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Welcome BackEdit
Hello my friend! Good to see you back online - hopefully you are totally motivated for the ton of worked referred to as SIRP; we need to finish it before Skyrim, so let's just get going! --Krusty 23:55, 24 August 2011 (UTC)
- Hey Krusty! Yeah, up until the 28ish I probably won't do much, but then I've got a month of free time so I'm sure to get cranking! --SerCenKing Talk 11:02, 25 August 2011 (UTC)
SIRP!!!Edit
Hey SerC! Just a quick notice from the NPC leader! :D Because I’m insane, I’ve decided to go through each and every SI NPC and keep consistent standards on all pages, which basically includes all possible hello’s, greetings and goodbye’s, and add a note if the dialogue does not appear in the game. My “finished” NPC list can be found here – and you may notice that Relmyna is not crossed out yet. She is the most complex NPC (Syl was a walk in the park in comparison) and back when I originally wrote the page there was no SIRP – so she is not yet up to my insane standards. I managed to save some of the dialogue still missing from the page here – and I’ll add it all (including missing dialogue as notes) in the near future based on in-game testing.
Just so you know that some NPCs are still incomplete – and that my SIRP list is “safe” to work from. Not worries, though – I’ve changed tons of “completed” pages already, so Relmyna will pose no problem. For now, just leave it as is – otherwise my personal vendetta will be much harder! :D --Krusty 21:24, 31 August 2011 (UTC)
- Haha, well have fun! I just checked Relymna and I noticed some dialogue bits were missing but I figured they weren't too important. Still, you're section leader so it's your call on this stuff. Other than that, just let me know if you need anything. --SerCenKing Talk 21:52, 31 August 2011 (UTC)
- Actually, there are a few lines of Relmyna-related dialogue that I just can’t figure out – maybe you can check the exact conditions in the CS:
- "How could this be? No mother should outlive her child. No, never!" (SE02RelmynaSayToCorpse)
- "It's been too long. Come here and hurt me a little." (script notes: "Seductive")
- "You set my blood on fire. Come closer and burn me." (script notes: "Happy and mildly seductive")
- "You wound me, and my heart bleeds with pleasure." (script notes: "Happy, mildly seductive")
- I’ve tried everything, but to no avail – I guess the first one is impossible to hear (because you will be talking to Sheo when Relmyna leaves Passwall), but it would be good to get an explanation - and the other ones are just... odd - and missing! Otherwise, I think I have heard all the other dialogue so I’ll just have to sort it by quest and add it to the relevant “chapters”. Thanks in advance! --Krusty 22:01, 31 August 2011 (UTC)
- Ok, so the first is supposed to be said if she ever stumbles upon the body of the dead Gatekeeper. Now her usual visit package should stop once he dies but there a variety of packages that make her go see him once he's dead, but only if she's in 1000 radius of him. She should do this any time of the day, although she won't repeat it over and over again (condition referring to the dialogue takes care of that). The issue here is whether she ever gets to the Gatekeeper after he's dead at all, you may want to double check that. Another weird thing is that it is in the "Topics" section, which is stuff she says if you ask her, rather than the "Conversation" section, which is stuff she says out loud. That might also explain why you never hear it.
- The other three are all in her "Hello" section, which is stuff she says outloud when she sees you. They are all random, so you may hear any of the three, provided your disposition is 70 or higher. To test my theory that dialogue packages work like AI packages, have you ever heard any of these?
- "You better have a very good reason to interrupt me!"
- "You try my patience. Out with it!"
- "Why are you bothering me with that wagging tongue? Do you know how long it would waggle after I rip it from your mouth? I do. Don't tempt me."
- --SerCenKing Talk 16:15, 1 September 2011 (UTC)
- Yeah, the last three "Hello's" are all in the game and will be included when I return to Relmyna - I'll have to fool around a bit with the Gatekeeper thing though. She is in the Purse 24 hours a day and only leaves for a limited amount of time for some crying. IF I manage to slay him while she is on her way back, maybe I can hit the 1000 radius - I assume the radius doesn't count when she's inside the Purse? As for the disposition dialogue, I'll have to try with some Charm spells or something - she does not have a persuade option as far as I know - which, by the way, should be mentioned somewhere; maybe with the tons of unused dialogue I'm bound to find during my insane spree! By the way, that Greenmote Silo walkthrough is brilliant - I've been wondering how to solve that bastard for ages! :) --Krusty 22:40, 1 September 2011 (UTC)
- Yup, no persuasion available, I guess you'll have to sneak it in when explaining how to raise her disposition to hear the hellos. Oh and the Silo was a nightmare, spent ages using tfc to figure out the guard routines and devise a comprehensive yet effective path! --SerCenKing Talk 23:00, 1 September 2011 (UTC)
- Which actually brings us to a rather important question; as of now the Silo page contains (I hope so at least) the best quest-related way to investigate the place; I'm in favor for linking to these things from the quest pages, simply to make Dlarsh's life easier - and navigation easier! I just did the same thing in my Unfinished Business sandbox, as we have much more details on the OPRP and OBNPCRP pages than the quest pages can ever hope to accomplish. It's an idea I consider for all quest pages, in fact! ;) --Krusty 23:11, 1 September 2011 (UTC)
- Yes, I agree. If I remember correctly, at the very beginning we tried to keep quest-related dialogue off NPC pages and on quest pages. As we've decided to overturn that as time went by, it makes sense for us to link to the pages with the detailed info rather than duplicating stuff. So yeah, NPC and Places linking ftw! ;) --SerCenKing Talk 10:36, 2 September 2011 (UTC)
- Cool; I just launched my revamp of the Unfinished Business page - and the Fallen Rock Cave section is much better with a simple link to the detailed walkthrough on the place page - and linking to the dialogue sections on Modryn's page is nice as well. Seems like you've been busy today - I just have a few more "errands" in Cyrodiil, then I will return to the Madgod. :) --Krusty 18:17, 2 September 2011 (UTC)
- Yes, I agree. If I remember correctly, at the very beginning we tried to keep quest-related dialogue off NPC pages and on quest pages. As we've decided to overturn that as time went by, it makes sense for us to link to the pages with the detailed info rather than duplicating stuff. So yeah, NPC and Places linking ftw! ;) --SerCenKing Talk 10:36, 2 September 2011 (UTC)
- Which actually brings us to a rather important question; as of now the Silo page contains (I hope so at least) the best quest-related way to investigate the place; I'm in favor for linking to these things from the quest pages, simply to make Dlarsh's life easier - and navigation easier! I just did the same thing in my Unfinished Business sandbox, as we have much more details on the OPRP and OBNPCRP pages than the quest pages can ever hope to accomplish. It's an idea I consider for all quest pages, in fact! ;) --Krusty 23:11, 1 September 2011 (UTC)
- Yup, no persuasion available, I guess you'll have to sneak it in when explaining how to raise her disposition to hear the hellos. Oh and the Silo was a nightmare, spent ages using tfc to figure out the guard routines and devise a comprehensive yet effective path! --SerCenKing Talk 23:00, 1 September 2011 (UTC)
- Yeah, the last three "Hello's" are all in the game and will be included when I return to Relmyna - I'll have to fool around a bit with the Gatekeeper thing though. She is in the Purse 24 hours a day and only leaves for a limited amount of time for some crying. IF I manage to slay him while she is on her way back, maybe I can hit the 1000 radius - I assume the radius doesn't count when she's inside the Purse? As for the disposition dialogue, I'll have to try with some Charm spells or something - she does not have a persuade option as far as I know - which, by the way, should be mentioned somewhere; maybe with the tons of unused dialogue I'm bound to find during my insane spree! By the way, that Greenmote Silo walkthrough is brilliant - I've been wondering how to solve that bastard for ages! :) --Krusty 22:40, 1 September 2011 (UTC)
- Actually, there are a few lines of Relmyna-related dialogue that I just can’t figure out – maybe you can check the exact conditions in the CS: