Morrowind:Fort Firemoth
< Morrowind: Places: Cities & Towns / Forts(Redirected from Morrowind:Firemoth Region)Fort Firemoth (view on map) (lore page) |
---|
Alignment: Imperial |
Region: Bitter Coast |
Transport: |
Services:
|
Fort Firemoth is an abandoned Imperial Legion fort on a circular formation of islands west of Seyda Neen and south of Hla Oad. It only appears with the Siege at Firemoth plugin installed.
The area around the fort mostly comprises bare volcanic rock, although there is a decent number of Trama Root and Marshmerrow plants along the coastline. The biggest obstacle in getting to the fort is the islands' inhabitants: 122 skeletons of various types guard the archipelago.
The fort itself has been ransacked, but a few valuable items remain. The Guard Quarters has several hundred gold in sacks, several potions for restoring health and fatigue, and an array of Imperial equipment. The lower levels (the Mine, Lower Caverns and Upper Caverns) have veins of raw ebony and a few loose samples. The final area, the Tomb, houses Grurn, a powerful undead who must be killed to complete the Ward of Akavir quest.
PeopleEdit
Name | Race | Class | Level | Health | Magicka | Alarm | Fight | Location | |
---|---|---|---|---|---|---|---|---|---|
J'Hanir | Khajiit | Archer | 10 | 140 | 72 | 0 | 30 | Mine |
Getting There and AroundEdit
As long as the related quest is active, transport by ship between Seyda Neen and the island is offered by Silm-Dar. At other times, you will need to cross the sea on your own; a Water Walking or Swift Swim spell may help.
Places of Interest Around Fort FiremothEdit
The fort and its defenses are the only structures on the island. The nearest locations are Sarys Ancestral Tomb and Aharunartus, which can be found on a small island to the northeast.
Related QuestsEdit
- Siege at Firemoth: Battle an army of skeletons to recover an ancient shield.
NotesEdit
- A door from the Lower Caverns to the outside offers a more direct way of extracting raw ebony from the lower sections of the fort.
- The archipelago and fort are technically in their own region named "Firemoth Region" rather than in the Bitter Coast. The weather in the region is set to be thunder 100% of the time.
- There is a hidden door within the Guard Quarters of the Fort found along the right wall where a skeletal corpse lies next to a circular rug. Searching beyond this door reveals various loot including a large amount of gold found on a table and in several sacks.