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Oblivion:Borissean

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Borissean
(RefID: 00034EBE)
Home City Imperial City, Arcane University
Location Praxographical Center
Race Redguard Gender Male
Level 30 Class Mage
RefID 00034EBE BaseID 00034EB0
Services
Available 9am-2am every day
Merchant
Gold 800 Mercantile Novice (13)
Spells Alteration SpellsConjuration SpellsDestruction SpellsIllusion SpellsMysticism SpellsRestoration Spells
Other Information
Health 157 Magicka 250
Responsibility 50 Aggression 5
Faction(s) IC Citizens; Arcane University; Guild for Mages Wizard(Wizard Wizard)
Borissean

Borissean, a Redguard mage, is a Wizard of the Mages Guild who sells spells at the Arcane University. He and his associate, Gaspar Stegine are widely considered as the most powerful mages in Cyrodiil, since most of their spells are unique and Master-level.

He has a very simple schedule: he sleeps from 2am to 9am in the upper floor of the University's Praxographical Center and then heads downstairs where he spends the rest of the day standing still on the north edge of the Mages Guild symbol in the center of the floor, offering his spells for sale. The only change to this schedule is during the Light the Dragonfires quest, when he and all other Imperial City residents are confined indoors.

He wears upper-class attire consisting of a black & burgundy outfit and a pair of gold trimmed shoes. His only other possession is a leveled amount of gold. He doesn't wield any weapons, and instead relies on a wide variety of Expert and Master level spells from all magical schools (except for his higher-cost Master spells; see Bugs). These are also the same spells that you can buy cheaply off him, since his Mercantile is a mere 13. He will always offer his services when not sleeping.

The first time you meet him, Borissean will greet you by saying: "Borissean. Master Spellmaker for the Mages Guild. Guildsmen, only, of course." When you ask him about the Imperial City, he will reveal that he's quite unsocial and prefers his life in the University: "What? There's a city out there? You don't say. What good is it, eh? Dirt. Horses. Idiots. Be my guest." He will also give you a bit of background on himself and his partner, Gaspar Stegine: "Gaspar and I have learned a great many spells over the years. Once you've learned them, you can use the knowledge to create your own."

Other spellcasters support Borissean's high opinion of himself. Vigge the Cautious in Skingrad will tell you that: "Between the two of them, Borissean and Gaspar have mastered nearly every type of spell there is. You'd be wise to go see them if you can", while Trayvond the Redguard in the Cheydinhal guild hall will say: "If you're looking for the most powerful spells, you'll want to speak to Borissean at the Arcane University. If you're allowed in, that is."

BugsEdit

  • A combination of his magical schools' skill levels and his total available magicka results in Borissean being unable to cast spells with a base cost higher than 488.

SpellsEdit

Borissean has the following spells for sale:

Spell Name Level Cost Effects
Alteration
Beast of Burden Master 422 Feather 250pts for 360sec on Self
Conjuration
Summon Gloom Wraith** Master 650 Summon Gloom Wraith for 25sec on Self
Summon Lich** Master 700 Summon Lich for 20sec on Self
Summon Xivilai** Master 600 Summon Xivilai for 30sec on Self
Destruction
Electrocution Master 479 Shock Damage 110pts on Target
Flame Tempest Master 635 Fire Damage 75pts in 15ft on Target
Immolating Blast Master 461 Fire Damage 110pts on Target
Legendary Magicka Drain* Master 495 Drain Magicka 120pts for 60sec on Touch
Illusion
Dominating Touch Journeyman 105 Command Creature up to level 6 for 30sec on Touch
Cloak* Master 474 Chameleon 75% for 30sec on Self
Paralyze* Master 475 Paralyze for 10sec on Touch
Silence Master 405 Silence in 15ft for 20sec on Target
Mysticism
Legendary Dispel* Master 422 Dispel 250pts on Self
Legendary Soul Trap* Master 810 Soul Trap in 20ft for 60sec on Target
Legendary Spell Absorption* Master 461 Spell Absorption 25pts for 25sec on Self
Movement Mastery* Master 495 Telekinesis 40ft for 60sec on Target
Restoration
Fortify Speed Apprentice 42 Fortify Speed 5pts for 90sec on Self
Devour Health Expert 179 Absorb Health 40pts on Touch
Heal Legendary Wounds Master 466 Restore Health 30pts for 6sec on Self

* Indicates spells which cannot be purchased from anyone else, though spells with the same effects at different magnitudes can be purchased elsewhere.
** Indicates spells with effects which cannot be purchased anywhere else.

Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.