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Oblivion:Redguard

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Illustration of a typical Redguard male
Illustration of a typical Redguard male
The most naturally talented warriors in Tamriel. In addition to their cultural affinities for many weapon and armor styles, they also have a hardy constitution and a natural resistance to disease and poison.
—Race menu description
Baurus, a Redguard NPC met during the start of the game.
Baurus, a Redguard NPC met during the start of the game.

Redguards are the dark-skinned, wiry-haired people of Hammerfell, often considered the most naturally giften warrior race in Tamriel.

Redguards, the fiercest warriors in the game, are masters of martial arts. With bonuses in Blade, Blunt and Athletics, they are fast, and deadly warriors. They have a resistance to poison and disease, which can prove very useful. Stealth characters may want to use a Redguard character if they want to gain an Endurance bonus at the beginning of the game but not lose attribute points in Agility or Speed. Their Adrenaline Rush power is very useful,and can be used creatively in a variety of situations, and it doesn't have the agility weakness of the Orc's Berserk power.

Enemy Redguards will generally be encountered as Bandits (including Bandit Ringleaders), clad in light armor and wielding blunt weapons. Among the vampires, the Rogues and Scouts are Redguards.

A list of all the Redguards in Cyrodiil can be found here.

For more information, see the main lore article.

Origins

In Oblivion Remastered, the stats that were assigned by the player character's gender in the original game can now be freely chosen by selecting an Origin for a character, which is presented as the location from within their race's province that they hail from.

  • Dragontail Mountains - Your uprising [sic] under the shadow of the mountain peaks was a happy one. Immersed in Redguard customs, you developed charm, wit and the ability to turn a conversation around.
  • Alik'r Desert - As a child in the sands of the Alik'r Desert, your education revolved around martial might. You are a prime example of why Redguards are the best warriors.

Attributes

The Redguard race has these values for attributes. Individual NPCs and player characters can have different values.

Green indicates higher than other races, Red indicates lower.
Attribute Dragontail Mountains Origin (Remastered)
Male (Original)
Alik'r Desert Origin (Remastered)
Female (Original)
Strength
50 (+10)
40
Intelligence
30 (-10)
Willpower
30 (-10)
Agility
40
Speed
40
Endurance
50 (+10)
Personality
30 (-10)
40
Luck
50

Skills Bonuses

The Redguard race has these skill bonuses. Individual NPCs and player characters can have different skill values.

Skill Modifier
  Blade +10
  Blunt +10
  Athletics +10
  Light Armor +5
  Heavy Armor +5
  Mercantile +5

Traits

The Redguard race has these constant effect abilities by default.

Name Effect
Adrenaline Rush
(FormID 00047AE7)
All of the following for 60 seconds on Self, once per day:
Redguard Disease Resistance
(FormID 00047AE6)
  Resist Disease 75% on Self, constant
Redguard Poison Resistance
(FormID 00047AE5)
  Resist Poison 75% on Self, constant

NPC Reactions

These affect the base disposition of NPCs towards you depending on your relative races.

Race Modifier
Breton -5
Imperial -5
Redguard +5

Race-specific Dialogue

Greetings
"Greetings, Redguard." (if disposition is 30+)
"Come to bother me with a war story, Redguard?" (if disposition is under 30)
"Greetings, child of the Ra Gada." (if disposition is 30+ and the target is also a Redguard)
Friendly Greetings (disposition is 70+)
"What did I do to deserve this honor?"
"The pleasure is all mine."
"I like what I see."
"Well, what have we here?"
"Anytime, friend. I'm right here."
Neutral Greetings (if disposition is between 30 and 70)
"So, what's this about?"
"What's your story?"
"You've got my ear. Let's hear it."
"Talk is free. What do you want?"
"What brings you here?"
Brusque Greetings (if disposition is below 30)
"Nothing's keeping you here. So move on."
"Keep walking."
"If you're looking for trouble, you're getting very warm."
"I don't think so."
"Get lost."
In combat
"Don't feel bad -- no one lives forever!"
"You do realize I've been holding back?"
"You humans are all the same! Weak and worthless!" (if attacking NPC is an Orc)

NPC Reactions

Reactions affect the base disposition of NPCs towards you depending on your relative races.

Bretons -5
Imperials -5
Redguards +5