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OB-icon-Light.png Light
School Illusion
Type Other
Effect ID LGHT
Base Cost 0.051
Barter Factor 12.5
(Click on any item for details)
Custom Potions
Built-In Potions
Sigil Stones

Light M feet for D seconds

This is illumination to allow you to see better, somewhat like a torch but with a greenish light. There is no visible source for the light, just a circular region which is uniformly bright, up to a distance M from the target. Most light spells are centered on the caster, but some spells like Illuminate are centered on a target. Casting targeted light spells only works when the spell strikes an NPC or monster. It doesn't work if cast at a point on the floor or wall.


  • This effect can be gained for spell making and enchanting via spells only.
  • Adding Light to your bow or custom attack spells will mark your target for a while, making it easier to see them. This is particularly effective within a dungeon against enemy bowmen or spellcasters who will likely remain back in the shadows rather than come in close to fight you.
  • Be careful casting Light when you are sneaking or under the effects of chameleon; it makes hiding more difficult.
  • Light effects can be stacked. Therefore, if you had a ring with 20ft of light and another one with 30ft, you would end up with a light magnitude of 50ft.
  • Though vampires take damage in sunlight, it is not possible to exploit their weakness to sunlight using Light spells.

See alsoEdit


  • Sneak: Tips on how to sneak effectively

Related effects:

† - does not exist in-game

Alchemy IngredientsEdit

The following alchemy ingredients can be used to make a potion of Light: