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Lore:Alik'r

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The Alik'r Desert
Type Region
Continent Tamriel
Province Hammerfell
Subregions Deep Desert
Hollow Wastes
Myrkwasa
Tigonus
Demonym(s) Alik'r,[1][2] Alik'ran,[3] Alik'ri[4]
Appears in Daggerfall, ESO
The Alik'r Desert ca. 2E 582
"A sacred flame rises above the fire, The ghosts of great men and women without names, Cities long dead rise and fall in the flame, The Dioscori Song of Revelation, Bursting walls and deathless rock, Fiery sand that heals and destroys."Weltan, "On the Immortality of Dust"

The Alik'r (best known as the Alik'r Desert) is a large region that takes a significant portion of Hammerfell Province. It is a vast sea of sand and dunes, stretching across the inner province, surrounded by the mountains in eastern Hammerfell, and the grassland along the coastline.[5] Borders between Hammerfell's nations in the Alik'r Desert are hazy. Travelers in the desert can never tell where they start or end.[6]

As stated earlier, the Alik'r Desert encompasses much of west-central Hammerfell and reaches as far north as Sentinel,[7] as far south as the Gilane region,[8] Kelps Yat and the River Irk,[9][10] and as far east as Skaven's outskirts.[11] Lainlyn and Satakalaam were considered part of the Alik'r during the Interregnum,[12][Note 1] but are reported as being part of a jungle biome as of the Third Era.[13] Geographically, it is bordered by Bangkorai and the Dragontail Mountains to the east,[14][15] Cape Shira to the west,[7] Dak'fron to the southeast,[14] and Khefrem to the south. The northern Alik'r Desert converges with the Iliac Bay region found between Hammerfell and High Rock.[14]

Map of Hammerfell

Society and GeographyEdit

DemographicsEdit

 
Alik'r Warriors
 
Sentinel, the Jewel of Alik'r

The Alik'r Desert is populated by the Redguards who call Hammerfell their home. Across the province, society is split between those who live in the cosmopolitan, coastal cities like Sentinel and Lainlyn and those who live as nomads and mercenaries across the desert,[5] generally known as the Alik'r.[1] The settled Redguards on the coast adopted traditions and customs from the nearby Bretons and Imperials, but with their own style inspired by Old Yokuda.[5]

Three factions make up this population. The Crowns, who live mostly in northern Hammerfell, have stuck to their Yokudan roots and ancient Na-Totambu noble traditions.[5][8][16] The cities of Bergama and Lainlyn are some of their strongholds.[17][18] The Forebears are descendants of the Ra Gada and are more assimilated into Tamrielic culture.[5] The Kingdom of Sentinel and its capital are the Forebears' largest city and their ancient hold. A third new faction, the Lhotunics was created in the late Third Era by the King of Sentinel, Lhotun. Though it strives to bridge the two main factions together, it brought nothing but contempt.[8]

The Alik'r nomads are divided into numerous tribes, and their influences can be either traced to the Nedes or the Yokudans.[5] The most well-known tribe is the Ash'abah, who the Crowns rejected for their treatment of the dead, with scant support from the Forebears.[19] They were an ancient, off-shoot tribe of Crowns descended from the Yokudans of Yath.[20] Although not inherently nomadic, another subculture in the region are the barbarians,[21] people who live in the wilderness and are dependant on wildlife.[22]

The many Dwemer ruins that dot the desert were originally settlements built by the Rourken Clan. Their capital was Volenfell, where the king's mighty hammer fell from the sky.[8] Some of their other holdings included Santaki and Rkulftzel.[12] Many of these sites are largely untouched[23] while others have been plundered by pirates.[8][17] The Direnni Hegemony, who ruled over northwest Tamriel, and their Proto-Breton subjects, also claimed portions of the Alik'r Desert. Sentinel was one of their settlements before the Ra Gada took it over.[8][7][24] The ruins of Salas En is a testament to the region's diverse racial history as Altmer, Ayleids, and even Crown Redguards lived in it.[25]

But perhaps the region's first settlers were several Goblin-ken, such as Orcs and Goblins of the interior wastes.[8] The Desert Orcs were a subculture made of many tribes and clans. The Ra Gada drove them out of Hammerfell and those that survived helped establish Orsinium in the early First Era.[26] By the late Third Era, Orcish strongholds were active across the coastal regions and unconquered interior.[21] The Goblins were one of the Ra Gada's greatest enemies. Today, the Sandgrubber Tribe is one of the modern goblin tribes[27] but in its ancient past, the Flint-Tooth Tribe dominated the region,[28] but originally came from parts unknown.[UOL 1]

Other minor races include the Giants, who live in strongholds[21] as well, and the Lamia, who mostly live on the coast. Alik'ri viziers in the Interregnum eventually discovered an untamed desert subspecies that garnered a worse reputation than their coastal brethren.[17][29] Ogres sometime live with the goblin tribes, like the Sandgrubbers.[27]}} The Ogre's Bluff oasis is even named after them.[30] Harpies live in the hills known as Shrikes' Aerie, near Kozanset.[12] They are even associated with Lainlyn's ancient tradition, Riglametha.[31]

Culture and IndustryEdit

Society in the Settled WorldEdit

 
Tu'whacca's Throne
 
Merric at-Aswala, a Redguard gallant

Though nations and their borders are depicted on maps, the shifting sands make it hard to discern where one region starts and where the Alik'r ends. Because of this, people believe they are one with the desert. They share this philosophy with the desert nomads of the interior.[6] Far from the centers of civilization are Alik'r border states that are often contested[5] and outlying territories like in Sentinel.[32]:25

Many holidays and festivals in Hammerfell have existed since long before the main Ra Gada force arrived in 1E 808, with many being direct translations from older celebrations back on Yokuda.[33] Many of these holidays are observed across the region but some are only celebrated in certain regions and kingdoms. These include Koomu Alezer'i Yaghoub (Sentinel),[7][33][34] Riglametha (Lainlyn),[35][31] and Serpent's Dance (Satakalaam).[33][36]

In the Alik'r Desert at large, the Redguards observe several holidays. Two of these holidays venerate Frandar and Divad Hunding, history's most accomplished sword-singers and folk heroes to the Redguards.[37] During Dirij Tereur on the 5th of Frostfall, people gather in temples to read through the Book of Circles.[38] The Festival of Blades on the 26th of First Seed celebrates the Hundings' victory against Malooc's Horde of giant goblins. This holiday is very popular in the region, despite many scholars considering the story a myth.[39][40][28]

Baranth Do, on the 18th of Evening Star is the people's farewell to the past year. Pageant-goers wear demonic representations of the year and revelers honor the new one everywhere.[41] The 29th of Sun's Height is Fiery Night, celebrating the hottest day of the year.[42] Ovank'a, on the 12th of Morning Star is a holy day dedicated to the Divine, Stendarr, the God of Justice and Mercy. People pray for a mild and merciful year.[43] Although Stendarr is only recognized by the Forebears[44] when the Third Empire took over Hammerfell, various regions had a patron Divine and their temples were established across several settlements. Stendarr was made the Alik'r Desert's patron and his temple, the Temple of Stendarr has many chapters in the region.[45] The Divine is also the favored god of gallants,[44] who are prevalent in the Alik'r Desert.[46]

 
The Motalion Necropolis

The Gallants of Hammerfell, also called the Knights of the Desert, are expert sword-wielders and horse riders. Their ideal steed of choice is the Yokudan Charger, who are specially bred and raised in Aswala Stables,[46] a settlement outside of Lainlyn that is run by the eponymous family of Crowns.[47] The Gallants are an aspect of Redguard tradition that harkens back to Yokuda, where it predisposed the people to the culture surrounding knightly orders.[5] Knights are present in some form across all Redguardic mythos, like the Order of Diagna who fought with Sentinel and Daggerfall in the Siege of Orsinium,[48] and the Black Knight known as Reymon Ebonarm.[49]

In northern Hammerfell, particularly the Alik'r Desert, the Fighters Guild are allies with Ebonarm's temple, the Citadel of Ebonarm. The guild's chapters are also considered temples to the God of War, to which they are alternatively known as Fighter Trainers. The Citadel of Ebonarm are enemies to the Temple of Stendarr.[50][51] The necropolises of the Alik'r Desert are large, sacred sites that resonate with spiritual energy. Tu'whacca's Throne, which sits at the top of a plateau over northwest Alik'r is one such temple. Not only is the eponymous deity's presence felt here, but the temple also serves a monument to the many Yokudans that perished in the destruction of their home.[52] The Motalion Necropolis near Satakalaam is the largest in the region but is also considered a dark place.[53]

Leki, also known as the Saint of the Spirit Sword, is the goddess of aberrant swordsmanship. She is at the center of a legend with a prolific warrior who boasted his powers named Rada al-Saran. As the story goes, Leki drew him to an oasis in the Hollow Wastes to challenge and humble him. He found her as a warrior of sand, wielding a blade made out of the hardest rock. Their battle lasted for three days and nights until, in one final strike, Rada broke Leki's blade, creating a great sandstorm that split the horizon. When it cleared, Leki built a shrine from the sand and it became the town of Leki's Blade.[54] Another tradition, celebrated during the New Life Festival, involves a great wolf who shaped Tamriel with his ceaseless hunger. One example was that he drank the Iliac Bay dry enough to create the Alik'r Desert.[55]

Many dishes come from the Alik'r Desert. Pomegranates are a distinct part of Alik'r's cuisine. Not only are they served during the Koomu Alezer'i Yaghoub,[7] but they are also made into the region's most popular wine,[56] or used as a secondary ingredient, like in seared venomsteaks.[57] The process of creating shrieking cheese is a tightly kept secret by the Redguards, but it is a dish that locals love to serve foreigners. At a certain melting point, the cheese starts to shriek. It is sometimes added to common spicy meat dishes while cooking.[58][59] Another popular native dish is Beets with Goat Cheese.[60]

The Alik'r people in coastal cities like Lainlyn and Sentinel developed a maritime industry. The Alik'r Caravel is a small type of ship built in places like the famous shipyards of Lainlyn, where King Fahara'jad of Sentinel previously used for his royal navy and even the Daggerfall Covenant.[61][62] The Impervious Vault in Sentinel was built in the First Era by Grandee Yaghoub and it contained the Alik'r Desert's greatest treasures,[63] including the Ansei Wards.[64]

Society in the DesertEdit

 
Redguard Rain-Catchers
 
The Coil of Satakal

As stated above, there are several nomadic tribes in the Alik'r.[5] While people more accustomed to the cities avoid the wastelands, those that survive in the desert develop hardiness and resourcefulness to live with the bare minimum.[65] But over the years, people have developed better ways to thrive in the harsh environment. Travelers commonly wear special clothing to protect their mouths from the sand and wear typical Redguard leather armor, which offers lightweight protection and room to breathe.[66]

The writer, Enric Milres contemplated the Redguard's nature and their strong character to describe their relationship with the desert. As he puts it in his book, The Alik'r, "They are warriors by nature. As a group, there are none better. Nothing for them has worth unless they have struggled for it. No one fought them for the desert, but the Alik'r is a great foe. The battle goes on. It is a war without rancor, a holy war in the sense the phrase should always imply."[6]

Many ancient ruins can be found buried in the sand. A single gust of wind could easily uncover and bury it again at a moment's notice. Some of these ruins, like the Alik'r Shade-Temples, provide coverage from the sun.[5][6] The sands, and even the winds themselves bare magicka and help Alik'r wizards develop a unique magical style. It is believed that the sands; broken, scattered, intermingled in infinite combinations, and repeated for miles on end, contain remnants of Magnus' gift to the mortal realm. And that this exposure and combinatorial explosion creates a spectrum of diverse magical energy that cannot be found anywhere.[65] The Anka-Ra of Craglorn draw from the distant Alik'ri sands to create their warrior mounts.[67]

The wind is viewed as the mechanism that lets the vast array of magic in the sands carry itself out and guide it into novelty and expression. The writer, Afa-Saryat in his treatise, Wind and Sand compared this line of thinking to the Nordic tradition of Kyne, whose winds are seen as a "celestial mourning" for the death of her lover, Shor and a gift for mortals to benefit from. He goes on to further state that "reading the knowledge of the sands" is in itself, a difficult task that would take an army of clerical workers than a single wizard to fully realize.[65] Locals use a sleeping goldspine boar's twitches to predict incoming sandstorms.[68] By the morning, a vast, mysterious red mist envelops the desert. The poet, Weltan described this as a "sacred flame" that "rises above the fire".[6][69] The Yokudan tanbur called Long Fire is named for the quiet nights in the deep desert when a bard sings to his travel companions under the night sky.[70]

The ancient Yokudan god, Satakal is a popular deity among the Alik'ri[71], particularly in the Crowns.[72] Worshippers among them are known as the Satakals.[5] It is a commonly held belief that everyone dwells upon the serpent and maps of the land would depict a giant serpent as a symbolic representation.[73] The Satakals are respected by the people, who in turn, provide for them through charity. They are said to wander the desert in a sidewinder fashion for hundreds of miles and band together like the ancient Ra Gada to terrorize the countryside. When the Third Empire established its presence in Hammerfell, they fought with the Satakals and had to ban them from their cities.[5] The modern tradition of honoring the dead by not harming it stems from the Alik'r Desert, rather than being an ancient Yokudan custom. Since dead bodies slowly decay in the desert, many believed it meant an ancestor's corpse is sacred. Today's Alik'r culture evolved around this ideal.[74]

 
A Tattooed Shorn Camel

Wayward spirits roam the Deep Desert and can lead camels astray as they cross the region. A tradition of Shorn Camels was developed in the Alik'r region. Floral designs of blooming flowers are popular and well-beloved.[75] The Dervishes of Rihad shave their camels and tattoo mystical symbols to placate them.[76] Even in the harsh and dry environment, the Redguards have found ways to cultivate and sustain themselves with fresh water. The people use inverted tent-like structures called Rain Catchers[17] to take moisture from the air and funnel it into rainwater cisterns called johads.[77][78] The water is then carried to the cities in large urns to be sold.[77] When the elves lived predominantly in the region, they used glass divining rods to search for water and traverse the desert.[79]

Amethyst geodes can be found across the central Alik'r Desert, with many jewelers and gem enthusiasts claiming the region produces some of the best examples. Some of the finest amethysts come from Kulati Mines, between Tu'whacca's Throne and Leki's Blade. Here, layers of sand and rock have not covered the ancient lava under the earth as it had across the rest of the region.[80][81] The Coldrock Diggings mine near Lainlyn is important to the local shipwrights since it provides them with grit-rock and holystone.[82] The Sandblown Mine near Kozanset was once a copper mine before it eventually ran dry.[83]

The most dominant vampire bloodline in the Alik'r Desert is the Anthotis, who possess a great intellect and have spread to other neighboring regions like Dak'fron and Antiphyllos.[84] The Witches of the Marsh are the local witches coven in the region.[85] Although Dragons have been largely non-existent since the late Merethic Era[86] or until 4E 201,[87] denizens of the Alik'r Desert insist that the region is the home of many dragons.[88] In the neighboring Dragontail Mountains, the Redguards observe a holiday called the Day of Waiting in which a dragon from the desert will come and devour the wicked.[89]

EcologyEdit

 
A grand vista of the Alik'r Desert, as illustrated by Flaccus Terentius[17]
 
The Alik'r Cactus

The Alik'r interior is commonly referred to as the Deep Desert[17][90] and is most notorious for its inhospitality. The Knight-Gallant Titianus Iulus describes it as a "nightmare land" devoid of nourishment, prowling with horrors, and treacherous. The ancient lava beds underneath the earth have been buried by rock layers and weathered by the sands. Salt pits also dry the land and poison the water,[17][80] but despite everything, life has managed to find a way here.[17] The city of Bergama, for example, is a large city and the seat of a barony in the Deep Desert.[17][90]

The interior is rich with mineral resources, something that attracted the Rourken Clan to settle in the desert.[23] Amethyst in the Alik'r Desert is particularly noteworthy to gem enthusiasts and jewelers.[80][81] Plant life can exist in the Deep Desert, but blooming flowers are rare and prized among the people.[75] Satakal's Blossom is one such example. An extremely hallucinogenic flower used by the Ash'abah for rituals.[12] Something more commonplace is cacti in the wilderness, from the signature Alik'r Cactus to the Torturer's Pillow. Palm trees are equally present in the desert, with a variant like the Calm Palm exclusive to the region. The Juniper trees, and even nirnroots on the water are also in the Alik'r Desert.[12]

Most of the Alik'r's population lives on the coast, a tropical wet-dry climate[13] typically described as green, albeit sparse coastline.[5] The Sentinel region at times, consists of fertile fields;[91] other times, it is a barren plain with poor soil.[5] The locals harvest figs, olives, and pomegranates, staple foods in the Koomu Alezer'i celebration and thanksgiving in honor of the gods.[7][34] Rainfall can be expected here, like in Myrkwasa city for example.[13][92]

The Hammerfell Camel is the common yet reliable beast of burden in not just the desert, but the province as well.[93] Though they are native to Tamriel, the Ra Gada brought many camels with them and it was these same Yokudan Camels that the Psijic Order modeled for their camel exemplars.[94] Similarly, Alik'r night riders on a moonless Witches Festival may find themselves headless riding through the desert on shadowy camels and holding hollowjacks.[95] Unlike most parts of Tamriel, horses are not well-suited for the desert landscape. However, Yokudan horses have adapted and found use in the region. The Ra Gada from Akos Kasaz brought Yokudan Warhorses with them and bred them into the modern Yokudan Charger, who traverse the desert's terrain with ease.[46]

Desert canines also live in the region. Most common are jackals, widely known across Tamriel as the "thieves' dog" for being clever and resourceful scavengers, but also loyal companions once tamed.[96][97] Fennec Foxes, like the ones near Bergama, are considered sacred to the Ash'abah, who believe they lead lost children back to the tribe.[98] The larger speckled wolf has a gray and white pattern and rose in popularity as a companion mount after being featured in an Investigator Vale story.[99] Copper-Tongued Skinks are small lizards that can eat anything, even poisonous plants and venom sacs.[100][101]

 
The Giant Scorpion
 
The Duneripper

The desert hosts large and intimidating creatures. Giant Snakes, specifically Sand Serpents live in and around the oases of the Alik'r Desert.[102] Assassin Beetles are large dark bugs that can blend in the shadows and stalk their prey. A legend persists that they were once known as Samara Scarabs and were small pets in Yokuda until the Hunger of Sep corrupted them, turning them into the giant beetles of today.[103] Gargoyles are living statue creatures, or rather a stone golem that can be found deep in Hammerfell's wastes.[104][105] However, other cultures use them.[106] The necropolises of the Alik'r Desert use Yokudan gargoyles as guards.[29]

The Duneripper is one predator that thrives in the western wastes. They are immense creatures that can reach up to three horses in length, and their tails are covered in chitinous scales. When it comes to hunting, they are extremely patient and can lie in wait for days for their target. The first sign of a duneripper is its dorsal crest striking through the sand, and the trailing sand shifting into whirlpools.[17] Alik'r nomad chieftains claim that dunerippers were much larger when the Ra Gada landed on Hammerfell.[73] Another dominant predator is the Giant Scorpion, whose girth is compared to a large bull, and its enormous tail is described as the most feared natural weapon in Hammerfell. Legends have spurred around these creatures since before the Redguards arrived and native Ash'abah shamans value their giant stingers.[17] Scorpion nests are some of the most abundant types of dungeons found in the northern Alik'r.[21]

Across the Alik'r Desert,[21] but particularly around Bergama are old mausoleums, each with plenty of dead interred. And with this endless supply of corpses are entities that will resurrect them with necromancy. Grave robbers have witnessed hooded and tattered wraiths; returned spirits without a memory either raised from the dead or summoned by magic.[17] Common undead like skeletons and even mummies are likewise reanimated by necromancers.[29] Mummification is a sacred and time-consuming practice in Redguard society[17] and improperly interacting with the body post-death is considered sacrilegious across Hammerfell. The Yoku term for the undead is Ra-Netu (roughly translated as "Turned Warrior" in Tamrielic), but Ra-Netu specifically mean resurrected Redguard ancestors, either from the forgotten graveyards of the deep desert,[19] or from the sea floor.[107]

Across the desert are isolated bodies of water called oases. Some of these oases are found near settlements and important landmarks, like the Goat's Head Oasis near Tu'whacca's Throne[108] and Ogre's Bluff near Bergama and Aldunz.[30] Some like the oasis in Leki's Blade are the basis for the settlement. This one in particular held the purest water in all of the region.[54] Goat's Head Oasis hosts all sorts of freshwater fish that can only be found in this section of the Alik'r Desert. These include the Banded Killifish, the Lungfish, the Saw Belly, and the rare Desert Pupfish. Foul water across the land contains the Cutthroat Eel, the Sand Moray, and the illusive Midget Salmon and Sand Eel.[109] The Alik'r's access to the Iliac Bay provides it with a variety of sea-based creatures. Local fishmongers can find fish like the Alewife, the Driftfish, the Sablefish and the rare Bonefish.[109]

City of Alik'raEdit

 
The City of Alik'ra

Alik'ra was the main city within the unconquered territories of the Alik'r Desert immediately prior to the Warp in the West.

HistoryEdit

Before the Ra GadaEdit

 
Salas En
 
Where Volendrung first landed in Hammerfell

Before the Redguards lived in the Alik'r Desert and the rest of Hammerfell, the province was a barren wasteland, with only sparse settlements populated by the neighboring races on the coast. These settlements were established by elves,[8] namely the Ayleids and Altmer[25] and their Proto-Breton subjects from throughout the bay.[7][8] They built outposts to protect the sea and fisherfolk from dangers in the deep desert, such as Goblin-ken (Orcs and Goblins).[8] Legends even speak of a race of giant goblins, who lived in strongholds.[28]

When the First Council was created in 1E 420, the Rourken Clan of Dwemer self-exiled themselves from the east and followed Volendrung's path as it flew across the sky. The hammer landed somewhere in the Alik'r Desert, where they built their capital of Volenfell. The Rourken Clan was quick to establish an easy trade relationship with their neighbors.[5]

By roughly the sixth century, the Ayleids in Salas En were no longer present and it was taken over by the Corelanya Clan of Altmer, who were noticeably daedric worshippers.[25] The Dwemer across Tamriel had disappeared in 1E 700, leaving the Rourken Clan's holdings completely abandoned. All that was left were the elven and Breton settlements on the northern Alik'r coast.[8][7]

The First Warrior WaveEdit

After the War of the Singers in 1E 780,[37][110] Frandar Hunding, his son Divad Hunding and their entourage of Sword-singers called the Army of the Circle embarked from Yokuda and landed in Hammerfell.[37] Their conquest of the Alik'r Desert is a staple in Hammerfell legend.[111]

What they first found was the abandoned cities of the Dwemer[UOL 1] and the land inhabited by giant goblins. A great conflict occurred when the Army of the Circle fought to destroy them. But in one of their bloodiest battles, Frandar lost his life and Divad took up his crusade from then on.[28] At his side were several companions who aided him in the war, such as Sabasad the Shield[112] and Razul.[113] Divad's victory over the giant goblins is recited in the Song of Divad, in which he and his band of sword-singers created five magical swords imbued with his spirit to banish them.[28][114][UOL 1]

Early HistoryEdit

 
Sentinel in the mid-Second Era
 
One of the Ansei Wards

When Yokuda was destroyed, its people fled east and eventually discovered Hammerfell in 1E 808.[33] The Ra Gada first landed on Hegathe's shores and set themselves out across the coast to find new harborages. Grandee Yaghoub sailed north around Cape Shira to be the first of his kind to discover the Iliac Bay. He vowed to make his home here. As he followed the Steed on the 17th of Second Seed, his watchmen found a port occupied by elves and humans. Yaghoub named it "Sentinel" after the one who spotted it. When he arrived, the people reasoned with him and instead of killing them, Yaghoub made them slaves, and used their labor to build present-day Sentinel and Samaruik.[7]

The Ra Gada then embarked into the desert. Some settled in the wastes, like those that built the Hall of Judgment in Bergama,[115] or others like the second warrior-wave that went deeper and settled in Craglorn.[116] The town of Tava's Blessing was also founded around this time on the coast.[74][117] Yaghoub's warrior wave, including his famous band of sword-singers, Yaghoub's Thirteen set up camp on beachfront west of the city. The actions of one member, Navid the Singer,[118] has cursed the site, and his story became a local legend.[119]

But as they continued to develop across the Alik'r Desert, the region's many, already established residents were still prevalent. The elves, for example, fled into the interior. Some like their powerful necromancers lurked in towers,[120] while some like the Corelanya Clan controlled strongholds such as Salas En. Because of the Yokudans' terrible history with the Lefthanded Elves, the Ra Gada were just as relentless to the elves as they were to the goblin-ken, hoping to eradicate them from Hammerfell.[121] In 1E 853, King Xakhwan of Yath and his refugees warred with the Corelanya Clan, who denied them safety in Hammerfell.[122] While Princes Haqmir and Sameer led the defense in Ash'abah's Pass and defeated Kinlady Iniel, their father was killed and resurrected by the elven necromancer, Venerien. Given the difficult task of disposing of their father's reanimated remains, one prince destroyed the corpse and was thereby banished from his treatment of honored dead while the other prince succeeded his father as King.[20]

This was just one of the conflicts with the elves. Perhaps the greatest threat in the Alik'r's history was around here when elven necromancers raised an army of dead in the deep desert.[74] The Ra Gada feared striking the dead, so three Ansei warriors; Halelah, Maja, and Radan sacrificed themselves to create the Ansei Wards, swords made from their shehai and souls that allowed people to consecrate the dead in Tu'whacca's name while upholding their faith.[120] After their victory, the Ansei Wards were placed in Sentinel's Impervious Vault.[74]

Post-Ra Gada HistoryEdit

 
Leki's Blade
 
Derik Hallin

Once the Ra Gada invasion was over, the Na-Totambu made landfall and established themselves as Hammerfell's ruling faction. While Hegathe was made their capital,[5] other nobles and kings moved to the northern Alik'r Desert. The Na-Totambu wanted places to preserve and reproduce Yokudan culture. The now-lost city of the Na-Totambu near modern-day Kozanset was supposed to serve this purpose before it was buried in a great sandstorm.[123]

As the Na-Totambu's influence slowly superseded the Ra Gada's, Divad Hunding's former battle companion, Razul declared himself Yokeda and cemented his legacy as the first Forebear. He was later put to rest in Tu'whacca's Throne.[113] Though the Forebears mainly held southern Hammerfell, Sentinel and its kingdom became their main foothold in the Alik'r Desert.[8] Legends from Hammerfell's early years sprung up in the years since. Oral traditions persist to this day about the Alik'r Yokudans and their battle with the Firehide Clan.[124]

At roughly the same time,[125] the Ansei Rada al-Saran wandered the desert and found the Saint Leki at an oasis.[54] The two warriors dueled for three days and three nights. It ended in a draw when Rada struck Leki's rocky blade at its weakest point. The blade broke in two, creating a great sandstorm that split the horizon. Leki built a shrine at the oasis when it passed, and a school called Leki's Blade was built around it.[54]

Despite Frandar and later Divad's crusade against the goblin-ken, the last denizens of pre-Ra Gada Hammerfell were the Desert Orcish tribes of the Hollow Wastes and the few remaining goblin tribes. Even when they held their own against the coastal Redguard kingdoms, they gradually lost favor in the battle and the goblin-ken felt trapped on multiple fronts. But warrior-chief Thulgeg's defense against the Redguards of Hegathe gave them hope to oppose them. Even with their combined effort, the newly named Warlord Thulgeg saw defeat in their future and made the march east through Tigonus and the Fallen Wastes to escape through the Bangkorai Pass. The Redguards believe they destroyed the goblin-ken in 1E 874, but in reality, remnants of the desert clans helped establish the foundations of Orsinium.[26][126] This conflict would continue with Sentinel's involvement in the Siege of Orsinium, from 1E 950 to 1E 980.[48]

Sometime in the First Era, by the time the art of sword-singing was nearly lost, the goblin warlord, Mahgzoor Rockhand descended on the city of Ojwambu and forced their people to retreat to the Alik'r Desert. Queen Ojwa led her citizens through a secret mountain path while Derik Hallin, the last Ansei stood alone to defend the city. While they evacuated, Hallin's students drilled the Book of Circles' teachings to the people. After Hallin managed to defeat the warlord at the cost of his life, Queen Ojwa led her new army of sword-singer warriors to defeat the Endwise Army.[127]

The Alik'r in the Late First and Second EraEdit

 
King Fahara'jad of Antiphyllos
 
The Palace of Sentinel, where the Crowns moved from Hegathe

In the late First Era, the Thrassian Plague entered Hammerfell via the old capital, Hegathe[128] and traveled up north into the Alik'r Desert. The Crowns of Salas En were effectively wiped out by the middle twenty-third century,[25] while the population in the Iliac Bay at large radically decreased.[128] Only nobles in Sentinel and other kingdoms escaped by making safe passage to the Isle of Balfiera.[129]:6

At roughly around the same time, a woman named Afsar became a Queen of Alik'r when she quelled the civil unrest that came after her predecessor died without an heir. She killed any opposition to the throne, and despite the bloody circumstances, her reign was peaceful.[113] Upon the arrival of the Second Empire, the Redguards formed two parties to administrate the newly-named Imperial Province of Hammerfell.[5]

The Crowns were established from the previous Na-Totambu and settled across the Alik'r Desert via Bergama, Lainlyn, and other states in the north, while the Forebears, descendants of the Ra Gada based themselves in Sentinel.[8] Concurrent with the annexation, the Dragonguard built one of their temples in the Alik'r Desert, namely Wind Scour Temple underneath HoonDing's Watch.[130][131] The Phyllocid Dynasty ruled the province during this time from Hegathe[132] but at some point in the Interregnum, the capital was moved to Sentinel by the High King.[5]

By the mid-sixth century of the Second Era, Sentinel was ruled by High King Ramzi the Distrait but as the Knahaten Flu took hold in 2E 560, the land devolved into chaos and the king sealed himself away in Samaruik. In the wake of it all, Prince Fahara'jad of Antiphyllos arrived from Bergama and named himself King of Hammerfell. The southern rulers resisted his claim and rumors spread of a Forebears plot, but with support from the north and other Forebears, Fahara'jad restored Sentinel to its previous glory.[17] The new King of Sentinel assembled a circle of advisors, some of whom were Forebears that openly opposed Ramzi's reign. One of these viziers was Suturah, who orchestrated an assassination plot by killing all of the King's other advisors and resurrecting them to attack. Though Fahara'jad escaped, so did Suturah, who fled into the Deep Desert and created an army of Ra-Netu to sack Sentinel.[19]

Controversially to the south, Fahara'jad personally requested help from the Ash'abah, led by Headman Marimah. Though the terms of this alliance are unknown, Marimah defeated the undead army and killed Suturah. To the public, the King attributed their defeat to divine intervention, while keeping his pact with the Ash'abah a secret.[19] In the time since then, he married Za-Rifah of Taneth and had three children, Maraya the Jewel of Satakalaam, Lakana the Star of the Almandine, and Azah the Lion of Antiphyllos and Crown Prince.[133]

In 2E 566, Princess Maraya married High King Emeric of High Rock and thus inducted Fahara'jad's kingdom into the Daggerfall Covenant. The Covenant had also brought in the Orcs of Wrothgar, despite protest from nobles of Rivenspire and Crowns of the Alik'r region.[134] Much of northern Hammerfell, including Hallin's Stand in Bangkorai stood with the Covenant while outer territories remained distrustful.[17][134] Although the Redguards were least represented in the alliance, the Covenant benefitted greatly by using the shipyards of Tava's Blessing to supply the navy.[61][62]

The Withered Hand and the Ansei WardsEdit

 
Uwafa

While Suturah remained in the Motalion Necropolis, his plans to conquer the Alik'r with the undead lived on through his children; Uwafa, Alasan, and Shiri. The brothers, Uwafa and Alasan created a necromantic cult called the Withered Hand and conducted the first phase of their plan, the attack on Sentinel. It began with the resurrection of many Ra-Netu raising from the water to storm the city harbor.[107] Meanwhile, the brothers dug through to the Impervious Vault, bypassing the impenetrable doors and taking the Ansei Wards. By the time Sentinel's forces had opened the vault themselves, the swords were gone.[64]

Much like the previous event, Fahara'jad sought help from the Ash'abah but through an Agent of the Covenant. By becoming an honorary member of the tribe, they gained their support and trust.[20] Uwafa had been tracked to Tu'whacca's Throne with the ward of Ansei Radan, where he took over the temple and resurrected its dead. With help from the Throne Keeper, the Agent cleansed the temple and defeated the necromancer, thus securing the first ward.[135] Meanwhile, Prince Azah and Shiri, under the guise of his new assistant, find Alasan in Tava's Blessing with the ward of Ansei Maja. The town at that point was lost while Alasan performed his ritual in the lighthouse across town. The Agent destroyed his focuses across town and killed the necromancer. However, they inadvertently broke the ward and Alasan's spirit remained, albeit invulnerable.[136]

With help from Ansei Maja's spirit, her Ansei Ward was restored and Alasan's spirit was sealed inside it. Before her spirit was put to rest, however, Maja revealed the presence of a third sibling.[136] Shiri, in an attempt to lead the Agent astray, told them to find the last ward; the Ward of Ansei Halelah in HoonDing's Watch.[137] While the Agent was distracted, however, Shiri went to Satakalaam to uncover her father's text and proceed further with her brothers' plan.[138] By the time the Agent and Sentinel learned the truth, Shiri took Ansei Radan and Maja's re-corrupted wards to resurrect her father in the Motalion Necropolis while Satakalaam was taken over by the Seventh Legion, who were in league with the Withered Hand.[28][53]

In the final confrontation with the necromancers, Shiri resurrected the evil dead of the Motalian Necropolis and brought her father back to life as a lich with the Ansei Wards. The Agent defeated Suturah and Shiri in the crypt, while a companion held the doors open with Ansei Radan's ward.[139] With the threat dealt with, the wards were once again purified and kept in the Impervious Vault under stronger seals.[140] At around the same time, Bangkorai was under siege by Reachmen and the Seventh Legion after the King of Evermore was killed. King Fahara'jad sent the Agent there to investigate.[141]

The Alik'r and the Third EmpireEdit

 
The Kingdom of Sentinel ca. 3E 405
 
Partial map of the unconquered Alik'r Desert ca. 3E 405

Well after Fahara'jad's reign, the Crowns regained their High Kingship in Sentinel, with the last of their line being Thassad II. In an attempt to strike peace, Volag, the Forebears Baron of Sentinel's outlying territories struck an accord with him that lasted until his death in 2E 862.[5][32]:25 The Purge of the North, as it is remembered today, was Baron Volag's attempt to claim the throne and an attack on Sentinel that forced the Crowns to flee. While Prince A'tor led the Crowns to Stros M'Kai to plan a counterattack, Volag assumed power over Sentinel. In the ensuing war, the Forebears were on the back end until they enlisted help from the Third Empire, at the time growing under Tiber Septim.[142][143]

After the Battle of Hunding Bay ended the war, Baron Volag disappeared into the hills and Provisional Governor Senecus Goddkey was left to govern Sentinel. As a result, a new treaty was signed that allowed the Imperial Legion to settle in the province's cities.[142] The Satakals, Alik'ri nomads that normally terrorize the countryside and border states attacked these garrisons. They were, in turn, run out of the towns by the Provisional Governors.[5] After the Stros M'Kai Uprising ended its governor's reign, Baron Volag used this moment of weakness to retake Sentinel.[144]

With the Crowns Regent-Queen, Iszara,[UOL 2] the Baron and Tiber Septim went to Stros M'Kai and formally incorporated Hammerfell into the Empire by signing the First Treaty of Stros M'Kai.[144] Though Sentinel was a Forebears kingdom, northern Hammerfell was mostly Crowns territory and its people stuck to traditional Yokudan traditions.[8] The Iliac Bay region was ill-prepared for the Camoran Usurper's Invasion. As refugees fled north here, the Usurper's armies followed suit in an unstoppable northward march from southern Hammerfell. The King of Sentinel at the time, was unable to unite its people to fight back, but the invasion was halted in 3E 267 by unlikely forces from High Rock.[8][145][146]

By the fifth century of the Third Era, the northern Alik'r was split between several regions, each with a patron deity from the Imperial Eight Divines and their associated temple. Most of them laden the coastline, from Abibon-Gora to Sentinel and Tigonus, but some landlocks nations like Antiphyllos, Bergama, and Santaki also existed.[14] Most of the Alik'r Desert was considered unconquered territory,[147] with the city of Alik'ra as the provincial capital of the northern wastes, though no ruler claimed the region. Stendarr was its patron god and the Temple of Stendarr was its most prominent temple. Despite its large size, the region's settlements were spread sparsely across the land but among them were several other cities; namely, Agogurana, Anteliiga, Berbaaqnia, Ceranda-Kom, Ceriburea, Isfunnusa, Kaloguja, Mettula, Mogandaton, Ramoaweyn, Rhogila, and Tsetissiara.[148]

The political landscape in the Iliac Bay had drastically changed in 3E 417 with the Miracle of Peace. This magical intervention transformed the many nations, including unconquered territories like the Alik'r into four Imperial counties made from the four kingdoms. It occurred between the 9th of Frostfall and the 11th of Frostfall, all within a second. A Blades agent in the Alik'r Desert and en route to Bergama reported that a ginormous sandstorm blew across the land and by the end of it, Sentinel, under Queen Akorithi controlled not just the barony, but the entire southern Iliac Bay. While former independent countries in northern Hammerfell became a part of Sentinel,[147] it is unknown how much of north Alik'r was absorbed by the kingdom. By the end of the Third Era, it sat between the Alik'r and the Iliac Bay regions.[UOL 3]

Post-Warp in the West and OnwardEdit

 
Wind Scour Temple, the Blades hideout in the Alik'r

Queen Akorithi and her heir apparent, Greklith passed away from a plague,[149] leaving the Kingdom of Sentinel with the youngest sibling, Lhotun. Although he now reigned as one of the strongest kings in the Empire,[147] much of these lands did not align with the Forebears. The king went to great lengths to keep them under his wing and his main solution to this was creating the Lhotunic party that took aspects of both the Forebears and the Crowns. Many figures from both factions took issue with this, namely the High Prophet of Elinhir, Ayaan-si, who called upon True Crowns to war with Sentinel and even had forays built on Bergama and Dak'fron's borders. What became of this war is unknown, or how it was affected by the Oblivion Crisis.[8]

On the 30th of Frostfall, 4E 171, the Great War erupted throughout Cyrodiil and Hammerfell. The Alik'r Desert was a central location in the war, starting with the March of Thirst. The province's southern coast was swarmed by the Aldmeri Dominion and the outnumbered Imperial Legion retreated across the desert, hence the name. Before the war, a Thalmor ambassador approached Emperor Titus Mede II with an ultimatum, to which the Emperor rejected.[11]

One of the stipulations of the ultimatum was the Blades' disbandment, but despite the Emperor's unwillingness to dissolve them, the Thalmor were quick to hunt them during the Great War. Many of them died defending their temples, such as Wind Scour Temple in the Alik'r Desert.[130] While the Crowns and Forebears reconciled and secured Hegathe, Lady Arannelya's main army crossed the Alik'r Desert and barely took Skaven from the Legion led by General Decianus. When the General was called back to the Imperial City in late 4E 174, he left behind a contingent of "invalid" soldiers that formed the core of the army that retook Skaven and forced Arannelya back across the desert. En route, they faced heavy losses and constant harassment from Alik'r warriors.[11]

Notable LocationsEdit

 
Morwha's Bounty, an Ash'abah camp
Alik'ra
The walled capital of the political Alik'r region, found just northwest of Bergama's border
Bergama
A large city and small barony historically owned by the Crowns. It is a sanctuary in the harsh Alik'r environment
Kozanset
An open-aired town in the eastern Alik'r Desert and the capital of a small Third Era barony
Lainlyn
A coastal town occupied by the Crowns. It was formerly known as Tava's Blessing and is now the capital of a large barony
Leki's Blade
An outpost in the Hollow Wastes, where people train and practice the Ra Gada's martial tradition
Salas En
An ancient city originally built by elves of the Merethic Era and later occupied by the Yokudans of Yath
Satakalaam
A walled city in Tigonus, where the Redguards have continued to worship the Yokudan pantheon
Sentinel
The largest city in the Alik'r Desert, as well as the capital of Hammerfell, the Forebears, and the eponymous kingdom
Tu'whacca's Throne
A large temple dedicated to the Redguard deity of the same name. It is where the Redguards' most honored ancestors and heroes are buried
Volenfell
The former capital of the Rourken Clan of Dwemer, where their hammer fell from across the continent

GalleryEdit

NotesEdit

  • ^  Some locations present in ESO's version of the Alik'r Desert area are found in a jungle area east of the Dragontail Mountains in Daggerfall, separate from the desert area in Hammerfell. These locations include Kozanset, Lainlyn/Tava's Blessing, and Satakalaam.[14]

See AlsoEdit

BooksEdit

ReferencesEdit

  1. ^ a b Saadia's dialogue in Skyrim
  2. ^ Kematu's dialogue in Skyrim
  3. ^ Enchanting hireling dialogue in ESO
  4. ^ Alik'ri Alcove in ESO: Imperial City
  5. ^ a b c d e f g h i j k l m n o p q r s t Pocket Guide to the Empire, 1st Edition: HammerfellImperial Geographical Society, 2E 864
  6. ^ a b c d e The Alik'rEnric Milres
  7. ^ a b c d e f g h i Sentinel, the Jewel of Alik'rThe Unveiled Azadiyeh, Songbird of Satakalaam
  8. ^ a b c d e f g h i j k l m n o p Pocket Guide to the Empire, 3rd Edition: The Ra Gada: HammerfellImperial Geographical Society, 3E 432
  9. ^ Map of West Tamriel – The Elder Scrolls Adventurers: Redguard
  10. ^ Map of Hammerfell – Pocket Guide to the Empire (1st Edition)
  11. ^ a b c The Great War — Legate Justianus Quintius
  12. ^ a b c d e Alik'r Desert in ESO
  13. ^ a b c Climate Map of the Iliac Bay – The Elder Scrolls II: Daggerfall
  14. ^ a b c d e Map of the Iliac Bay (labeled) – The Elder Scrolls II: Daggerfall
  15. ^ Map of Tamriel – The Elder Scrolls Online
  16. ^ The Na-Totambu of Yokuda
  17. ^ a b c d e f g h i j k l m n o The Improved Emperor's Guide to Tamriel: HammerfellFlaccus Terentius, 2E 581
  18. ^ Ask Us Anything: Daggerfall Covenant
  19. ^ a b c d Sacrilege and Mayhem in the Alik'rDoctor Tazhim of the Bureau of Outlander Affairs
  20. ^ a b c The Initiation story quest in ESO
  21. ^ a b c d e Alik'r dungeons in Daggerfall
  22. ^ Barbarian description in Morrowind
  23. ^ a b Santaki loading screen text in ESO
  24. ^ Pocket Guide to the Empire, 3rd Edition: The Sons and Daughter of the Direnni West: High RockImperial Geographical Society, 3E 432
  25. ^ a b c d The Salas En ExpeditionLady Clarisse Laurent
  26. ^ a b Thulgeg's MarchKraltha the Rememberer
  27. ^ a b Sandgrubber Tribe in ESO
  28. ^ a b c d e f Throne Keeper Farvad's dialogue in ESO
  29. ^ a b c Kyne's Challenge: A Hunter's Companion — David S. J. Hodgson
  30. ^ a b Ogre's Bluff in ESO
  31. ^ a b GhraewajTidasus
  32. ^ a b The Origin of Cyrus!Michael Kirkbride
  33. ^ a b c d Holidays of the Iliac BayTheth-i
  34. ^ a b Koomu Alezer'i holiday description in Daggerfall
  35. ^ The Improved Emperor's Guide to Tamriel: High RockFlaccus Terentius, 2E 581
  36. ^ Serpent's Dance holiday description in Daggerfall
  37. ^ a b c Redguards, Their History and Their HeroesDestri Melarg
  38. ^ Dirij Tereur holiday description in Daggerfall
  39. ^ Festival of Blades holiday description in Daggerfall
  40. ^ The 26th of First Seed is Upon Us!
  41. ^ Baranth Do holiday description in Daggerfall
  42. ^ Fiery Night holiday description in Daggerfall
  43. ^ Ovank'a holiday description in Daggerfall
  44. ^ a b Varieties of Faith, The ForebearsBrother Mikhael Karkuxor of the Imperial College
  45. ^ Temple of Stendarr in Daggerfall
  46. ^ a b c Legend of the Yokudan ChargersHonnorah af-Lahreq
  47. ^ Lady Honnorah af-Lahreq Answers Your QuestionsLady Honnorah af-Lahreq
  48. ^ a b Pocket Guide to the Empire, 1st Edition: The Wild RegionsImperial Geographical Society, 2E 864
  49. ^ The Ebon ArmWitten Rol
  50. ^ Fighters Trainers in Daggerfall
  51. ^ Citadel of Ebonarm in Daggerfall
  52. ^ Reverence for the DeadBrother Opilio Congonius
  53. ^ a b General Thoda's dialogue in ESO
  54. ^ a b c d Rahama's dialogue in ESO
  55. ^ From Old Life To NewBotjolf Meadwarmer
  56. ^ Pomegranate Distiller treasure text in ESO
  57. ^ Recipe from Desert Delicacies
  58. ^ Alik'r Shrieking Cheese emote description in ESO
  59. ^ Cheeses of Tamriel — Master Chef Gilbard Larocque
  60. ^ Alik'r Beets with Goat Cheese in ESO
  61. ^ a b Strakes and FuttocksCurly Lainlyn, Master Shipwright
  62. ^ a b Meriq's dialogue in ESO
  63. ^ Impervious Vault loading screen text in ESO
  64. ^ a b The Impervious Vault story quest in ESO
  65. ^ a b c Wind and SandAfa-Saryat
  66. ^ Alik'r Survival for Outsiders
  67. ^ Anka-Ra Sandcamel mount description in ESO
  68. ^ Goldspine Boar in ESO
  69. ^ On the Immortality of DustWeltan of Sentinel
  70. ^ Long Fire
  71. ^ Varieties of Faith...Brother Mikhael Karkuxor of the Imperial College
  72. ^ Varieties of Faith, Crown RedguardsBrother Mikhael Karkuxor of the Imperial College
  73. ^ a b Antique Map of Alik'r Desert antiquity codex entries in ESO: Greymoor
  74. ^ a b c d King Fahara'jad's dialogue in ESO
  75. ^ a b Floral Tattoo Shorn Camel mount description in ESO
  76. ^ Tattooed Shorn Camel mount description in ESO
  77. ^ a b Overseer Jahi's dialogue in ESO
  78. ^ Moon-Sugar in the March
  79. ^ Hegathe Divining Rod antiquity codex entries in ESO: Greymoor
  80. ^ a b c Amethyst Mining in the Alik'rEzdwelen al-Rihad
  81. ^ a b Kulati Mines loading screen text in ESO
  82. ^ Coldrock Diggings loading screen text in ESO
  83. ^ Sandblown Mine loading screen text in ESO
  84. ^ Anthotis in Daggerfall
  85. ^ The Witches of the Marsh in Daggerfall
  86. ^ The Dragon WarTorhal Bjorik
  87. ^ Balgruuf the Greater's dialogue in Skyrim
  88. ^ Daggerfall User's Guide
  89. ^ Day of Waiting holiday description in Daggerfall
  90. ^ a b A Betrayal of Our Heritage — "Nworc at-Traeh"
  91. ^ Alik'r Desert loading screen text in ESO
  92. ^ Myrkwasa (city) in Daggerfall
  93. ^ Hammerfell Camel in ESO
  94. ^ Psijic Camel Exemplar mount description in ESO
  95. ^ Hollowjack Rider Camel mount description in ESO
  96. ^ Jackal mob in ESO
  97. ^ Jackal pet description in ESO
  98. ^ Bergame Fennec Fox pet description in ESO
  99. ^ Speckled Wolf mount description in ESO
  100. ^ Jee-Lar's dialogue in ESO
  101. ^ Arlowe Viducia's dialogue in ESO
  102. ^ Sand Serpent in ESO
  103. ^ The Hunger of SepThe Unveiled Azadiyeh, Songbird of Satakalaam
  104. ^ The Mystery of Gargoyles—Solved!Porbert Lyttumly
  105. ^ Norianwe's dialogue in ESO
  106. ^ Gargoyles in ESO
  107. ^ a b Risen From the Depths story quest in ESO
  108. ^ Goat's Head Oasis in ESO
  109. ^ a b Alik'r Desert fish catches in ESO
  110. ^ Divad the SingerDestri Melarg
  111. ^ Loremaster's Archive - Bretons & High IsleLady Arabelle
  112. ^ Armin's dialogue in ESO
  113. ^ a b c Ramati at-Gar's dialogue in ESO
  114. ^ Shrine to Divad Hunding
  115. ^ Magistrate Sulma's dialogue in ESO
  116. ^ Castles and Coffers Volume III: Hel Ra Citadel
  117. ^ Ansei Shrine
  118. ^ The Ballad of Navid the Singer
  119. ^ Azei at-Owynok's dialogue in ESO
  120. ^ a b Epode of the Ansei WardsWeltan of Sentinel
  121. ^ Ash'abah Pass loading screen text in ESO
  122. ^ Prince Haqmir's dialogue in ESO
  123. ^ Lost City of the Na-Totambu loading screen text in ESO
  124. ^ Na-Totambu Two-Finger Gauntlet antiquity codex entries in ESO: Greymoor
  125. ^ Rada al-Saran's dialogue in ESO: Markarth
  126. ^ Bangkorai, Shield of High Rock — King Eamond
  127. ^ The True-Told Tale of Hallin, Pt 2
  128. ^ a b 1. The Thrassian Plague
  129. ^ The Daggerfall Chronicles — Ronald Wartow
  130. ^ a b The Rise and Fall of the Blades — Anonymous
  131. ^ Sai Sahan's dialogue in ESO
  132. ^ The Worthy Ar-Azal, His Deeds
  133. ^ The Royal Lineage of Sentinel
  134. ^ a b Guide to the Daggerfall Covenant
  135. ^ A Reckoning with Uwafa story quest in ESO
  136. ^ a b Alasan's Plot story quest in ESO
  137. ^ Shiri's Research story quest in ESO
  138. ^ Nahirah's JournalNahirah
  139. ^ Amputating the Hand story quest in ESO
  140. ^ Restoring the Ansei Wards story quest in ESO
  141. ^ Kingdom in Mourning story quest in ESO
  142. ^ a b Tobias' dialogue in Redguard
  143. ^ Krisandra's dialogue in Redguard
  144. ^ a b Raze the Palace story quest in Redguard
  145. ^ The RefugeesGeros Albreigh
  146. ^ The Fall of the UsurperPalaux Illthre
  147. ^ a b c The Warp in the WestUlvius Tero
  148. ^ Alik'r in Daggerfall
  149. ^ Night Falls on SentinelBoali

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.