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User talk:Kalrot

WelcomeEdit

Hello Kalrot! Welcome to UESPWiki. It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:

When you're editing, it's always a good idea to leave edit summaries to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes ~~~~. Also, the "show preview" button is a great way to view the changes you've made so far without actually saving the page (our Patrollers really appreciate it!).

Feel free to practice editing in the sandbox and don't hesitate to contact one of our mentors if you need any help. Have fun! –Eshetalk 23:57, 22 September 2009 (UTC)

ThanksEdit

You have been given a cookie!

Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

Great work on finding the relevant NPCs that don't have proper pages yet, and particular thanks for finishing off the Larienna Macrina‎ I started where I managed to miss some of the most interesting bits! –rpeh TCE 20:16, 10 January 2010 (UTC)
Wow, thanks for the cookie! I am honored. :) It is my pleasure, I think it is fun to find more relevant MW NPCs. There is a lot more of them than one might think. And no problem, I was actually planning to write an article for her soon, but I see you beat me to it. I´m glad you did though, you wrote it better than I would have. Yeah, I find it interesting that she of all people had spoken dialogue. Besides the introductionary sequence, the only other people with spoken dialogue I can think of are Azura, Dagoth Ur, Synette Jeline ("No good deed goes unpunished, outlander!") and the Daedra Quest instructions. I wonder why they choose only these people in particular and why they didn´t do it for more of the important NPCs? (Vivec and Yagrum Bagarn, for instance. And voiced greetings from Crassius Curio would have been hilarious!)
And rest assured, I will definitely continue with my work to find overlooked MW NPCs. It´s things like this that makes me even more eager to do so! :). I hope I can still count on your fantastic images. :) Thanks again for the cookie, keep up the good work mate! Kalrot 20:54, 10 January 2010 (UTC)

Daedroth NamesEdit

Hi there! I've been looking over at the Names page and I've seen that you've added a lot of Daedra names to the page (nice job btw.), but the ones that've caught my interest are the Daedroth names (Hrelvesuu and Menta Na). I saw that Hrelvesuu is put under female Daedroth names and since I haven't played those quests or didn't even know that Daedroths can be females (or males for that matter), I've wanted to ask if it was mentioned somewhere in the quest with, well her? --Kertaw48 22:09, 26 May 2010 (UTC)

Thanks! Yes I found it strange too, but I did distinctly remember Hrelvesuu being referred to as female. I checked the dialogue for Larienna Macrina in the Construction Set, here is what it says:

"I have scoured the world over hunting a specific Daedroth with whom I have had issues in the past. When last we battled, I struck her a blow so grievous that she fled via spell to her dark sanctuary. This is that place. The beast's name is Hrelvesuu. She is weak, and likely recuperating from the damage I caused her. This place is well defended and I need someone to watch my back. You can have whatever "treasure" you can find in there. I seek only vengeance. What say you?"

Menta Na is referred to as male though. I don't have the dialogue from Molag Bal, but here is an extract from the journal entry:

"If I kill Menta Na in his dungeon Kora-Dur, returning his soul to the Outer Realms where Molag Bal can punish him, then Molag Bal will reward me well."

There is no gender-distinction in-game whatsoever, but according to the dialogue Hrelvesuu is female. Hope that helps! Kalrot 23:29, 26 May 2010 (UTC)

It does. Thanks! --Kertaw48 06:06, 27 May 2010 (UTC)

Slavery QuestsEdit

I don't understand how the three quests you added here are related to slavery. Can you explain? rpeh •TCE 11:26, 3 June 2010 (UTC)

Why of course. I figured I should have written it in the edit summary. Anyway, here goes:
  • Brallion's Ring involves stealing a ring from a known slave trader (Brallion) and giving it to a known abolitionist (Ilmeni Dren). So the quest very directly involves slavery (Gentleman Jim Stacey even asks you to do it specifically as an act of anti-slavery).
  • Gathering Corkbulb Root I admit is not very directly involved with slavery, and I was unsure if I should add it. I decided to do so since the issue of slavery is discussed by the quest giver Synnolian Tunifus when he gives you the quest: "Arvel Manor is just north of the Foreign Quarter, above Dren Plantation, at Arvel Plantation. There's no direct road, so I just swim the lakes. By the way, the Arvels are slave-holders. Remember: slavery is legal here. I don't know how you feel. I don't like it, but as a member of the Imperial cult, I feel honor-bound to respect the law."
  • Ring in Darkness I added because Jon Hawker claims he is going to be sold into slavery by Galmis Dren: "Praise the Nine! Have you come to my rescue? I was seeking trade opportunities with the Ashlanders when I was attacked by outcast outlanders. I was separated from my bodyguard, and took refuge in this cave, where I was seized, robbed, and held by this battlemage, Galmis Dren, to be sold as a slave. I prayed to Zenithar for Divine Intervention. You must have been sent in answer to my prayers."
  • I was thinking about adding Telvanni Agents too, since Eydis Fire-Eye mentions that the "Telvanni Agents" have been setting slaves free from the mine, but I figured that was stretching it a bit.
I don't know if you agree with my reasoning, but I figured they belonged there since the question of slavery is brought up in these quests (albeit indirectly). If you disagree, I'll gladly remove them. Kalrot 12:00, 3 June 2010 (UTC)
Hmm. I think those are a bit... tangential. Including a quest in the list because slavery is mentioned at some point would lead to us including, for instance, several Mages Guild quests in the House Telvanni list because HT is mentioned, and the same would apply in a lot of other cases. rpeh •TCE 13:49, 3 June 2010 (UTC)
Mm, I guess you are right. I figuered that since the article is about the concept of slavery, it would make sense to include quests that bring up slavery, even if only indirectly (Stealing from a slave trader to fund abolitionism, save a man from certain slavery (well not really since he is actually Zenithar...) et cetera). But as you say, one has to draw the line somewhere. I'll go ahead and remove them. On a related note, where do you think the line should be drawn? Should the list only include quests where slaves play a direct role, or should the list be removed altogether? Kalrot 16:13, 3 June 2010 (UTC)

MWNPCRPEdit

I reread my post about the Morrowind NPC Redesign Project. I want to reassure you that I'm not trying to kill off the idea, but....

Take the OBNPCRP. It's a huge project. I think the talk page debates attest to the fact that we all knew it was going to be big, but I really don't think anybody knew just how big. Of the 1,000 NPCs, only about 100 (optimistic estimate, Krusty?) have "easy" schedules. The others have proved to be a real, real pain.

The OBNPCRP Members list of active members currently contains about 20 people, of which maybe five are realistically active. People are all too eager to add their names and much less eager to actually do anything. I mention this because there's nobody who has given wholehearted support to the new project so far.

Don't get me wrong. Ambition is good. All I ask is that you make sure your ambition is achievable. The OB Places Redesign Project is an example of a project where, although some aspects were completed, we have still ended up with a set of perpetual templates that, apparently, defy removal.

Can I suggest a smaller alternative? Pick out the most important NPCs - say the Essentials plus a few others - and see if it's still worth doing? I promise that if you can come up with a realistic project, I'll help out as much as I can. rpeh •TCE 22:01, 25 July 2010 (UTC)

Thanks rpeh. No it's all right; I understand you're just trying to be realistic. I guess I just wanted to find a meaningful way for me to contribute to the site and I got overexcited. I have really wanted to help improve the Morrowind NPC articles, but I'm just not certain how I should do that. I have written a few NPC articles, but I'm still not sure what should be on them and what shouldn't since there seems to be no overall style for them. I really like how the Oblivion ones are turning out, and I would love to contribute to the ONPCRP if I could play Oblivion without massive slowdown on my computer. I was hoping that creating a counterpart project for Morrowind would help give my contributions a sense of direction and purpose. It would be an easily-accessed checklist where I could check each NPC off one by one and hopefully have a little help from a few others. But as you say, creating such a big project would be overwhelming and difficult. I think I'll do as you propose and start out slow; write for a handful of NPCs to begin with, see how it looks and then we'll see where it goes from there. How does that sound?
I would like to ask for some advice though: What information do you think should be on a Morrowind NPC article, and what shouldn't? Any guidance you can give me would be greatly appreciated. Thanks Kalrot 23:09, 25 July 2010 (UTC)
I've already answered that on the Community Portal. Your Fargoth sandbox is great.... but can you do 1000 of them? rpeh •TCE 00:11, 26 July 2010 (UTC)
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