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Oblivion:Damage Fatigue

< Oblivion: Magic: Magical Effects
OB-icon-Damage.png Damage Fatigue
School Destruction
Type Offensive
Effect ID DGFA
Base Cost 4.4
Barter Factor 0
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Custom Potions
Built-In Potions
Sigil Stones

Damage Fatigue M points for D seconds

Decreases the target's Fatigue level by M points each second for D seconds. The total damage is MxD points. Damaged Fatigue will regenerate at ten points per second back to its full value, or it can be restored more quickly by drinking a Restore Fatigue potion or casting a Restore Fatigue spell.


Damaging Fatigue Below ZeroEdit

If a target's fatigue drops below zero, it will pass out and become unconscious until its fatigue regenerates to a positive value. This can be demonstrated on the player by lowering your fatigue to zero by jumping, then eating a lot of rat meat to damage your fatigue or removing a fortify fatigue enchanted item from the player. This will drop your fatigue to a negative number and cause you to pass out.

Using damage fatigue can be a particularly useful method for disabling an opponent, rendering them unconscious and defenseless for many seconds. Most importantly, it can immobilize enemies that are immune to paralysis, such as storm atronachs, giving it more utility than a paralysis effect. However, it may be difficult to lower a target's fatigue to a negative value, and the player may have to resort to using a combination of powerful poisons and stacked spells to do the job. It also is not an instantaneous effect like paralysis is.

These spells are much cheaper than Paralyze spells, potentially making them much more useful. Combining several Damage Fatigue effects (spells, poisons, weapon enchantments), amplified by Weakness to Magic, tend to be much cheaper and longer-lasting than Paralyze spells.

Note that it might be more magicka-efficient to use Drain Fatigue to lower your enemy's fatigue below zero. Its base cost is lower, and it does not naturally regenerate like damaged fatigue does.

See alsoEdit

Alchemy IngredientsEdit