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Oblivion:Spell Tomes

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Download:
Spell Tomes
Released September 1, 2006
Size 2.4 MB
Filename DLCSpellTomes.esp
Availability
PC
Xbox 360
Requirements
Patch 1.1.511 or higher
CS Version 1.2
A Spell Tome

Spell Tomes is an official download for Oblivion that adds new spells, as well as the titular books from which spells can be learned simply by reading them.

This pack adds "Spell Tomes" to the world's random treasure. These books grant you wondrous and powerful magic spells, just by reading them! Now Mages will also gain instant benefits by treasure hunting. Friend and foe alike will bow in awe before your power. —Former Official Summary
This pack adds Spell Tomes to the world's treasures. These books grant you powerful magic spells by reading them. —Official Summary

Finding Spell TomesEdit

Once the download is installed, spell tomes will have a roughly 1 in 4 chance of randomly appearing in place of a scroll. They can be found in any container where scrolls may be generated (listed at Finding Scrolls). The tomes range in power and include both new and existing spells. Some of the new spells use previously unavailable effects, such as Fortify Skill, Resist Disease, Resist Paralysis, Resist Poison, Stunted Magicka, Resist Frost, and Summon Bear. A few of the more powerful new spells have been balanced with slightly detrimental effects (such as Sun Damage) to lower the magicka cost. Unlike scrolls, Spell Tomes will spawn at earlier levels: Novice and Apprentice will spawn from level 1, Journeyman from level 6, Expert from level 11, and Master tomes from level 16.

Using a spell tome for a spell that you have already learned will consume the tome and have no other effect.

Conjurer dungeons and necromancer dungeons are the best places to look.

NPCs that have level-dependent amount of spell tomes:

  • When finishing Through A Nightmare, Darkly you’ll gain 6 scrolls at the end. If you have the Spell Tomes DLC installed, this is by far the most reliable way to get a specific spell tome, since you’ll get on average 1.5 possibly higher leveled spell tomes. Simply save just before speaking to Henantier after returning to Bravil. In general higher leveled spell tomes seem to be more rare.
  • The cupboard on the southwest wall in the Chironasium containing the completed mage's staff at the end of A Mage's Staff also contains 5 Apprentice-leveled scrolls. With the Spell Tomes DLC installed, you’ll get 1.25 spell tomes on average. Its contents will not respawn.
  • There is only one guaranteed spell tome; the download features a single non-respawning Conjurer who carries a single tome. This conjurer is initially spawned outside Fort Cedrian on the middle of the bridge, but will seek you out wherever you are in Cyrodiil and attack on sight.

Containers and enemies that contain/carry scrolls that respawn (like dungeons):

  • Fort Rayles Hall of Winter has two boss chests which also have a high chance of spawning a spell tome (0.75 on average). Be sure to enter from the eastern door to access these chests quickly. Another source is Moss Rock Cavern (0.85 on average).
  • Ceyatatar has three Conjurer boss chests. The first one is easily accessed from the exterior trap door. If you have once cleared the entire dungeon, save outside, then reload to access the rest of the dungeon. Be sure to also save just before entering the first zone where another easily accessible boss chest is located. This dungeon has 1.125 spell tomes on average. Fyrelight - Deep Canyon is another great source for an average of 0.5 easily-accessible spell tomes from a monster boss chest (save outside door E).
  • Necromancers have a small chance (<10%) of carrying a leveled spell tome (with exception of Silorn and other associated Mages Guild quest dungeons). These tomes can be of any type. Best sources are Echo Cave (2.425 on average: first zone 1.05, second 0.475, third 0.9), Fort Istirus (2.15 on average) and Fort Linchal (1.95).

New SpellsEdit

This is a list of the new spells introduced with the download and can only be learned from their respective spell tomes. There are also other tomes for spells that already exist without this download.

AlterationEdit

Spell Name Form IDs Effect Details   How to Obtain
Apprentice
  Defensive Boost
Spell : xx001218
Tome : xx00127E
  Fortify Light Armor 5 pts for 30 secs on Self
  Shield 15pts for 30sec on Self
57
  • Can only be learned from Defensive Boost Tome
  Shieldwall
Spell : xx001216
Tome : xx001282
  Fortify Heavy Armor 5 pts for 30 secs on Self
  Shield 15pts for 30sec on Self
57
  • Can only be learned from Shieldwall Tome

ConjurationEdit

Spell Name Form IDs Effect Details   How to Obtain
Journeyman
  Mara's Grace
Spell : xx0011EC
Tome : xx001289
  Light 40 pts in 15 ft for 30 secs on Target
  Turn Undead 30 pts in 15 ft for 30 secs on Target
123
  • Can only be learned from Mara's Grace Tome
Expert
  Pride of Hirstaang
Spell : xx0011EA
Tome : xx001287
  Fortify Strength 5 pts for 30 secs on Self
  Resist Frost 30 pts for 30 secs on Self
  Summon Black Bear for 30 secs on Self
271
  • Can only be learned from Pride of Hirstaang Tome

DestructionEdit

Spell Name Form IDs Effect Details   How to Obtain
Novice
  Chilling Touch[A]
Spell : xx00123F
Tome : xx00129F
  Weakness to Frost 25% for 5 secs on Touch
  Frost Damage 4 pts for 5 secs on Touch
24
  • Can only be learned from Chilling Touch Tome
  Choking Grasp
Spell : xx001224
Tome : xx0012AA
  Drain Health 35 pts for 3 secs on Touch
25
  • Can only be learned from Choking Grasp Tome
  Decaying Taint
Spell : xx00120B
Tome : xx0012AE
  Damage Health 2 pts for 5 secs on Target
21
  • Can only be learned from Decaying Taint Tome
  Electrifying Spark
Spell : xx0011FC
Tome : xx001299
  Shock Damage 3 pts for 5 secs on Target
23
  • Can only be learned from Electrifying Spark Tome
  Elemental Flare
Spell : xx00121A
Tome : xx00128D
  Fire Damage 5 pts on Target
  Frost Damage 5 pts on Target
  Shock Damage 5 pts on Target
25
  • Can only be learned from Elemental Flare Tome
  Flammable Touch[A]
Spell : xx001233
Tome : xx001297
  Fire Damage 4 pts for 5 secs on Touch
  Weakness to Fire 25% for 5 secs on Touch
25
  • Can only be learned from Flammable Touch Tome
  Freezing Shard
Spell : xx001205
Tome : xx001293
  Frost Damage 3 pts for 5 secs on Target
22
  • Can only be learned from Freezing Shard Tome
  Searing Flare
Spell : xx0011F4
Tome : xx001298
  Fire Damage 3 pts for 5 secs on Target
22
  • Can only be learned from Searing Flare Tome
  Soul Grasp
Spell : xx001214
Tome : xx0012A7
  Damage Health 3 pts for 3 secs on Touch
  Soul Trap for 3 secs on Touch
23
  • Can only be learned from Soul Grasp Tome
  Spark Touch[A]
Spell : xx001237
Tome : xx0012A3
  Shock Damage 4 pts for 5 secs on Touch
  Weakness to Shock 25% for 5 secs on Touch
25
  • Can only be learned from Spark Touch Tome
Apprentice
  Decaying Bolt
Spell : xx00120C
Tome : xx0012AF
  Damage Health 3 pts for 6 secs on Target
44
  • Can only be learned from Decaying Bolt Tome
  Electrifying Bolt
Spell : xx0011F8
Tome : xx00129A
  Shock Damage 5 pts for 6 secs on Target
55
  • Can only be learned from Electrifying Bolt Tome
  Electrifying Touch[A]
Spell : xx001239
Tome : xx0012A4
  Shock Damage 6 pts for 6 secs on Touch
  Weakness to Shock 50% for 6 secs on Touch
54
  • Can only be learned from Electrifying Touch Tome
  Elemental Bolt
Spell : xx00121C
Tome : xx00128E
  Fire Damage 9 pts on Target
  Frost Damage 9 pts on Target
  Shock Damage 9 pts on Target
55
  • Can only be learned from Elemental Bolt Tome
  Freezing Bolt
Spell : xx0011FD
Tome : xx001294
  Frost Damage 5 pts for 6 secs on Target
52
  • Can only be learned from Freezing Bolt Tome
  Freezing Touch[A]
Spell : xx001241
Tome : xx0012A0
  Frost Damage 6 pts for 7 secs on Touch
  Weakness to Frost 50% for 7 secs on Touch
61
  • Can only be learned from Freezing Touch Tome
  Kindling Touch[A]
Spell : xx0011F0
Tome : xx00129C
  Fire Damage 6 pts for 7 secs on Touch
  Weakness to Fire 50% for 7 secs on Touch
62
  • Can only be learned from Kindling Touch Tome
  Searing Bolt
Spell : xx00122F
Tome : xx001290
  Fire Damage 5 pts for 7 secs on Target
61
  • Can only be learned from Searing Bolt Tome
  Strangulation
Spell : xx001222
Tome : xx0012AB
  Drain Health 70 pts for 3 secs on Touch
62
  • Can only be learned from Strangulation Tome
Journeyman
  Decaying Burst
Spell : xx00120D
Tome : xx0012B0
  Damage Health 7 pts for 6 secs on Target
130
  • Can only be learned from Decaying Burst Tome
  Electrifying Burst
Spell : xx0011FA
Tome : xx00129B
  Shock Damage 10 pts for 6 secs on Target
133
  • Can only be learned from Electrifying Burst Tome
  Elemental Burst
Spell : xx00121E
Tome : xx00128F
  Fire Damage 15 pts on Target
  Frost Damage 15 pts on Target
  Shock Damage 15 pts on Target
108
  • Can only be learned from Elemental Burst Tome
  Freezing Burst
Spell : xx0011FE
Tome : xx001295
  Frost Damage 10 pts for 6 secs on Target
126
  • Can only be learned from Freezing Burst Tome
  Frostbite[A]
Spell : xx001243
Tome : xx0012A1
  Frost Damage 12 pts for 6 secs on Touch
  Weakness to Frost 75% for 6 secs on Touch
121
  • Can only be learned from Frostbite Tome
  Hangman's Noose
Spell : xx001226
Tome : xx0012AC
  Drain Health 130 pts for 3 secs on Touch
137
  • Can only be learned from Hangman's Noose Tome
  Lightning Touch[A]
Spell : xx00123B
Tome : xx0012A5
  Shock Damage 12 pts for 6 secs on Touch
  Weakness to Shock 75% for 6 secs on Touch
127
  • Can only be learned from Lightning Touch Tome
  Mark of Fire
Spell : xx000CEA
Tome : xx0012A9
  Fire Damage 1 pt in 15 ft for 30 secs on Target
75
  • Can only be learned from Mark of Fire Tome
  Scorching Touch[A]
Spell : xx001235
Tome : xx00129D
  Fire Damage 12 pts for 6 secs on Touch
  Weakness to Fire 75% for 6 secs on Touch
123
  • Can only be learned from Scorching Touch Tome
  Searing Burst
Spell : xx0011F2
Tome : xx001291
  Fire Damage 10 pts for 6 secs on Target
128
  • Can only be learned from Searing Burst Tome
Expert
  Arctic Touch[A]
Spell : xx001245
Tome : xx0012A2
  Frost Damage 30 pts for 6 secs on Touch
  Weakness to Frost 100% for 6 secs on Touch
366
  • Can only be learned from Arctic Touch Tome
  Decaying Blast
Spell : xx001204
Tome : xx0012B1
  Damage Health 16 pts for 6 secs on Target
375
  • Can only be learned from Decaying Blast Tome
  Electrifying Blast
Spell : xx0011F9
Tome : xx00128C
  Shock Damage 20 pts for 6 secs on Target
324
  • Can only be learned from Electrifying Blast Tome
  Electrocuting Touch[A]
Spell : xx00123D
Tome : xx0012A6
  Shock Damage 30 pts for 6 secs on Touch
  Weakness to Shock 100% for 6 secs on Touch
384
  • Can only be learned from Electrocuting Touch Tome
  Elemental Blast
Spell : xx001220
Tome : xx00128B
  Fire Damage 25 pts on Target
  Frost Damage 25 pts on Target
  Shock Damage 25 pts on Target
209
  • Can only be learned from Elemental Blast Tome
  Freezing Blast
Spell : xx001203
Tome : xx001296
  Frost Damage 20 pts for 6 secs on Target
308
  • Can only be learned from Freezing Blast Tome
  Immolating Touch[A]
Spell : xx0011F6
Tome : xx00129E
  Fire Damage 30 pts for 6 secs on Touch
  Weakness to Fire 100% for 6 secs on Touch
371
  • Can only be learned from Immolating Touch Tome
  Mara's Wrath
Spell : xx002841
Tome : xx002844
  Fire Damage 3 pts in 15ft for 30sec on Target
  Turn Undead 35 pts in 15ft for 30sec on Target
388
  • Can only be learned from Mara's Wrath Tome
  Searing Blast
Spell : xx001231
Tome : xx001292
  Fire Damage 20 pts for 6 secs on Target
312
  • Can only be learned from Searing Blast Tome
  Touch of Death
Spell : xx001228
Tome : xx0012AD
  Drain Health 250 pts for 3 secs on Touch
316
  • Can only be learned from Touch of Death Tome
A.
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
Spells which combine elemental damage with a weakness to that element will not work as expected. The weakness will only take effect for subsequent damage by that element and will not be affected by the damage inflicted from the initial use of the spell.

IllusionEdit

Spell Name Form IDs Effect Details   How to Obtain
Novice
  Blink
Spell : xx001212
Tome : xx001285
  Invisibility for 5 secs on Self
20
  • Can only be learned from Blink Tome
  Enhanced Visibility
Spell : xx00120A
Tome : xx001288
  Light 10 pts in 30 ft for 30 secs on Target
19
  • Can only be learned from Enhanced Visibility Tome
Journeyman
  Night Form
Spell : xx0011E0
Tome : xx00128A
  Fortify Sneak 10 pts for 30 secs on Self
  Invisibility for 30 secs on Self
  Sun Damage 2 pts for 50 secs on Self
100 (154)
  • Can only be learned from Night Form Tome
  Orum's Aquatic Escape
Spell : xx0011DF
Tome : xx001284
  Invisibility for 15 secs on Self
  Night-Eye for 15 secs on Self
  Water Breathing for 15 secs on Self
114
  • Can only be learned from Orum's Aquatic Escape Tome
  Thunderclap
Spell : xx0012B2
Tome : xx0012B6
  Paralyze in 20 ft for 1 sec on Touch
142
  • Can only be learned from Thunderclap Tome
Expert
  Fenrik's Welcome[B]
Spell : xx00122D
Tome : xx001281
  Chameleon 100% for 5 secs on Self
  Open (Average Lock) 50 pts on Target
210
  • Can only be learned from Fenrik's Welcome Tome
  Karstaag's Breath
Spell : xx0011E8
Tome : xx001286
  Frost Damage 10 pts for 10 secs on Touch
  Paralyze for 5 secs on Touch
378
  • Can only be learned from Karstaag's Breath Tome
B.
^ 
Due to how Open spells function, Fenrick's Welcome can open any door up to 50 points. As a result the spell can open certain Hard locks, despite being labeled as an Open Average Lock spell.

MysticismEdit

Spell Name Form IDs Effect Details   How to Obtain
Novice
  Baltham's Insight
Spell : xx0011EE
Tome : xx00127F
  Detect Life 150 pts for 5 secs on Self
24
  • Can only be learned from Baltham's Insight Tome
Expert
  Llivam's Reversal
Spell : xx00122C
Tome : xx001283
  Reflect Spell 15 pts for 20 secs on Self
  Spell Absorption 10 pts for 20 secs on Self
338
  • Can only be learned from Llivam's Reversal Tome

RestorationEdit

Spell Name Form IDs Effect Details   How to Obtain
Apprentice
  Aundae's Aura[C]
Spell : xx0011E4
Tome : xx001280
  Fortify Willpower 10 pts for 30 secs on Self
  Fortify Blade 5 pts for 30 secs on Self
  Fortify Mysticism 5 pts for 30 secs on Self
  Fortify Destruction 5 pts for 30 secs on Self
  Sun Damage 1 pt for 30 secs on Self
50 (76)
  • Can only be learned from Aundae's Aura Tome
  Berne's Aura[C]
Spell : xx0011E2
Tome : xx00127D
  Fortify Agility 10 pts for 30 secs on Self
  Fortify Sneak 5 pts for 30 secs on Self
  Fortify Hand to Hand 5 pts for 30 secs on Self
  Fortify Acrobatics 5 pts for 30 secs on Self
  Sun Damage 1 pt for 30 secs on Self
50 (76)
  • Can only be learned from Berne's Aura Tome
  Quarra's Aura[C]
Spell : xx0011E6
Tome : xx00127C
  Fortify Strength 10 pts for 30 secs on Self
  Fortify Blunt 5 pts for 30 secs on Self
  Fortify Hand To Hand 5 pts for 30 secs on Self
  Fortify Heavy Armor 5 pts for 30 secs on Self
  Sun Damage 1 pt for 30 secs on Self
50 (76)
  • Can only be learned from Quarra's Aura Tome
Journeyman
  Disease Resistance
Spell : xx001D89
Tome : xx00284C
  Resist Disease 50 pts for 20 secs on Self
149
  • Can only be learned from Disease Resistance Tome
  Leech Vitality
Spell : xx000CE9
Tome : xx000CE6
  Absorb Health 10 pts on Touch
  Absorb Magicka 20 pts on Touch
64
  • Can only be learned from Leech Vitality Tome
  Magicka Vortex[D]
Spell : xx0012B8
Tome : xx0017A3
  Absorb Magicka 10 pts for 5 secs on Touch
  Stunted Magicka for 30 secs on Touch
  Weakness to Magic 25 pts for 30 secs on Touch
140 (117)
  • Can only be learned from Magicka Vortex Tome
  Resist Paralysis
Spell : xx001D92
Tome : xx002850
  Resist Paralysis 20 pts for 20 secs on Self
69
  • Can only be learned from Resist Paralysis Tome
  Resist Poison
Spell : xx001D94
Tome : xx002851
  Resist Poison 50 pts for 20 secs on Self
149
  • Can only be learned from Resist Poison Tome
C.
^ 
^ 
^ 
The magicka cost of the Sun Damage effect is subtracted from this spell, lowering the base cost to 50.
D.
^ 
The cost for Magicka Vortex has been increased by 23 to account for the lack of base magicka cost for the Stunted Magicka effect, which is actually implemented as a Script Effect for this spell.

Spell NotesEdit

  • The cost for most spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar it would have the same magicka cost as the built-in spell. However, there are a few notable exceptions, as noted in the tables. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • Cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.

Existing SpellsEdit

This a list of preexisting spells that can now have a corresponding spell tome with which they can be learned from. Most of these spells can also be purchased from spell vendors, although a few spells were previously unavailable in-game and can only be learned from the tomes included with this download.

Alteration Conjuration Destruction Illusion Mysticism Restoration

Burdening Touch
Hindering Touch
Encumbering Touch
Oppressing Grasp
Weight of the World


Ease Burden
Lighten Load
Pack Mule


Heat Shell
Flame Shield
Fire Shield


Frost Shell
Ice Shield
Glacial Wall


Open Very Easy Lock
Open Easy Lock
Open Average Lock
Open Hard Lock


Protect
Defend
Guard
Shield
Protect Other[E]


Electric Shell
Lightning Shield
Lightning Wall


Water Breathing


Sea Stride

Minor Bound Armor[F]
Major Bound Armor[F]
Greater Bound Armor[F]
Superior Bound Armor[F]


Bound Boots
Bound Cuirass
Bound Gauntlets
Bound Greaves
Bound Helmet
Bound Shield


Bound War Axe
Bound Bow
Bound Dagger
Bound Mace
Bound Sword


Summon Flame Atronach
Summon Frost Atronach
Summon Storm Atronach
Summon Clannfear
Summon Daedroth
Summon Dremora
Summon Dremora Lord
Summon Ghost
Summon Lich
Summon Scamp
Summon Skeleton
Summon Skeleton Champion
Summon Skeleton Guardian
Summon Skeleton Hero
Summon Spider Daedra
Summon Faded Wraith
Summon Gloom Wraith
Summon Xivilai
Summon Zombie
Summon Headless Zombie


Turn Undead
Repulse Undead
Rebuke Undead
Dismiss Undead

Entropic Bolt
Withering Bolt
Entropic Touch
Withering Touch


Sever Magicka


Corrode Armor
Disintegrate Armor
Corrode Weapon[E]


Minor Enervation
Major Enervation
Dire Enervation


Minor Wound
Major Wound
Dire Wound
Superior Wound


Magicka Drain
Greater Magicka Drain
Superior Magicka Drain


Fire Ball
Fire Storm
Flash Bolt
Blazing Spear
Heat Blast
Burning Touch
Flame Touch
Searing Grasp
Scorching Blow


Hail Storm
Ice Storm
Snowball
Hailstone
Frost Bolt
Ice Bolt
Cold Touch
Frost Touch
Winter's Grasp
Arctic Blow


Shocking Burst
Lightning Ball
Spark
Shock
Lightning Bolt
Lightning Blast
Shocking Touch
Electric Touch
Lightning Grasp
Lightning Surge


Weakness to Fire
Weakness to Frost
Weakness to Magicka
Weakness to Poison
Weakness to Shock

Serenity
Pacification
Soothing Touch
Calming Touch


Chameleon
Shadow
Cloak[E]


Enthralling Presence
Alluring Gaze
Seductive Charm
Voice of Rapture
Beguiling Touch
Mesmerizing Grasp


Command Creature
Dominate Creature
Command Humanoid
Dominate Humanoid
Commanding Touch
Dominating Touch


Voice of Dread
Fearful Gaze
Terrifying Presence
Touch of Fear
Grasp of Terror


Frenzy
Rage
Touch of Frenzy
Touch of Rage


Shadow Shape
Ghostwalk
Spectral Form


Starlight
Moonlight
Candlelight
Torchlight
Illuminate


Eyes of Eventide
Eyes of Midnight


Debilitate
Immobilize
Paralyze


Inspiration
Heroism


Hush
Silence
Mute

Minor Life Detection
Major Life Detection
Greater Life Detection
Superior Life Detection


Minor Dispel
Major Dispel
Greater Dispel
Dispel Other
Greater Dispel Other
Superior Dispel


Superior Spell Reflection
Legendary Spell Reflection


Soul Trap
Greater Soul Trap
Superior Soul Trap


Superior Spell Absorption
Legendary Spell Absorption


Remote Manipulation
Psychic Motion
Telekinesis
Movement Mastery

Absorb Attribute: Strength


Absorb Health
Leech Health
Consume Health
Devour Health


Absorb Magicka


Cure Disease
Cure Paralysis
Cure Poison


Fortify Agility
Fortify Endurance
Fortify Intelligence
Fortify Luck
Fortify Personality
Fortify Speed
Fortify Strength
Fortify Willpower


Fortify Fatigue
Greater Fortify Fatigue


Fortify Health
Greater Fortify Health


Fortify Magicka
Greater Fortify Magicka


Minor Magic Resistance


Restore Agility
Restore Endurance
Restore Intelligence
Restore Luck
Restore Personality
Restore Speed
Restore Strength
Restore Willpower


Minor Respite
Major Respite


Heal Major Wounds
Heal Greater Wounds
Heal Superior Wounds


Convalescence
Greater Convalescence
Superior Convalescence

E.
^ 
^ 
^ 
The corresponding tomes for these spells cannot be found in-game as they are not included in leveled lists
F.
^ 
^ 
^ 
^ 
These spells previously existed in the Construction Set, but can only be learned from tomes included with this download

NotesEdit

BugsEdit

  • Due to a scripting oversight, a random Tome spell may be added to your spellbook on loading a save or when fast-traveling.