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General:Emil Pagliarulo's Posts

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Emil Pagliarulo's Posts
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Interviewee(s) Emil Pagliarulo
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These are a few notable comments from Emil Pagliarulo on The Elder Scrolls setting. Pagliarulo is known as Dezinuh on Twitter.

2016Edit

On Lucien Lachance's inspiration (12-18-2016)Edit

Lucien Lachance in Oblivion was totally inspired by the Emperor's agent from TIE Fighter. Truth!

2021Edit

On Cicero's inspiration (04-02-2021)Edit

Was talking to my dear friend about our favorite [Edgar Allen Poe] works. Hop-Frog has always had a soft spot in my heart. In fact, the character of Cicero in Skyrim was greatly inspired by Hop-Frog.

2022Edit

On jumping into the Nightmother's Coffin (11-21-2022)Edit

So game devs are now posting confessions and stories here on Twitter, because it's goodbye I guess? I turned 53 today - I'm too old to keep up. But I do have a good Skyrim "smoke and mirrors" story. Spolier incoming for an 11-year-old game…

In the Dark Brotherhood, there comes a point where you have to hide in the Night Mother's coffin. You step in, the door slams behind you, and all goes dark. And then you see the illuminated body of the Night Mother in front of you. Only... it was all faked. 😜

It was pretty late in development, and the animators were slammed, so an animation solution wasn't really viable. I knew it was on me. But the inside of the coffin wasn't playing nice with the player's collision. Sooo...

I force the player into first-person, lock their controls, cut the lights... and play the sound of the coffin closing behind you. But in reality, you're just standing there in the room, right up against the Night Mother. Not locked in the coffin at all. Game dev ftw! πŸ˜‰

Inspiration behind the Dark Brotherhood's quests (08-30-2022)Edit

Structurally, the Dark Brotherhood in Oblivion was very much inspired by... The Bourne Identity.

On Dark Brotherhood in Skyrim (11-30-2022)Edit

More Dark Brotherhood trivia - I'm actually the voice of both the Black Door and the Sanctuary Guardians. And my own child was the voice of Aventus Aretino (the little boy who summons the Dark Brotherhood) and can still recite the Black Sacrament prayer from memory.

2023Edit

On the inspiration behind the Falmer statue in Irkngthand (05-24-2023)Edit

Today's shirt reminded me of some cool Skyrim trivia I think fans will get a kick out of. So, since I was a kid, I've been kind of obsessed with the cover of the Advanced D&D Players Handbook. I always wanted to pry the eyes out of a statue like that in a video game.

Fast forward to Skyrim pre-production. @rpggamedev was set to do the Thieves Guild... and I pounced! I suggested/begged that we should somehow replicate the experience from that cover. Al graciously agreed! And the Blindsighted quest was born! Crazy, huh? πŸ€“

Get "Kvatch'ed" (08-30-2023)Edit

Fun fact... ever since Oblivion, the term "Kvatch'ed" is sometimes used, internally, to describe either a chunk of gameplay or piece of art (or even a level) that we're going to "blow up" (get rid of for whatever reason). πŸ€“

On Oblivion's narrative fidelity (08-30-2023)Edit

I remember back when we were developing it, we'd sometimes describe Oblivion as the Lord of the Rings movies, whereas Morrowind was the Lord of the Rings books.

On what Bethesda games do (10-21-2023)Edit

As I've been chilling out on vacation with my wife, post Starfield, I've had a lot of time to think about my time at Bethesda Game Studios, what it means to be a fan of our games, and my own time as a Bethesda fan.

I met a guy recently who said he's been a fan of Bethesda Game Studio's games since Morrowind. We talked a little about what it is to be a Bethesda fan, and that's something that really resonates with me. I remember what it was to be a fan, long before I worked here.

The first Bethesda game that truly grabbed me was 1994's The Elder Scrolls: Arena. I was in college, and my roommate and I played single-player games hotseat style. I remember we had to call Bethesda tech support for help configuring the SMARTDRV memory manager. Crazy.

Then Terminator: Future Shock, TES: Daggerfall, and Terminator: Skynet. Soon after, I became games journalist, and started covering Bethesda titles. I fact, in 1997, in the ultimate surreal prelude to Starfield, I previewed 10th Planet. https://roadtostarfield.blogspot.com/2022/04/preview-10th-planet.html?m=1

So just what is it about Bethesda's games that called to me? That continue to mesmerize fans literally decades later? I have one theory in particular...

For as long as I can remember, Bethesda's titles have been, if nothing else, different. They weren't games to be beaten - they were worlds to live in. Big, ambitious, creative, and offering something I could never get enough of: a first-person perspective.

For me, first-person meant I was IN the game, part of the world itself. Even today, I prefer 1st over 3rd in most games. See, the promise of virtual reality was always more than the headset - it was the idea that we could truly enter a fully-realized artificial world.

That's what Bethesda's games gave me. As as dev, that's exactly what I want to give our fans. In a lot of ways, Starfield was me pushing myself to the limit. Pretty sure every other dev on the team would say the same thing.

Having now had time to properly reflect on Starfield, goddamn am I proud of what we achieved. A new world to live in. A brand new IP. The beginning of a new dream. We pulled it off! A lot of it still feels surreal, to be honest. God, I was stressed for 2 years straight.

Well, I'll tell you one thing about Starfield - the game's reception has reinvigorated my love of world creation and game development. And I'm so honored to be making games for the very studio that showed me, so long ago, what it is to truly enter another world.

2024Edit

Early Bloodmoon Ideas (01-30-2024)Edit

I seemed to have stumbled upon an ancient Bloodmoon treasure trove! Notes, documents, inspirational reference material... Even an old skool vacation request form from more that 20 years ago.

Sorry, can't share official internal documents. But here are some brainstorm notes. πŸ˜‚

Brainstorm Document 11/5/02

Bloodmoon

  • Different Name? Pale moon, Silver moon, Snow moon, Icemoon
  • New crossbow - Wood and leather. Aesthetic matches the environment. Bolts are actually thin tree branches with pointed tips. Fletching made of pine needles.
  • Endgame glacier access - Opens to the player by some act pf the frost giant. He smashes a hole through the glacier, or throws a giant icicle through it. Something like that. His size would make this plausible.
  • Endgame reward - Player gets control of the frost giant's castle and/or minions; player gets control of the werewolves
  • Quest idea - Sorcerer's tower of ice
  • Quest idea --
well, that Sorcerer's tower of ice idea is so cool

You know, back then I was probably inspired by a necromancer's ice tower concept I had a few years earlier, on Thief 2 Gold.