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Oblivion:Fort Wariel

< Oblivion: Places: Forts
OB-mapicon-Fort.png
Fort:
Fort Wariel
(view on map)
# of Zones 1
Occupants
Marauders
(1 boss-level Marauder)
Important Treasure
1 boss-level Chest
Console Location Code(s)
FortWarielExterior, FortWariel
Region
Colovian Highlands
Location
Northwest of Kvatch, southwest of Trumbe
Fort Wariel

Fort Wariel is a small fort northwest of Kvatch containing marauders. It contains only one zone, Fort Wariel.

NotesEdit

ExteriorEdit

 
Key to Maps
 
Map of Fort Wariel, Exterior
  • The exterior is located at coordinates: Tamriel -41, 0
  • This location's map marker (M on map) is named Fort Wariel (editor name FortWarielMapMarker). The entrance door is SSE of the marker, 130 feet away.
  • 1-3 Campsite Marauders (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog) are near the entrance
  • 1 Chest 04 is near the entrance
  • The following plants can be found near the entrance: 1 Arrowroot plant, 6 Fennel plants, 1 Flax plant, 1 Ginseng plant, 10 Lady's Mantle plants, 19 Motherwort plants, 4 Viper's Bugloss plants, and 21 Goldenrod plants

Zone 1: Fort WarielEdit

 
Fort Wariel

This fort is quite complex and you may find navigating through it challenging. Immediately after you enter, you will come across a broken bridge with a swinging mace (D; tripwire just in front at E). At this point there are three potential routes you can take.

  • The most obvious is simply continuing along the bridge: jump across and make your way along the corridor until you find yourself in front of door F. It is heavily locked; and since you will find the key later on, it is advisable to simply turn right for the time being. You will find yourself in the room beneath the bridge.
  • With a high Acrobatics skill, it is possible to jump from the bridge onto the ledge on the left. This path leads you to an area with two bedrolls (b), three minor loot chests, and a few marauders. Continuing along the corridors will eventually lead you to the room beneath the bridge.

After having taken one (or both) of the following paths, or by simply jumping down from the bridge, you will find yourself in a small room. Head east and you will end up in a room containing the fort's boss chest (B), guarded by a boss-level marauder (A) and a standard one. Try to use the swinging maces at D to your advantage by luring the enemies towards them and then triggering the tripwire at E. On the table next to the boss chest is the key (k) which opens door F; providing you with a quick way back to the entrance.

Occupants:

  • 1 boss-level Marauder at location A on map
  • 4-5 Campsite Marauders (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog)
  • 1 Marauder Battlemage

Treasure:

  • 1 boss-level Chest (Marauder variety; locked) at location B on map
  • 2 Chests 01 (both locked)
  • 1 Chest 02
  • 1 Chest 03
  • 2 Chests 04
  • Wariel's Key at k
  • The following armor will always be found: 1 Iron Boots, 1 Iron Cuirass, 2 Iron Gauntlets, and 1 Iron Helmet
  • The following weapons will always be found: 3 Iron Shortswords
  • Some of the above items are clustered at location C: 1 Iron Boots, 1 Iron Cuirass, 2 Iron Gauntlets, and 1 Iron Helmet

Traps:

Doors and Gates:

  • There is one door (at Out) in/out of this zone, leading outside
  • 1 Old Wooden Door at F (locked, opened by Wariel's Key)

Other:

  • 2 bedrolls at locations b on map