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Oblivion:Yellow Tick Cave

< Oblivion: Places: Caves
OB-mapicon-Cave.png
Cave:
Yellow Tick Cave
(view on map)
# of Zones 2
Occupants
Conjurer Enemies
Console Location Code(s)
YellowTickCaveExterior, YellowTickCave, YellowTickCave02
Region
Great Forest
Location
In between Chorrol and the Imperial City, north of the Black Road, west of the Red Ring Road
Yellow Tick Cave

Yellow Tick Cave is a medium-sized cave between the Imperial City and Chorrol containing conjurers. It contains two zones: Yellow Tick Cave and Yellow Tick Hollows.

ExteriorEdit

 
Key to Maps
 
Map of Yellow Tick Cave Exterior
  • The exterior is located at coordinates: Tamriel -6, 20
  • This location's map marker (M on map) is named Yellow Tick Cave (editor name YellowTickCaveMapMarker). The entrance door is SSW of the marker, 60 feet away.
  • 0-2 Conjurer Enemies (each 33% probability Conjurer, 67% Daedra) are near the entrance
  • 2 Wilderness Creatures (Forest variety) are near the entrance
  • The following plants can be found near the entrance: 6 Fly Amanita plants, 8 Green Stain Cup plants, 17 Monkshood plants, 2 Morning Glory plants, and 12 Summer Bolete plants

Zone 1: Yellow Tick CaveEdit

 
Yellow Tick Cave

The first zone of Yellow Tick Cave is fairly linear, with a few small passages branching off from the main one. There are two doors (C and D) that lead to the next zone. There is no major distinction between them, except for that door C leads nearly directly into the center of the enemies in that area, while door D takes a more inconspicuous approach.

The first room you enter into is a sort of living area for the cave's conjurers, featuring a minor loot chest, a bedroll (b) and various tables and shelves hosting alchemical equipment (E and F). Note that you will probably end up fighting three to four enemies here as they become alerted to your presence. Directly to the south is the first door (D) to Yellow Tick Hollows, but for full exploration take the western tunnel, which is patrolled by another enemy. The first tunnel branching off to the north leads to two rooms with up to three enemies and a minor loot chest, while the second leads to a single room with an enemy guarding another minor loot chest. The second door to the Hollows is nearby at C.

Occupants:

Treasure:

  • 1 Chest 01 (locked)
  • 1 Chest 02
  • 1 Chest 04
  • The following alchemy equipment will always be found: 3 Novice Alembics, 1 Novice Calcinator, 2 Novice Mortar & Pestles, and 6 Novice Retorts
  • The following ingredients will always be found: 2 Lettuces
  • The following plants will always be found: 5 Wisp Stalk plants
  • Some of the above items are clustered at the following locations:
    • At E: 2 Novice Alembics, 1 Novice Mortar & Pestle, and 4 Novice Retorts
    • At F: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 2 Novice Retorts

Doors and Gates:

  • There are three doors in/out of this zone

Other:

  • 1 bedroll at location b on map

Zone 2: Yellow Tick HollowsEdit

 
Yellow Tick Hollows

Depending on which door you came in, you will either face one enemy or several at the same time. The two doors lead back to the first zone, but door D is nearer to the exit in the first zone.

If you enter from C, you will probably have to fight at least three enemies at the same time in the first room. Head west to explore the looping tunnel there, which hosts two enemies and two minor loot chests. After this you can take the eastern tunnel, which leads to door D, with two enemies and a final minor loot chest along the way.

Occupants:

Treasure:

Doors and Gates:

  • There are two doors (at C and D) in/out of this zone, both leading to the zone Yellow Tick Cave