A function added by MWSE.
xGetValue returns the gold value of the object. Objects that can't be sold return 0.
In v0.9.4a it does not work for ammo and repair items. This is fixed in the MWSE update released by Merzasphor.
SyntaxEdit
value (long): ref->xGetValue
ExampleEdit
long target long value setx value to target->xGetValue