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Details
Quests: written by SerCenKing, checked by Krusty

Schedule: written by SerCenKing, checked by GuildKnight

Services: written by SerCenKing, checked by Krusty

Personal Inventory: written by SerCenKing, checked by Krusty

House Contents: written by N/A (doesn't have one), checked by Krusty

Unique Dialogue: written by Wolok gro-Barok (in-game) and Manic (CS & in-game), checked by SerCenKing (CS)

Rumors: written by SerCenKing(CS)

Faction: written by SerCenKing, checked by Helenaannevalentine (CS)

Spells: written by SerCenKing, checked by KickbackYak (CS)
Volanaro
(RefID: 00026162)
Home City Bruma
Location Bruma Mages Guild
Race High Elf Gender Male
Level 15 Class Nightblade
RefID 00026162 BaseID 0002D01F
Services
Available 9am-6pm, 8pm-1am every day
Other Recharging Recharging
Merchant
Gold 15 Mercantile Novice (6)
Spells Alteration SpellsConjuration SpellsDestruction SpellsIllusion SpellsMysticism SpellsRestoration Spells
Other Information
Health 106 Magicka 158
Responsibility 50 Aggression 5
Essential Until Bruma Recommendation is complete
Faction(s) Bruma Citizens; Guild for Mages Evoker(Evoker Evoker)
Volanaro in the Bruma Mages Guild Hall

Volanaro, a High Elf nightblade, is an Evoker of the Mages Guild who offers Recharging services and sells spells at the Bruma Guild Hall. Similarly to Borissean, Volanaro sells a wide range of spells from every magical school, although few of his are master level. This makes him an ideal spell-vendor for mage type-characters without access to the Arcane University. Along with J'skar, he enjoys playing pranks on Jeanne Frasoric, the local guild head. Their latest is making J'skar invisible and having him hide around the guild building. In the Bruma Recommendation quest, you may strike a bargain with Volanaro to make J'skar appear again.

He seems to have little to accomplish in life apart from his pranks, since he spends most of his days wandering. He sleeps from 1am until 9am, and eats his only meal of the day from 6pm to 8pm. He spends the rest of his days walking around with no particular destination in mind, although there is a 50% chance that he'll mix up potions with his Mortar & Pestle from 8pm until 1am. Though his strolls may occasionally lead him out of the Bruma Mages Guild Basement, he never travels far. The only change to this schedule is during the related quest: until J'skar is visible he will travel to a basement room at 10pm, staying there until midnight, to dispel his friend in front of you. Like most of the Bruma chapter, he is killed when the hall is attacked by Necromancers during the Plot Revealed quest.

He has 15 gold and a Mercantile skill of 6, which means you can drive a hard bargain with him while buying his spells. Before the Recommendation quest, he will be available when not eating or sleeping. During the quest he won't offer his services while on his four-hour trip to the basement. Make sure to buy any spells that you want before he dies, particularly the Summon Dremora Lord spell which cannot be found anywhere else in the game without purchasing the Spell Tomes official download.

He wears upper-class attire consisting of a green brocade doublet, green silk garment and a pair of green velvet shoes. He also carries his Mortar & Pestle, a Mages Guild Key and a sizable amount of gold. He doesn't carry any weapons, relying instead on a series of medium-level spells from all of the magical schools; these are also the same spells that he will sell you. However, he is actually unable to cast his Expert-level and Master-level spells (see Bugs).

When you approach him for the first time, he will reveal both his specialties and his sense of humor: "Volanaro, at your service. Need a spell? Need an item recharged? Need a witty practical joke played on someone? I can handle it all." If you are not in the Mages Guild he will advise: "If you're looking to join the guild, talk to Jeanne Frasoric. If nothing else, it means access to better services than most people enjoy." He doesn't like Bruma too much: "It's a little too rugged up here for me. Add a couple hairs to a Nord and you've got a bear." As he himself plays pranks regularly, along with J'skar, he finds it a pity Selena Orania doesn't participate: "It's a shame that Selena doesn't join in our fun, but she takes her role as an Alchemist very seriously. If you need supplies, she's the one to see." On the topic of Jeanne he will say: "With all due respect to our wonderful leader... She couldn't cast her way out of a paper sack. It's insulting that we're here, working for her, when she knows nothing. She's managed to butter up the right people just enough to keep her position, and there's little we can do about it. But we have our ways of coping with the situation."

His prankster reputation is widespread, as Selena Orania will mention: "Volanaro has a twisted sense of humor, but he also has a few nice spells up his sleeve. If you want to summon a Bound sword, talk to him." Asking about J'skar to fellow guild members they will point you towards him. Jeanne naively says: "No one here has seen him in days. Volanaro thinks maybe a spell backfired." Selena is more in the know but isn't exactly excited about it: "Volanaro said something about a spell backfiring, making him permanently invisible. Maybe you should go see him about it. I don't feel like talking about it with you." and "Look, I like you and all, but I really don't want to get in the middle of this. If Volanaro and J'skar want to have their fun, fine. I'm not going to participate, and I'm not saying another word about it. Take it up with them."

When on business collecting the recommendation, if his disposition towards you is below 70 he will deceive you about J'skar: "Hmm? Oh, Jeanne has you looking for him, does she? I'm afraid you're not going to find him easily. I think a, uh, spell backfired. That's probably it." Once you have persuaded him to talk he will be excited: "You want to find J'skar? All right, I think I can help with that. But you have to agree to do something for me, first. And whatever you do, you can't tell Jeanne about it. All right?" If you choose to decline his offer he will unhappily reply: "Fine. Your loss though, isn't it? Can't get that recommendation you need." If you wish to reconsider he will respond: "I've already told you, I'm not helping unless you agree to do something for me. Do we have a deal, or not?" If you agree to the deal he will be delighted: "That's the spirit! You help me pull off a little prank, and I'll help you find J'skar."

If you pursue him about the prank he will instruct you: "Heh. Really, you're going to love this. I'll teach you a spell to unlock things. What you need to do is get into Jeanne's desk, and bring me her Manual of Spellcraft, okay? Her room is upstairs; make sure no one sees you. You do that for me, and I'll make sure you can find J'skar." He will then teach you the apprentice level spell Minor Latch Crack. If pursued about J'skar he will reply: "Bring me Jeanne's Manual of Spellcraft, and then we'll talk about helping you find J'skar." When further discussing the prank he will say: "Just go unlock Jeanne's desk with that spell I taught you.. Find her Manual of Spellcraft, and bring it here to me. Her room should be easy to find. It's the only one upstairs that has a door. Just one more privilege she doesn't deserve."

Once you have pulled the prank and brought the manual to Volanaro he will be satisfied: "You've got Jeanne's book, I see. All right, then. I'll just take that from you.... Meet me here in the living quarters just after 10 PM." If you continue to speak with Volanaro he will be amused about Jeanne: "She won't figure this out for weeks! Ah, it's times like this I enjoy what I do." He will continue his amusement if asked about the prank: "It was a good idea, wasn't it? I wonder how long she'll spend trying to figure out where she put it down." When it reaches 10pm, Volanaro will be waiting. When you speak to him he will say: "Ready to find J'skar?" He will then tell you "Just watch. You'll see." He will proceed to cast a dispel spell at J'skar who will appear. If you chose to perform the task without the help of Volanaro, he will be quite bitter once you have found J'skar: "Yes, yes. You're quite the sleuth, finding him all by yourself. Jeanne will be so proud, I'm sure."

During A Plot Revealed, J'skar will sadly recall Volanaro's death by the hands of Mannimarco and how their prank saved his own life: "I couldn't believe my eyes. I think the only reason I'm alive is because I was invisible... but even so, I think he saw me. He killed them, one by one. Volanaro was last, I think. He was trying to run away, but he didn't make it, did he? The King of Worms stood over him, right before he died, and he... well, it looked like he sucked out Volanaro's soul!"

Related QuestsEdit

NotesEdit

  • In case you didn't buy the Summon Dremora Lord spell before Volanaro died, you have two methods to acquire it:
    • The only official way to get it is via the Spell Tomes official download, where it will appear in random loot as a tome.
    •   Otherwise, you can use the Console and type player.addspell 0003C413.
  • An Altmer Nightblade called Volanaro also exists in Morrowind as one of the guards of the Glass mine Dunirai Caverns, in Vvardenfell.

BugsEdit

  • He is the victim of a Scripted Death, but is not flagged as an essential NPC once the Bruma Recommendation is complete. Thus it is possible for him to effectively "die twice".
  • A combination of his magical schools' skill levels and his total available magicka results in Volanaro being unable to cast any of his Expert- and Master-level spells.

SpellsEdit

Volanaro has the following spells for sale:

Spell Name Level Cost Effects
Alteration
Heat Shell Apprentice 54 Fire Shield 10% for 30sec on Self
Open Average Lock Journeyman 72 Open Average Lock on Target
Conjuration
Summon Skeleton Apprentice 45 Summon Skeleton for 40sec on Self
Bound Sword Expert 352 Bound Sword for 15sec on Self
Summon Dremora Lord* Master 549 Summon Dremora Lord for 35sec on Self
Destruction
Curse of Weakness Novice 14 Damage Fatigue 15pts on Touch
Flare Novice 11 Fire Damage 6pts on Target
Snowball Novice 21 Frost Damage 10pts on Target
Spark Novice 22 Shock Damage 10pts on Target
Frost Touch Apprentice 45 Frost Damage 25pts on Touch
Heat Blast Expert 258 Fire Damage 70pts on Target
Illusion
Heroic Touch Apprentice 26 Rally 50pts for 60sec on Touch
Enthralling Presence Journeyman 105 Charm 24pts in 20ft for 20sec on Target
Mysticism
Remote Manipulation Apprentice 28 Telekinesis 10ft for 20sec on Target
Greater Dispel Other Journeyman 101 Dispel 60pts on Target
Superior Life Detection Expert 220 Detect Life in 120ft for 60sec on Self
Restoration
Consume Health Journeyman 74 Absorb Health 20pts on Touch
Greater Fortify Speed Journeyman 102 Fortify Speed 10pts for 90sec on Self

* Indicates spells with effects which cannot be purchased anywhere else.

Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.