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Oblivion:Dremora

< Oblivion: NPCs(Redirected from Oblivion:Dremora Sigil Keeper)

This article is about the creature. For the class, see Dremora (class).

A Dremora seen in the E3 preview

Dremora are an aggressive humanoid species of Daedra who serve the Daedric Prince Mehrunes Dagon. They are commonly encountered throughout the planes of Oblivion. Physically, Dremora resemble large, dark reddish skinned humanoids, and they boast a natural Resistance to Magic. The Dremora that appear in the game are almost invariably male. There is only one instance of a female Dremora to be found anywhere, at Markynaz rank. (Though she may spawn in several places, so you may see her more than once.) They are intelligent, sentient beings and make capable warriors and mages. Dremora are treated as NPCs, and as such, their souls can only be trapped using Black Soul Gems. Also, every Dremora you take out will add to the "NPCs Killed" list. However, it will not count as a murder (whether for bounty or Dark Brotherhood purposes), even if the Dremora never knew of your presence.

All Dremora possess a leveled Resistance to Magic (between 20% and 50%, depending on rank), two Destruction spells and a Mysticism spell. They are equipped with Dremora weapons and armor, the latter of which cannot be looted, though at the higher ranks, they are sometimes equipped with Daedric armors, which can be looted. Dremora mages will be equipped with a random leveled staff and a set of Dremora Robes. They can cast additional Alteration and Summon spells but no longer cast Mysticism spells. For every Dremora, the strength of the spell is randomly determined based on the Dremora's skill level. For Dremora Mages, the strength of their Summon and major Destruction spells is always the best possible for the Dremora Mage's skill level, while the strength of their Alteration and minor Destruction spells are randomly determined. Like the armor, Dremora Robes may not be looted. Dremora may carry an enchanted weapon, and upon their death will drop a Daedra Heart as well as random potions, scrolls, or gems. Dremora Valkynaz may also carry jewelry.

Dremora society is a class-based clan system that upholds values of oaths, pride, honor and loyalty, both to the clan and to Lord Mehrunes Dagon, whom they venerate as a god. Dremora culture appears to be male dominated, and focuses on training and preparing for battle and war. Dremora fall into one of seven different ranks, each more powerful and privileged than the rank below. These ranks are further distributed into melee, missile or mage classes. Dremora refer to their race as the 'Kyn' (the People) and to other Dremora as 'Kynaz' (of the Kyn). They consider themselves to be above other Daedra. More information can be found in the book Varieties of Daedra.

Four specific Dremora found in Mankar Camoran's Paradise are named: Kathutet, Amkaos, Orthe and Ranyu.

RanksEdit

ChurlEdit

Dremora Churls occupy the lowest echelon of Dremora society, and fulfill the role of expendable foot soldiers in Mehrunes Dagon's armies. They are typically armed with a Dremora Mace and they wear Dremora Churl Armor (no helmet), or Robes for Mages, which cannot be looted. These Dremora start appearing from player level 1, and are the weakest Dremora.

ID NLvl Carries           Attacks Spells
Melee
Dremora Churl

00092DA0
00092DA1
00092DA2

Lvl-1 Max:3 20-44 162-170 20 33 -20
Dremora Churl *

00000FCC

Lvl-1 Max:3 20-44 162-170 20 33 -20
Mage
Dremora Churl

0092DA5

Lvl-1 Max:3 21-41 162-170 20 33 -20
Dremora Churl *

00000FCB

Lvl-1 Max:3 21-41 162-170 20 33 -20
Archer
Dremora Churl

00014692
00014693
00014694

Lvl-1 Max:3 18-40 162-170 20 33 -20

* This variety is only encountered during Defense of Bruma.

CaitiffEdit

Dremora Caitiffs are a low level rank of Dremora utilized by Mehrunes Dagon as berserkers and shock troops. They start appearing at player level 8 and are more powerful than Dremora Churls. These Dremora wear Dremora Caitiff Armor (50% chance they wear a helmet), or Robes for Mages, which cannot be looted. Dremora Caitiffs are summoned by the spell Summon Dremora.

ID NLvl Carries           Attacks Spells
Melee
Dremora Caitiff

0003EE70
0003EE71
00047389

6 84 180 25 33 -20
Dremora Caitiff *

00000FCF

6 84 180 25 33 -20
Mage
Dremora Caitiff

00092D9A

6 74 180 25 33 -20
Dremora Caitiff *

00000FCE

6 74 180 25 33 -20
Archer
Dremora Caitiff

00014696
00014697
00014698

6 74 180 25 33 -20

* This variety is only encountered during Defense of Bruma.

KynvalEdit

Dremora Kynvals are the most powerful of the rank and file Dremora that compose Mehrunes Dagon's armies. They are considered the equivalent of warrior-knights and show considerable potential in the ways of war. They start appearing at player level 11. These Dremora wear Dremora Kynval Armor (50% chance they wear a helmet), or Robes for Mages, which cannot be looted.

ID NLvl Carries           Attacks Spells
Melee
Dremora Kynval

0003E9C6
0003EE72
0004738A

9 104 190 30 33 -20
Dremora Kynval *

00000FD3

9 104 190 30 33 -20
Mage
Dremora Kynval

00092D9B

9 88 190 30 33 -20
Dremora Kynval *

00000FD1

9 88 190 30 33 -20
Archer
Dremora Kynval

000146B5
000146B6
000146B7

9 90 190 30 33 -20

* This variety is only encountered during Defense of Bruma.

KynreeveEdit

Dremora Kynreeves are the lowest officer rank held by a Dremora. They fulfill the role of a police or administrative officer in the forces of Mehrunes Dagon. Dremora Kynreeves start appearing at player level 14. These Dremora wear Dremora Kynreeve Armor (50% chance they wear a helmet), which cannot be looted. They also carry a shield.

ID NLvl Carries           Attacks Spells
Melee
Dremora Kynreeve

0003EE7F
0003EE80
0004738B

12 124 200 35 33 -20
Dremora Kynreeve *

00000FD6

12 124 200 35 33 -20
Mage
Dremora Kynreeve

00092D9C

12 102 200 35 33 -20
Dremora Kynreeve *

00000FD5

12 102 200 35 33 -20
Archer
Dremora Kynreeve

000146B8
000146B9
000146BC

12 106 200 35 33 -20

* This variety is only encountered during Defense of Bruma.

KynmarcherEdit

Dremora Kynmarchers are the equivalent of lords or high officers in the armies of Mehrunes Dagon. They command both a unit of lower ranked Dremora and a fiefdom; a location or territory for which they are responsible. Dremora Kynmarchers start appearing at player level 17. These Dremora wear Dremora Kynmarcher Armor (50% chance they wear a helmet), which cannot be looted.

ID NLvl Carries           Attacks Spells
Melee
Dremora Kynmarcher

0003E9C8
0003EE75
0004738C

15 145 212 40 33 -20
Dremora Kynmarcher *

00000FD9

15 145 212 40 33 -20
Mage
Dremora Kynmarcher

00092D9D

15 117 212 40 33 -20
Dremora Kynmarcher *

00000FD8

15 117 212 40 33 -20
Archer
Dremora Kynmarcher

000146BD
000146BE
000146BF

15 123 212 40 33 -20

* This variety is only encountered during Defense of Bruma.

MarkynazEdit

Dremora Markynaz serve as the lords or grand dukes of Mehrunes Dagon. The Markynaz rule over lesser territories and are members of Mehrunes Dagon's Council of Lords, the Markyn. The Markynaz will start appearing at player level 21. The spell Summon Dremora Lord will summon a Dremora Markynaz that is always at level 19. Dremora Markynaz wear Dremora Markynaz Armor (including a helmet), which cannot be looted.

ID NLvl Carries           Attacks Spells
Melee
Dremora Markynaz

0003EE79
0003EE7A
0004738D

Lvl-3 172+ 225-250 45 33 -20
Dremora Markynaz *

00000FDC

Lvl-3 172+ 225-250 45 33 -20
Mage
Dremora Markynaz

00092D9E

Lvl-3 136+ 225-250 45 33 -20
Dremora Markynaz  *

00000FDB

Lvl-3 136+ 225-250 45 33 -20
Archer
Dremora Markynaz

000146C0
000146C1
000146C5 **

Lvl-3 144+ 225-250 45 33 -20

* This variety is only encountered during Defense of Bruma.

** This particular variety is notable, as it is the only female Dremora to be found anywhere in the game. Since the race has no assigned voice for females, she will therefore be completely silent and exhibit the "I HAVE NO GREETING" bug when charmed and spoken to.

ValkynazEdit

Dremora Valkynaz are the highest rank of Dremora and reside at the uppermost pinnacle of Dremora society. They serve as princes and army commanders and possess membership into the personal guard of Mehrunes Dagon, the Valkyn. Unlike their lesser cousins, Dremora Valkynaz will be equipped with a Daedric weapon and Daedric armor. The Valkynaz will start appearing at player level 22.

ID NLvl Carries           Attacks Spells
Melee
Dremora Valkynaz

0003E9CA
0003EE7B
0004738E

Lvl 192+ 250 50 33 -20
Dremora Valkynaz *

00000FC8

Lvl 192+ 250 50 33 -20
Mage
Dremora Valkynaz

00092D9F

Lvl 150+ 250 50 33 -20
Dremora Valkynaz  *

00000FDF

Lvl 150+ 250 50 33 -20
Archer
Dremora Valkynaz

000146C9
000146CB
000146CC

Lvl 160+ 235-250 50 33 -20

* This variety is only encountered during Defense of Bruma.

OtherEdit

Other Dremora that do not fall into one of the above ranks are also present in both Oblivion and Cyrodiil. Most are variants of the main Dremora subtypes and will possess a rank in the Dremora faction similar to the above types.

Creature ID Location Drops Level Class       Attacks
Dremora Archer 0001466D Kvatch keep Dremora Light Bow
1 Dremora Field Arrow
Daedra Heart
PC-3 (max=3) Dremora 25-50 162 20 2 Apprentice Destruction spells
1 Apprentice Mysticism spell
Dremora Archer 00014686 nowhere Dremora Light Bow
6 Dremora Field Arrows
Daedra Heart
1 Dremora 0 (dead) 175 20 2 Apprentice Destruction spells
1 Apprentice Mysticism spell
Dremora Caitiff 000C8C6C Created by the "Summon Dremora" spell Dremora Caitiff Shield
Dremora Mace (25% chance enchanted)
Daedra Heart (unlootable)
6 Dremora 84 180 25 2 Apprentice Destruction spells
Dremora Captain 0003ABAD
0003ABB4
0003ABB5
Bruma during the Defense of Bruma quest Dremora Kynreeve Shield
Dremora Longsword
PC+2 Dremora 50 + (5+1.8)x(PC+1), PC=3-19 170+ (max=250) 0
Dremora Churl 00090661 Imperial City Waterfront District during the Misdirection quest Dremora Mace (20% chance enchanted, starting from level 3) 3 Dremora 44 170 20 2 Apprentice Destruction spells
1 Apprentice Mysticism spell
Dremora Churl 000CD4D3 Kvatch keep and main plaza Dremora Mace (20% chance enchanted, starting from level 3)
Daedra Heart
PC+0 (max=3) Dremora Mage 25-60 162 20 Flare
Kvatch Fireball (5 pts for 1 sec in 1 ft on Target; Lesser Power)
Dremora Feydnaz * 0000C57C Great Gate Leveled Dremora Shield (Caitiff/Kynreeve)
Leveled Dremora Weapon (Mace/Longsword/Claymore)
Gem (1×10%)
Scrolls (1×100%, 1×25%)
Magic Apparel (1×10%)
Potions (1×100%, 1×25%)
Potion of Invisibility (normal; 1x50%)
Daedra Heart
PC-4 (min=4) Dremora 50 + (5+1.8)x(PC-5), PC=9-25 172-250 45 1 Leveled Destruction spell
1 Leveled Mysticism spell
1 Apprentice Destruction spell
Dremora Hatred
Keeper *
00014D5F Random Oblivion World 2, inside the Embers of Hatred Leveled Dremora Weapon (Mace/Longsword/Claymore)
Gem (1×10%)
Scrolls (1×50%)
Potions (1×50%)
The First Key of Dark Hate
Daedra Heart
PC+2 Dremora 50 + (5+1.8)x(PC+1), PC=3-19 170-250 50 1 Leveled Destruction spell
1 Leveled Mysticism spell
1 Apprentice Destruction spell
Dremora Hatred Keeper* 00014D61 Random Oblivion World 2, inside the Embers of Hatred Leveled Dremora Weapon (Mace/Longsword/Claymore)
6 Dremora Barbed Arrows (75% per arrow)
4 Dremora Field Arrows (75% per arrow)
1 Dremora Field Arrow
Gem (1×10%)
Scrolls (1×50%)
Magic Apparel (1×10%)
Potions (1×50%)
The Second Key of Dark Hate
Daedra Heart
PC+2 Dremora Archer 48 + (4+1.4)x(PC+1), PC=3-34 170-250 50 1 Leveled Destruction spell
1 Leveled Mysticism spell
1 Apprentice Destruction spell
Dremora Kynval 00097FBC Kvatch arena; used in the E3 demo quest Daedric Helmet
Daedric Gauntlets
Daedric Battle Axe
12 Dremora 100 102 35
Dremora Kynval 0004A2C2 Imperial City Elder Council Chambers at the end of the Main Quest Dremora Longsword (25% chance enchanted) PC+0 (min=12) Dremora 50 + (5+1.8)x(PC-1), PC=5-21 200-250 35 1 Leveled Destruction spell
1 Apprentice Destruction spell
Dremora Kynval 0004894F Imperial City at the end of the Main Quest Dremora Longsword (25% chance enchanted) 12 Dremora 124 200 35
Dremora Kynval 0000296A Imperial City at the end of the Main Quest Dremora Longsword (25% chance enchanted) 12 Dremora 124 200 35
Dremora Kynval 00053FEA During the Attack on Fort Sutch quest Daedric Helmet
Daedric Gauntlets
Daedric Battle Axe
12 Dremora 600 102 35
Dremora Lord * 0003B3DC Bruma during the Defense of Bruma quest Dremora Claymore PC+5 Dremora 50 + (5+1.8)x(PC+4), PC=1-16 180-250 0
Dremora Markynaz * 000C8C92 Created by the "Summon Dremora Lord" spell Dremora Claymore (25% enchanted)
Daedra Heart (unlootable)
19 Dremora 172 225 45 1 Journeyman Destruction spell
1 Apprentice Destruction spell
Dremora Scout 00014C59 Kvatch Dremora Light Bow
17 Dremora Field Arrows (75% per arrow)
PC-2 Dremora Archer 48 + (4+1.4)x(PC-3), PC=7-38 162-250 20
Dremora Sigil Keeper 00093EF0 Kvatch Oblivion gate Dremora Mace (20% chance enchanted, starting from level 3)
Sigil Keep Key
PC+0 Dremora 50 + (5+1.8)x(PC-1), PC=5-21 162-250 20
Siege Crawler Sentry 0009C26A Great Gate Dremora Claymore (20% chance enchanted)
Dremora Heavy Bow
6 Dremora Barbed Arrows (75% per arrow)
1 Dremora Barbed Arrow
PC-1 Dremora 50 + (5+1.8)x(PC-2), PC=6-22 162-250 0
Sigil Keeper 0009504D Bruma Citadel during the Bruma Gate quest Dremora Kynreeve Shield
Dremora Claymore (20% chance enchanted)
Sigil Key
PC-2 Dremora 50 + (5+1.8)x(PC-3), PC=7-23 162-250 40
Sigil Keeper 0009C226 Great Gate Leveled Dremora Weapon (Mace/Longsword/Claymore)
Gem (1×25%)
Scrolls (1×100%, 1×50%)
1 Magic Apparel
Potions (1×100%, 1×50%)
Sigil Key
Daedra Heart
PC-2 Dremora 50 + (5+1.8)x(PC-3), PC=7-23 162-250 45 1 Leveled Destruction spell
1 Leveled Alteration spell
1 Apprentice Destruction spell
1 Conjuration spell (unable to cast; see Bugs)

* The Dremora Hatred Keepers and Lord have their armor (cuirass, greaves and boots) always leveled towards the best available quality (up to Markynaz). The Dremora Feydnaz and Markynaz (summon version) have this as well, but also have an additional helmet.

Level: This is the NPC's level relative to your character.

Inventory:

  • All items without a percentage next to them are guaranteed to be present on an NPC (although some items, such as potions or scrolls could be used before you get a chance to loot them). The strength of theses potions is randomly determined based on the level.
  • Items with a percentage will only appear randomly.
  • The quality of all weapons and armor is determined by the Weapons Leveled List. Dremora Weapons (Mace/Longsword/Claymore) are always the strongest level possible.

Race-specific DialogueEdit

Greetings
"Begone, mortal."
"Be quick about it, mortal."
Combat
"Go, and live." (accepting a yield)
"Back, nithing!"
"Beg, birthskin!"
"Bow to me!"
"Break and fall!"
"Break! Bleed!"
"Burst, bloodsack!"
"Crawl, craven!"
"Dark and deep!"
"Fail and fall!"
"Feed me, Lord!"
"Feel this!"
"Give way, caitiff!"
"Go down!"
"Heel, dog!"
"I banish you!"
"Join my trophies, nithing!"
"Kneel, churl!"
"Kyn and Valkyn!"
"On your belly, nikyn!"
"Open wide!"
"Prince and Power!"
"Regroup!" (fleeing combat)
"Shatter, weakling!"
"Weep, fettlekyn!"
"Yield, slave!"

BugsEdit

  • The female Markynaz archer displays the "I have no greeting" text if you charm her and attempt to speak to her. In fact, she will not even grunt or shout in combat; she is completely mute. This is due to female Dremora having no assigned voice files.
  • The Dremora Markynaz and Valkynaz Mages met during Defense of Bruma possesses the regular Dremora leveled spell list rather than the Dremora mage list, which includes a major Mysticism spell. However, due their Dremora Mage, they do not have Mysticism as a major skill. As a result of this and the NPC skill leveling mechanism, they are only able to cast up to Apprentice-level spells, even at very high player levels.
  • The Dremora Hatred Keeper in Random Oblivion World 2 does not have a bow despite carrying arrows and being of the Dremora Archer class. Due to this class it also does not have Blade as a major skill despite potentially wielding a blade weapon. It is presumed this is a listing error.
  • The Great Gate Sigil Keeper has something of a mismatch between its skills and spells. Due to its Dremora class it does not have Conjuration as a major skill. Due to this and the NPC skill leveling mechanism, it is only able to cast Novice-level spells, even at higher levels. Since all spells in the Summon leveled list are at least Apprentice-level, it can never cast any.
  • The Dremora Scouts and the Dremora Sigil Keeper encountered during Breaking the Siege of Kvatch and the Dremora Kynval in the temple attack during Light the Dragonfires do not drop Daedra hearts upon death.

NotesEdit

  • It is possible to charm Dremora to the point where they will not attack. They have very little dialogue, being limited to the greeting:
"Be quick about it, mortal."
  • With high enough Fame and Illusion skill, even Valkynaz can be charmed so as not to attack the player. It is also possible to yield to charmed Dremora. If they accept, they will say:
"Go, and live."
  • Under certain circumstances, approaching a Dremora will sometimes cause them to utter:
"Begone, mortal."
  • Dremora NPCs have no dialogue for the Persuasion mini-game, though they are still capable of making different facial expressions in reaction to each topic.
  • There is no 'Valkynaz' rank in the in-game Dremora faction; Dremora Valkynaz are actually assigned to the Markynaz rank. Most Dremora in the actual in-game faction are one rank lower than their name would indicate.
  • The word kyn is the Old Norse word for "family".[1].
  • Churl is from the Old English word ceorle, meaning "a non-servile peasant".[2]
  • Caitiff means either a captive/prisoner or a villain/coward/wretch, derived from old French caitif.[3]
  • Kynreeve can be translated somewhat into "Chief Magistrate of the Kyn", as reeve means a local official or a chief magistrate of an area.[4]
  • Through the Oblivion Construction Set, it is possible to play as a Dremora by clicking the "Playable" box in the race menu. You will encounter bugs without further modding, however.
  • Dremora typically ignore other lesser Daedra (excluding those summoned through spells by their enemies), although they will engage most Golden Saints and Dark Seducers in combat during rare instances where the races actually meet, such as glitches that cause Golden Saints or Dark Seducers to follow the player into Cyrodiil.

ReferencesEdit