Type
|
Info
|
ulong |
Flags
- 0x00000001 = Hostile
- 0x00000002 = Recover
- 0x00000004 = Detrimental
- 0x00000008 = Magnitude %
- 0x00000010 = Self
- 0x00000020 = Touch
- 0x00000040 = Target
- 0x00000080 = No duration
- 0x00000100 = No magnitude
- 0x00000200 = No area
- 0x00000400 = FX persist
- 0x00000800 = Spellmaking
- 0x00001000 = Enchanting
- 0x00002000 = No Ingredient
- 0x00010000 = Use weapon
- 0x00020000 = Use armor
- 0x00040000 = Use creature
- 0x00080000 = Use skill
- 0x00100000 = Use actor value
- 0x02000000 = Spray projectile type (Ball if Spray, Bolt or Fog is not specified)
- 0x04000000 = Bolt projectile type
- 0x06000000 = Fog projectile type
- 0x08000000 = No hit effect
|
float |
Base cost
|
long |
Reference Value. Left NULL if none of the below flags are set.
Flag
|
Type
|
Info
|
Use weapon
|
formid |
FormID for referenced weapon
|
Use armor
|
formid |
FormID for referenced armor
|
Use creature
|
formid |
FormID for referenced creature
|
Use actor value
|
ulong |
See Actor Value Indices for possible values.
|
|
long |
Magic school. See Magic Schools for more information.
|
long |
Resist value.
- 61 = Resist Fire
- 62 = Resist Frost
- 63 = Resist Disease
- 64 = Resist Magic
- 65 = Resist Normal Weapons
- 66 = Resist Paralysis
- 67 = Resist Poison
- 68 = Resist Shock
|
ubyte[4] |
Unknown
|
formid |
Light
|
float |
Projectile speed
|
formid |
Effect shader
|
formid |
Enchant effect
|
formid |
Casting sound
|
formid |
Bolt sound
|
formid |
Hit sound
|
formid |
Area sound
|
float |
Constant Effect enchantment factor
|
float |
Constant Effect barter factor
|