The armor dialog is used for editing pieces of armor, essentially pieces of clothing that provide some protection to the wearer in combat.
Interface DescriptionEdit
Element | Description |
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FormID | Unique formid of the armor. |
EditorID | Unique editor ID of the armor. |
Name | Full name of the armor as seen in world and the player's inventory. |
Type | The type of armor, light or heavy. This is used to check the appropriate skill when worn. |
Enchantment | An optional self-only enchantment. |
Script | An optional object script attached to the armor. |
Biped Parts | Lists the body parts that are covered by the armor piece. |
Health | The maximum health of the armor piece. As the armor is used in combat its health will slowly degrade to 0. As its health decreases so will its armor rating. Once it reaches 0 the armor is considered broken and is unusable. Repairing can restore some, all, or even exceed the original health of an armor piece. |
Armor | The base armor rating of the piece with larger values indicating more protection.
|
Value | Base value of the armor in gold pieces. |
Weight | Weight of the armor in game units. |
Playable | If unchecked the armor piece cannot be worn by the player and will not appear in the inventory of dead actors. |
Quest Item | If checked the armor is made persistent and available in memory even if not in the same cell as the player. |
Hide Rings | If checked the ring models will not be shown on the actor when worn. |
Hide Amulet | If checked the amulet model will not be shown on the actor when worn. |
Male World Model | The NIF file used when a male player sees the armor piece in the world. |
Female World Model | The NIF file used when a female player sees the armor piece in the world. |
Male Biped Model | The NIF file used when a male actor wears the armor. |
Female Biped Model | The NIF file used when a female actor wears the armor. |
Male Icon | The inventory icon seen by a male player. |
Female Icon | The inventory icon seen by a female player. |
Save | Attempts to save changes made since last applied and closes the edit dialog. |
Apply | Attempts to save changes made since last applied and keeps the edit dialog open. |
Cancel | Cancel any changes made since last applied and closes the edit dialog. |
Other ResourcesEdit
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- Common Fields found in edit dialogs
- Armor Section on the CS Wiki