Oblivion talk:Destruction
cheapest destruction spellEdit
what is the cheapest destruction spell that is used at novice level. i need to use it over and over again to get my skill level up. — Unsigned comment by 84.68.244.32 (talk) at 10:58 on 11 May 2008
- are you in the arcane university yet? if so create a custom spell on self with all the sliders complety on the left if you arent in the university its flare — Unsigned comment by 124.176.113.142 (talk) at 01:43 on 9 June 2008
Skill level 100+Edit
Does the spells become cheaper to use if skill level is over 100?
I know you jump higher if you have 100+ in Acrobatics but what about Destruction?
What skills is recommended to increase to more than 100?
S990WE 16:05, 11 July 2008 (EDT)
- Reading the article before posting questions really helps. As it already states at Oblivion:Destruction#Skill Benefits: "The maximum value for Skill in this equation is 100; increases past 100 will not continue to decrease spell-casting cost." I'm not sure how it can be stated any more clearly. Alternatively, you could try the Skills page, where it states: "...in general increases above 100 have no real effect. The only exceptions are Acrobatics and Athletics." Or even the Acrobatics page: "Acrobatics is one of only two skills (the other is athletics) that can be meaningfully fortified above 100." Really, I don't see why it should be so challenging to figure out this information, given that it's included in every relevant article. --NepheleTalk 15:43, 12 July 2008 (EDT)
Weakness EffectsEdit
Does a duration effect gain damage increase if a weakness if present? For example:
Example Spell: Fire Damage 3 pts for 10 sec on target, Weakness To Fire 50% on target
Does the 10 seconds of fire damage gain an increase in power because of the weakness effect? --DarkColo 29 November 2008
- Weakness effects only increase the magnitude of an effect, not the duration, with the exception of effects such as Paralyze and Silence that never have a magnitude. See, for example, Weakness to Magic for details. But perhaps even more relevant for your example, weakness effects only increase subsequent spells, not other components of the same spell. So in your example, the weakness to fire will have no effect. --NepheleTalk 21:30, 3 December 2008 (EST)
should i, or someone else add this to the article. or any article?Edit
another way would be to simply summon a creature and cast all the destruction spells you want at it. if conjuration is a majour skill then you can summon a skeleton with the spell given. then cast flare at it. this will require you to repeatedly summon and cast flare. it is an easy way to get both 100 conjuration and 100 destruction. :) — Unsigned comment by Repeater (talk • contribs) at 14:33 on 8 April 2009
- Umm, I would say to put it somewhere in the Increasing Skills page, either on the specific skills or on general magic. Just give the page a read before adding something that might be redundant. --SerCenKing Talk 14:53, 8 April 2009 (EDT)
VampirismEdit
- Discussion moved to Oblivion talk:Vampirism/Archive_4#Vampirism
Extra Destruction XpEdit
If casting a destruction spell grants you 1.2 xp every time you hit a target, does that mean I will get 2.4 xp if i use an area effect spell, and successfully hit two targets?
With that theory, is it possible to hit 5 or more targets, and receive x5 times (1.2) xp?
(The Lost 14:37, 6 March 2011 (UTC)
- I just checked this, and the answer is "Yes". I managed to hit three people with an AoE shock spell and received 3.6 destruction xp for it. rpeh •T•C•E• 14:55, 6 March 2011 (UTC)
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- ahem well wat about using those 4 scamps the re spawn evry 5 secs or wat ever bring a essential follower and a summoned creature let me calculate... 7.2 exp — Unsigned comment by Gregory of the horn (talk • contribs) at 01:04 on 18 May 2011
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easy destruction levelingEdit
the absolute easiest way I found boosting destruction skill is to buy Curse of Weakness spell off of Volanaro in bruma mages guild, or Druja in skingrad mages guild, find a rat in a dungeon (obviously killing anyone around) and keep casting on him. eventually he will tire out so much that it will simply lie on the floor doing nothing, making it just as easy as any other spell. the enemy does not matter, but rats are the easiest because they are the weakest creatures — Unsigned comment by 24.150.129.201 (talk) at 01:51 on 24 June 2011 (UTC)
A quick way to raise destructionEdit
Just thought I'd share this tactic I just discovered. Hold down the block button and repeatedly cast a custom spell which damages yourself, then with the Staff of Everscamp (from the quest Whom Gods Annoy) in your inventory, use a weak 10-foot AoE spell (e.g. Fireball) to repeatedly kill the four scamps. This will grant you the usual 1.2 experience points per damage self spell cast, and every time you kill the four scamps you will receive 4.8 experience. With both spells hotkeyed, it takes no more time than usual to receive that extra 3.6 experience points. This might sound like a lot of effort but it does make a big difference in the long run, and saved me a lot of boring spellcasting. NOTE that this should not be done near any friendly NPCs, for obvious reasons. — Unsigned comment by 92.23.140.52 (talk) at 00:07 on 25 July 2011
- If you are already at the Arcane University, you may want to create a basic fire spell with lowest amount of damage possible (3, I believe), with about a 15 foot radius for the Everscamps. This will take about 5 hits to kill them, getting you 4.8 experience with each hit, the 15 ensuring you hit them all at the same time. (I did it with 10, and it wasn't quite enough.) This will also slightly level your armor skill as they will attack you, but won't present much of a problem. --Devtrell1 (talk) 04:51, 31 July 2013 (GMT)
Knocking OverEdit
Ive found that fairly often, one of my destruction spells knocks NPCs down. Or one of theirs knocks me down. Im not sure why it does this. The spell I use is a Fire 20 points for 4 seconds on touch. A lot of times things just drop to the grond after it. It doesnt seem to be explaiend in the game :/ So if anyone knows what the mechanic for that would be, it would make a great addition to the page. Its a rather interesting secondary effect. 74.132.249.206 06:40, 13 August 2011 (UTC)
- This appears to be caused by hitting enemies with damage over time spells that exceed their maximum health. One easy way to confirm it, which I have already done repeatedly but could use other people confirming it, is to hit enemy mages with a 100% weakness to magicka effect and then hit them with wizards fury. Even at higher levels its usually enough to one shot them and they always ragdoll before their dead.(at first impact) The only exception is when its someone who resists a large amount of the damage like a breton, dunmer,and maybe orc mages. I have also ragdolled some creatures reliably with lengthy damage over time shock spells. --Rykros2005 (talk) 19:31, 5 November 2016 (UTC)