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Oblivion:Weakness to Shock

< Oblivion: Magic: Magical Effects
OB-icon-Shock.png Weakness to Shock
School Destruction
Type Offensive
Effect ID WKSH
Base Cost 0.1
Barter Factor 0
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Weakness to Shock M% for D seconds

Weakness to Shock increases by M% the damage inflicted on the target with subsequent Shock Damage attacks; the effect lasts for D seconds. For example, a target with Weakness to Shock 50% active will suffer 21 points of damage from a Shocking Touch spell, instead of the usual 14 points. The Weakness effect must already be active before the Damage effect; the increased damage will not occur if the Weakness and Damage effect are combined into a single spell.

Magnitudes greater than 100% are possible if multiple effects are simultaneously active. Weakness to Shock can be combined with Weakness to Magic to inflict even more damage: the two enhancements are multiplied together for shock damage caused by spells or enchantments (i.e., Weakness to Shock 50% and Weakness to Magic 50% results in 2.25 (=1.5x1.5) times the damage).

Some creatures (and some character races) have natural weaknesses to shock.


See alsoEdit


Related effects:

Apparel with Weakness to ShockEdit