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Oblivion Mod:PCS Library/Invisible body parts when wearing certain items

< Mod / Oblivion: Oblivion Mod: PCS: Mesh Issues / Texture Issues

ProblemEdit

Parts of the body (PC or NPC) are rendered invisible or disappear when certain wearable items (armor or clothes) are equipped (typically by a female).

Cause - No gender version of the itemEdit

This always happens when you equip some items which are for single gender only, and they would become 'invisible' once you change your gender because there are no mesh settings for the opposite gender. This can also cause the equipped part of the body to vanish.

Note: That particular "invisible" bug only concerns armor and clothing with a male mesh. Without a female mesh, the game just uses the "default" male one [implied is: 'for other vanilla items'].

Solution: Use the mod "Assorted Protective Female Armors" (by Nuska) which provides female modeled versions of vanilla male armor, suitable for any body type. Female versions of other clothing are not so neatly packaged. Search the Nexus, but pay attention to the suitability for your preferred body type mod.

Solution: Create a female version of the item, and place in the female mesh category folder. This can be as simple as copying and renaming the male version, though some clipping and/or "bad fit" is then to be expected.

Cause - Bad path referenceEdit

This problem can be the result of a bad texture path reference in the relevant mesh (NIF) file. This happens when an 'absolute' (i.e. "C:\Games\Oblivion\Data\Textures") rather than 'relative' ("..\Textures") path is used.

Solution: See if there is an update for the relevant mod. You can determine which mod owns the item using one or two in-game troubleshooting aides. If an NPC is wearing the item, you can kill him or her via the console command kill and then view the NPC's inventory. The troubleshooting aides listed in that article make such an action unnecessary, however. Some can also give the file path for a targeted mesh.

After determining which file or file(s) may contain a bad filepath, let the author of the mod know. To fix the issue yourself, open the mesh in a NIF-editor (i.e., NifSkope) and make sure texture paths begin in the Textures folder, instead of a drive letter, and contains back slashes' instead of forward slashes.

Solution: It may be the case that the mod has been updated, so check that too.


Related ProblemsEdit