Blades:Effects

Blades

This is a list of the various effects found in the game.

Damage TypesEdit

ConditionsEdit

Status EffectsEdit

Racial EffectsEdit

Magical EffectsEdit

Attribute EffectsEdit

Restore Health Restore Health
Restore Stamina Restore Stamina
Restore Magicka Restore Magicka
Fortify Health Fortify Health — + Maximum Health.
Fortify Stamina Fortify Stamina — + Maximum Stamina.
Fortify Magicka Fortify Magicka — + Maximum Magicka.
Fortify Health Regeneration Fortify Health Regeneration — + Health regeneration per second.
Health Regeneration
Fortify Stamina Regeneration Fortify Stamina Regeneration — + Stamina regeneration per second.
Stamina Regeneration
Fortify Magicka Regeneration Fortify Magicka Regeneration — + Magicka regeneration per second.
Magicka Regeneration
Absorb Health Absorb Health — Restores Health by damage done, up to for light weapons, <magnitude2> for versatile ones, and <magnitude3> for other attacks.




Restores Health by damage done, up to <magnitude> for light weapons, for versatile ones, and <magnitude3> for other attacks.




Restores Health by damage done, up to <magnitude> for light weapons, <magnitude2> for versatile ones, and for other attacks.
Absorb Stamina Absorb Stamina — Restores Stamina by damage done, up to for light weapons, <magnitude2> for versatile ones, and <magnitude3> for other attacks.




Restores Stamina by damage done, up to <magnitude> for light weapons, for versatile ones, and <magnitude3> for other attacks.




Restores Stamina by damage done, up to <magnitude> for light weapons, <magnitude2> for versatile ones, and for other attacks.
Absorb Magicka Absorb Magicka — Restores Magicka by damage done, up to for light weapons, <magnitude2> for versatile ones, and <magnitude3> for other attacks.




Restores Magicka by damage done, up to <magnitude> for light weapons, for versatile ones, and <magnitude3> for other attacks.




Restores Magicka by damage done, up to <magnitude> for light weapons, <magnitude2> for versatile ones, and for other attacks.
Fortify Healing Fortify Healing — Increases healing effects from potions, food, and skills by .

Attribute DamageEdit

Stamina Damage Stamina Damage
Magicka Damage Magicka Damage
Damage Health Regeneration Damage Health Regeneration
Damage Stamina Regeneration Damage Stamina Regeneration
Damage Magicka Regeneration Damage Magicka Regeneration
Ravage Health Ravage Health
Ravage Stamina Ravage Stamina
Ravage Magicka Ravage Magicka

Resistances & WeaknessesEdit

ImmunitiesEdit

Bashing Immunity
Cleaving Immunity
Fire Immunity
Frost Immunity
Poison Immunity
Shock Immunity
Slashing Immunity

ResistancesEdit

Resist Bashing Resist Bashing
Resist Cleaving Resist Cleaving
Resist Fire Resist Fire
Resist Frost Resist Frost
Resist Poison Resist Poison
Resist Shock Resist Shock
Resist Slashing Resist Slashing
Resist Spells Resist Spells — + Spell resistance.

WeaknessesEdit

Weakness to Bashing
Weakness to Cleaving
Weakness to Fire Weakness to Fire
Weakness to Frost Weakness to Frost
Weakness to Poison Weakness to Poison
Weakness to Shock Weakness to Shock
Weakness to Slashing

Block BonusesEdit

Block Bonus Vs Bashing Block Bonus Vs Bashing — + Block Rating against bashing damage.
Block Bonus Vs Cleaving Block Bonus Vs Cleaving — + Block Rating against cleaving damage.
Block Bonus Vs Fire Block Bonus Vs Fire — + Block Rating against fire damage.
Block Bonus Vs Frost Block Bonus Vs Frost — + Block Rating against frost damage.
Block Bonus Vs Poison Block Bonus Vs Poison — + Block Rating against poison damage.
Block Bonus Vs Shock Block Bonus Vs Shock — + Block Rating against shock damage.
Block Bonus Vs Slashing Block Bonus Vs Slashing — + Block Rating against slashing damage.

OtherEdit

Arcane Arcane
Bonus Ranks
Elemental Adrenaline Elemental Adrenaline — Increases elemental damage by while Health is critical.
Elemental Mercy Elemental Mercy — + Resistance to elemental damage while Health is critical.
Elemental Opportunist Elemental Opportunist — Increases elemental damage by against targets suffering a condition.
Elemental Resistance Piercing Elemental Resistance Piercing — Elemental damage ignores points of target's resistance.
Extend Elemental Statuses Extend Elemental Statuses — Prolongs target's elemental conditions by %.
Fire Revenge Fire Revenge — Retaliates with up to points of any one-hit fire damage suffered.
Fortify Blocked Damage Fortify Blocked Damage — Increases damage against blocking targets by .
Fortify Burning Fortify Burning — Fire damage is points more effective at setting On Fire.
Fortify Combo Damage Fortify Combo Damage — Increases combo damage by .
Fortify Enervated Fortify Enervated — Shock damage is points more effective at Draining.
Fortify Fire Damage Fortify Fire Damage — Increases fire damage by .
Fortify Frost Damage Fortify Frost Damage — Increases frost damage by .
Fortify Frozen Fortify Frozen — Frost damage is points more effective at Freezing.
Fortify Poison Damage Fortify Poison Damage — Increases poison damage by .
Fortify Poisoned Fortify Poisoned — Poison damage is points more effective at Poisoning.
Fortify Primary Effect Fortify Primary Effect — Improves main enchantment by % (applied).
Fortify Shock Damage Fortify Shock Damage — Increases shock damage by .
Frost Revenge Frost Revenge — Retaliates with up to points of any one-hit frost damage suffered.
Haste Haste — Increases attack speed by %.
Physical Adrenaline Physical Adrenaline — Increases physical damage by while Health is critical.
Physical Armor Piercing Physical Armor Piercing — Physical damage ignores points of target's Armor Rating.
Physical Mercy Physical Mercy — + Resistance to physical damage while Health is critical.
Physical Opportunist Physical Opportunist — Increases physical damage by against targets suffering a condition.
Poison Revenge Poison Revenge — Retaliates with up to points of any one-hit poison damage suffered.
Powerful Block Powerful Block — Target stunned by a blocked attack takes extra damage while stunned.
Shock Revenge Shock Revenge — Retaliates with up to points of any one-hit shock damage suffered.
Shorten Elemental Statuses Shorten Elemental Statuses — Shortens elemental conditions by %.
Shorten Stagger Shorten Stagger — Shortens stuns by %.

UniqueEdit

Absorb Health Or Self Repair Absorb Health Or Self Repair — Restores Health by damage done, up to points. If Health is full, repairs itself by 1 instead.
Additional Regeneration Additional Regeneration — + Health per second during combat.
Black Green Smoke Black Green Smoke
Continuous Frost Damage Continuous Frost Damage — Does frost damage per second to Health and Stamina.
Continuous Poison Damage Continuous Poison Damage — Does poison damage per second.
Continuous Untyped Damage Continuous Untyped Damage — Target loses Health per second.
Extra Damage On Animals & Were-Creatures Extra Damage On Animals & Were-Creatures — Does % more damage to Skeevers, Wolves, and Bears.
Extra Damage On Criminals Extra Damage On Criminals — Does % more damage to Bandits, Necromancers, and Goblins.
Extra Damage On Dragons Extra Damage On Dragons — Does % more damage to Dragons.
Extra Damage On Undead Extra Damage On Undead — Does % more damage to Undead.
Fire Revenge Vs Spell Fire Revenge Vs Spell — Retaliates with up to points of any one-hit fire damage suffered from spells.
Fortify Health Regeneration At Critical Health Fortify Health Regeneration At Critical Health — + Health regeneration per second while Health is critical.
Frost Revenge Vs Spell Frost Revenge Vs Spell — Retaliates with up to points of any one-hit frost damage suffered from spells.
Instant Kill Instant Kill
Poison Revenge Vs Spell Poison Revenge Vs Spell — Retaliates with up to points of any one-hit poison damage suffered from spells.
Reduce Magicka Regeneration Reduce Magicka Regeneration — Reduces target's Magicka regeneration by per second for <duration> seconds.




Reduces target's Magicka regeneration by <magnitude> per second for seconds.
Reduce Stamina Regeneration Reduce Stamina Regeneration — Reduces target's Stamina regeneration by per second for <duration> seconds.




Reduces target's Stamina regeneration by <magnitude> per second for seconds.
Self Repair On Taking Frost Damage Self Repair On Taking Frost Damage — Repairs itself by % of any frost damage suffered.
Self Stop Magicka Regeneration Self Stop Magicka Regeneration
Shock Revenge Vs Spell Shock Revenge Vs Spell — Retaliates with up to points of any one-hit shock damage suffered from spells.
Spell Cooldown Penalty Spell Cooldown Penalty — Prolongs target's spell cooldowns by seconds.
Timed Enchantments On Humanoid Killed Timed Enchantments On Humanoid Killed — Increases maximum Health and Health regeneration for minutes after a human, mer, beastfolk, or Dremora is killed.
Ward Spell On Block Ward Spell On Block

Unused/RemovedEdit