The Dragons (also known as drakes or wyrms, dov or dovah in their native language, drah-gkon or dov-rha to the ancient Nords, or Aka in Ehlnofex) are a rarely-seen race of large reptilian beasts. They are rumored to be from Akavir (which literally means "Dragon Land"), though there are ancient tales of Dragons also coming from Atmora. They are large, scaled creatures, easily several times larger than a human or elf. They have long, slender extremities, with thin bat-like wings and ridges of spikes along their back. Dragons have three sharp talons and one vestigial digit known as a dewclaw on each of their legs, as evidenced by their alphabet.
Dragons are well-known for their affinity for magic. It is unknown how they possess the ability to speak and fly despite their lack of lips or the fact that their wings are not naturally strong enough to support such heavy torsos. There are several varieties of Dragon that come in a range of colors. Blessed with remarkable intelligence, they are nonetheless susceptible to feelings of pride and melancholy. They are distrustful creatures, even of each other. Despite this, they are also somewhat social, and can be driven mad by captivity and isolation. As the immortal children of Akatosh, they are specially attuned to the flow of time, and they feel an innate urge to dominate others that is near-impossible to overcome. In the mind of a Dragon, being powerful and being right are the same, thus they make no distinction between speaking and fighting; battles between them are actually deadly verbal debates. Dragons are known for their custom of sosmir, the blood allegiance, a mystically binding pact and an unbreakable bond, stronger than any vow uttered by a mortal, which causes the dragon bound by it to pay their debt by the ancient magic.
Although Dragons are immortal, their physical form can be destroyed. Although they may appear to have been killed, Dragons defeated in such a manner are not truly dead and can rise again. This is due to the unique properties of Dragon souls, which generally persist eternally due to the link between a Dragon's soul and its physical remains being far stronger than that of a mortal. The main exception to this is if the soul is consumed by a fellow Dragon. This grants the recipient a portion of the knowledge and life essence of their fallen opponent, but it also destroys the Dragon permanently, rendering it beyond the ability of any ritual to resurrect. This ability also extends to the Dragonborn, mortals born with the soul of a Dragon, who can become the greatest Dragonslayers by absorbing the souls of their quarry and thereby stealing their power. It is also possible to use powerful soul magic to sever the connection between a Dragon's soul and its physical remains, although the effects of this is the subject of fierce scholarly debate, with some speculating that a Dragon soul once severed may simply dissolve over time or return to join Father Akatosh.
Even without a Dragon soul, the mortal remains of a Dragon can prove to be a dangerous opponent. Skeletal Dragons are highly prized by necromancers for use as undead minions. Living Dragons can also rarely become undead, as in the case of Durnehviir, a Dragon necromancer who became trapped in the Soul Cairn for so many centuries that his soul became bound to that plane, dooming him to an eternity of undeath. Although there have been no sightings of vampiric Dragons, Illusion imps have been known to take on the form of small vampiric Dragons to scare away potential foes.
It is rumored that Tosh Raka, leader of the Tiger people of Ka Po' Tun in Akavir, has succeeded in transforming himself into a Dragon. So-called "Dragonlings" found around the Iliac Bay area are actually over-sized lizards unrelated to the progeny of Akatosh, who are larger, smarter, and much more deadly. Daedric Titans were first created by Molag Bal in imitation of the Dragons.
Dragons are said to be eternal, immortal, unchanging, and unyielding. According to the writings of Archmage Shalidor, Dragons had existed since before the advent of sequential time in the Dawn Era, but were initially as wild as anything else. It was Alduin, Firstborn of Akatosh, who created their civilization. Nordic legend says that, in these early years, the Dragons were the only creatures who could harness the power of their voice for great feats of magic, though they only did so in times of "True Need". Despite Dragons supposedly existing before time was a concept, some Dragons are described as being more ancient than others, with Alduin and Paarthurnax considered the oldest by other Dragons, hence why not all of them are considered equal in power.
After the time of the Dragon Cult passed and their kind was no longer welcome in Tamriel, Dragons are thought to had begun to prefer remaining within solitary mountain lairs safe from thieves and aggressors. Some Dragons even took up roost in occupied caverns, kicking out the local inhabitants in the process.  There is some indication they had somehow even practiced smithing.
In contrast, the fictionalized account of King Edward describes Dragons of the early First Era as openly living in and around isolated mountain villages. The villages were purportedly situated in areas that allowed flight free of obstructions as well as flats for raising cattle.
The avatar of Akatosh is a flaming Dragon; he is said to be the father of Dragons, whom he made in his image. Some stories tell of a Dragon named Akatosh co-mingling with and organizing groups of Dragons, although this representation may be entirely fictional. Peryite also takes the form of a Dragon, but this may only be as some primordial jest to Akatosh.[UOL 1]
During the Merethic Era, Dragon Priests kept the population enthralled and obedient by means of a widespread Dragon-worshipping cult, and many people of this era became the undead draugr that still prowl the crypts of Skyrim, Solstheim, Atmora, and anywhere else the Dragon priests "kept peace between Dragons and men". The center of power in Skyrim of this Dragon empire is thought to have been Bromjunaar, where Dragon priests decided matters of their law.
Nordic legend holds that Alduin led his brethren and their once-benevolent minions to terrorize and subjugate the mortal races, triggering a rebellion. The Dragons began indiscriminately slaughtering them under the orders of Alduin, who had chosen to forsake his proper duties and conquer the land.
During this Dragon War, mortals found ways to kill the Dragons, who were previously thought undefeatable. Some people, notably priests of the Nine Divines, claim that Akatosh intervened against the Dragons to help end the war, and that some Dragons fought against their own kind. The Dragon Paarthurnax took pity on the Nords (purportedly at the request of Kyne), and instructed several in the ways of the thu'um so that they could channel the power of their own voices using the tongue of the Dragons. These first Tongues (masters of the Voice) used their new power to turn the tide of the war, and they eventually "shout[ed] Alduin out of the world". The remaining Dragons were hunted and killed until they were nearly extinct, clearing the way for the many empires which have risen and fallen since.
Khunzar-ri and the DemonsEdit
In the Merethic Era, when Elsweyr was composed of sixteen kingdoms, Kaalgrontiid and his rage of Dragons came to dominate the land, seeking to consume the Moons' lunar power. To stop them, the Khajiit hero Khunzar-ri recruited four companions, Nurarion the Perfect, Flinthild Demon-Hunter, Anequina Sharp-Tongue, and Sir Cadwell. When fighting them proved to be futile, Cadwell suggested that it may be best to convince the Dragons that they were willing to aid them in their plans. In preparation, Anequina attuned to Shadow Dance Temple, making the moons align to form an eclipse, allowing the Moon Gate of Anequina to open a portal the Plane of Jode, where the object the Dragons desired, Jode's Core, rested. The Dragon's ambitions would be their undoing; when the Dragons accessed the Plane of Jode, Khunzar-ri convinced them to not simply absorb the power of the core like they originally intended, but instead store their energy within it in the guise that they would combine the lunar power with their own. The gamble worked, and the Dragons were weakened enough for them to retreat back into the wilderness. To finish the job, Khunzar-ri once again convinced the Dragons to play a part of his scheme. He managed to lure them into the Halls of Colossus, where he managed to seal them away. In the aftermath, Khunzar-ri wrote on the legendary Wrathstone in an ancient Ta'agra dialect, writings detailing the cartography of the location of the Demon Weapon. The Wrathstone itself is however much older than the Ta'agra writings. The Dragons would be obscured as "demons" in legends, and become the fabled "Demon Weapon". Their power would be coveted by many people.
Terror from the EastEdit
Sometime in First Era, the Dragon threat re-emerged in Elsweyr. The hero Jadarri formed an alliance with Reman's Dragonguard and the red Dragon Nahfahlaar. She was tasked by Alkosh to use the Mask of Alkosh to extinguish a creature that threatened to unravel all of time: Laatvulon, the Demon from the East. Ja’darri petitioned Nahfahlaar to imbue the Mask of Alkosh with his power to help defeat his ancient foe Laatvulon. In an act he would later regret, he refused, leaving the Dragonguard to fight Laatvulon with limited power. They would ultimately succeed in imprisoning Laatvulon but it cost Ja'darri her life. Upon death, she was said to join Alkosh in a realm beyond even the Sands Behind the Stars.
A Rage of DragonsEdit
After the retrieval of the Wrathstone around 2E 582, the Imperial battlemage Abnur Tharn inadvertently unleashed the Dragons from their containment from the Halls of Colossus, thus causing them to continue in their quest for the Moon's Lunar Power. The Dragons allied themselves with the forces of the Queen of Rimmen, Euraxia Tharn, who were led to believe that the Dragons were willing to be used as tools. The Dragons were quick to cross Euraxia when she was no longer a use to them, and was left without their aid against the forces of Elsweyr Defense Force as well as the Vestige. The turn of events resulted in her death and the return of Rimmen to Khajiit control. Euraxia's forces now without a leader, allied with the Dragons to avoid their wrath. The Dragons were put to a halt when the Vestige stepped into the Plane of Jode and defeated Kaalgrontiid and his kin, preventing the lunar power from being completely absorbed.
Dragon sightings became more frequent, with many coming out of hiding after learning of Kaalgrontiid's return. The Dragons Nahviintaas, Yolnahkriin, Lokkestiiz took residence within Sunspire, claiming to be the gods Alkosh, Jone, and Jode, and converted the majority of the shrine's devotees to their cause. In an attempt to correct the mortal mistake, Nahviintaas plotted to rip the time wound left behind from the battle between Alkosh and Pelinal long ago. The Undaunted learned of this, and fought through the hordes of cultists, and killed each of the false gods. The Dragon Maarselok nested near the mountains within the Tenmar Valley, near the Valenwood and Elsweyr border. There, he emitted the dreadful Azureblight from his body, a dangerous blight intended to create an "azure world", where all life would be twisted to his will. Without the aid of the Undaunted and the changeling Selene, the corruption would have spread to the Elden Tree.
The Dragon Laatvulon sought to continue his master Kaalgrontiid's plan of bringing on the Dark Aeon, intending for Kaalgrontiid to become Akatosh's equal. To this end, Laatvulon created a Khajiiti Dragon cult, the New Moon Cult, whose ranks were bolstered by many of the vulnerable Khajiit from the region, such as those who were affected by the Knahaten Flu.
The red Dragon Nahfahlaar, who was Laatvulon's ancient rival, dueled Laatvulon near the city of Senchal in southern Elsweyr, but was overpowered due to Laatvulon's newfound power. Afterwards, taking refuge in Tideholm, Nahfahlaar was encountered by the Dragonguard, which been recently reformed by the Redguard Blademaster Sai Sahan. Seeing that Nahfahlaar meant no harm, an alliance was forged once again with former foes/allies, one in which Nahfahlaar served as a valuable asset. This alliance led to victory, and Laatvulon, the Demon from the East, was slain.
Nahfahlaar subsequently aided the Dragonguard in defeating Kaalgrontiid and the remnants of the New Moon Cult. Kaalgrontiid returned and planned to siphon the energy he collected from Jode's Core and become empowered by a giant cluster of Aeonstone. To prevent anyone from disrupting his plans, he utilized the energy of the Aeonstone to create an aegis, a massive and impenetrable ward, around the ancient fortress of Dragonhold. Through the combined efforts of Nahfahlaar, the Dragonguard, and Queen Khamira's forces, Kaalgrontiid was slain. However, the Dark Aeon became unstable as a result of Kaalgrontiid's machinations and threatened to destroy the entire continent of Tamriel. It required the combined power of Abnur Tharn and Nahfahlaar to prevent the Aeonstone from affecting the area outside of Dragonhold. Nahfahlaar and Abnur were successful, but only at the cost of Abnur's life. After putting a stop to the rage of Dragons, Nahfahlaar sought out another place to wait until his intervention became necessary once again.
The Disappearance of the DragonsEdit
Dragons became more elusive after losing their grip on power. Their numbers dwindled over the years due to many causes: their population in Akavir was wiped out by the Tsaesci, who also brought their onslaught to Tamriel. The Akaviri Dragonguard and its successor, the Blades, along with other heroes, hunted Dragons and their followers throughout the eras until Dragons were nearly extinct. Tiber Septim offered those who remained protection in return for their fealty. Despite his pledge, almost all known wild Dragons were killed or driven off, disappearing from sight in Tamriel.
Some sources claim that all Dragons disappeared at once, being devoured by a Dragon king or absorbed by Tiber Septim when he ascended to godhood. Many held the belief that the Dragons were extinct. This was not true, as live Dragons continued to exist throughout the Third and early Fourth Era. Nomads in the Alik'r Desert frequently spoke of "Great Wyrms" inhabiting its vast wastes, although these claims were never independently confirmed. At some point during the reign of the Third Empire, dragons were said to circle overhead of the Imperial City, with river dragons rusting their hides in its surrounding waters. The Akatosh Chantry held Dragons as their holy symbol, and kept tamed Dragons in their "sacred grove". Many ancient legends tell of Dragons making deals with other races to protect themselves. According to Brarilu Theran, at least one Dragon is known to have laired in the smoking ruins of Vvardenfell after the Red Year.
The World-Eater WakesEdit
After being largely absent from the affairs of Tamriel for hundreds of years, Dragons reappeared en masse in Skyrim and Morrowind in 4E 201 thanks to the return of Alduin. The Firstborn of Akatosh, who had been transported through time by the ancient Nords, was able to resurrect many of his fallen brethren, as only the Dragons and Dragonborn have the power to permanently kill a Dragon by absorbing its soul. The Last Dragonborn of prophecy emerged to defeat Alduin and absorb the souls of many of the Dragons he unleashed. The fate of the remaining Dragons is unknown.
There are a number of artifacts that are associated with Dragons, whether created by them, out of them, or even associated with their destruction.
Dragonhorns are legendary artifacts crafted primarily by the Dragonguard, used as weapons against the Dragons. They are magical warhorns carved out of the horns of dragons, inscribed with various arcane runes, and are capable of producing a tonal sound that incapacitates dragons. They however will have no effect if used against the dragon the horn originated from. Widely manufactured in the late First Era by the Dragonguard, dragonhorns were gifted to key locations for their protection and are rare to find. They are considerably fragile, and can break instantaneously and crumble to dust after just a few uses. Lunar energy can be diverted into dragonhorns to charge them up with the arcane power capable of hindering dragons. The portable mouthpiece portion of a dragonhorn is called a Combat Dragonhorn.
Dragon Priest MasksEdit
The masks of the Dragon Priests are strange artifacts created by the dragons in the Merethic Era. The highest ranking priests of the Dragon Cult were granted magical masks that defy the laws of time and possess powerful, mysterious enchantments. The individual masks are made of varying materials, and each bears the same name as the Dragon Priest that possessed it. The names are in the dragon language, and can be translated. The number of masks in existence is unknown, and some are apparently older than others. The masks were buried with their owners, until in 4E 201 the return of the dragons caused many of the undead Dragon Priests to awake from their slumber.
The Dragonbone Mail, or the Dragonbone Cuirass, is thought to be one of the greatest artifacts any collector or hero could own. While many fine pieces of armor have been constructed with real dragon bone, the Dragonbone Mail was enchanted by the first Imperial Battlemage of Tiber Septim, Zurin Arctus, in the early years of the Third Era. It's described as a truly exquisite piece of work, and many have sought to possess it.
The properties of the cuirass allow the wearer to resist fire, and to damage an enemy with a blast of fire. Little is known about the involvement of Zurin Arctus with the enchantment of the cuirass, but an old tale speaks of a debt that he owed to a traveling warrior. Like the warrior, the Dragonbone Mail never stays put for long.
Fearstruck was a Daedric artifact created by the Daedric Prince Boethiah. It took the form of a shield. It belonged to Lyrisius, a hero from Tamriel famous for leading his army against the Akaviri slave traders in their homeland of Akavir. The shield was utterly destroyed in the First Era by the fiery breath of a wyrm who Lyrisius encountered after his army was routed.
The Goldbrand is an ancient artifact created by the dragons of the North which takes the form of a golden katana. According to legends, they first bestowed the blade upon the Nordic warrior Sivdur, (ancestor to the modern Battle-Born clan) who was sworn to protect them. It contains the power of the Daedric Prince Boethiah, and burns those that it strikes.
Mask of AlkoshEdit
The Mask of Alkosh is a holy relic of the Dragon-Cat Alkosh, his light willing it into existence to help mend the tapestry of time, and is worn by the champions of the Pride of Alkosh. It was first worn by the Ja'darri the Endless, the first champion of Alkosh and the founder of the Pride of Alkosh. A Dragon must awaken the dormant power within the mask before it can be used. When the mask is empowered, it imbues its wielder, known as a Mask-Bearer, with extraordinary power.
Ward of AkavirEdit
The Ward of Akavir is a priceless artifact treasured by the Imperial Legion. It is a tower shield with an Imperial Dragonscale design, made from the actual skin of a dragon. It bears a powerful enchantment which makes the wielder far luckier. Its origins are unknown, but its name implies that the artifact is related to the continent of Akavir in some way.
The shield was originally possessed by the Imperial Legion. It was stored within Fort Firemoth, an Imperial outpost located in the Inner Sea of Morrowind. Some time in the Third Era, an undead skeleton army led by the lich Grurn marched out of the sea and overran the fort, leaving few survivors. To the Legion's shame, the Ward of Akavir was lost. Grurn claimed it for himself and took it deep underground, to a Velothi tomb located below the fort.
- Alduin - First-Born of Akatosh, bringer of the end times
- Boziikkodstrun - Transformed into the first Daedric Titan by Molag Bal
- Debudjen - A female Dragon mentioned in King Edward.
- Dragonne Papré - Lived in the Battlespire
- Durnehviir - An undead Dragon who guards the Soul Cairn
- Kaalgrontiid - Leader of the rage of Dragons in Elsweyr in 2E 582
- Laatvulon - A black Dragon that was said to threaten to unravel the tapestry of time
- Ma-Tylda - Queen of Dragon-kind, contemporary of Akatosh.
- Nahfahlaar - Also known as Nafaalilargus. He often allied with mortals and was a soldier of Tiber Septim. He was slain by Cyrus the Redguard
- Nahviintaas - A golden Dragon who posed as Alkosh at the temple of Sunspire
- Numinex - A legendary Dragon imprisoned for many years by King Olaf One-Eye
- Odahviing - A red Dragon who allied himself with the Last Dragonborn
- Paarthurnax - Younger sibling to Alduin, and the one responsible for teaching the Nords how to use the thu'um
- Sahrotnax - A blue Dragon who was longtime enemy of the Dragonguard of Reman III and survived many parleys with the order before finally being fatally wounded by the Nord Grundwulf.
- Shulkunaak - A red Dragon who was still alive and living in Cyrodiil circa 4E 180.
- Skakmat - Nulfaga's familiar, who created the dense fog at the Battle of Cryngaine Field
- Thurvokun - Abandoned the Dragon Cult and lived well into the First Era before being slain
- Tosh Raka - King of the Ka Po' Tun who, according to popular myth, was transformed into a Dragon
- The Wyrm of Elenglynn - An infamous Dragon associated with the Ayleid city of Elenglynn. It is believed that, at sometime between 3E 111 and 3E 153, Sir Amiel Lannus and the Knights of the Nine traveled to the ruins and smote this Dragon to recover the Cuirass of the Crusader.
The reanimated skeleton of Thurvokun (ESO)
- The French translation of the book A Child's Tamriel Bestiary mentions Jills, which have been present in several unofficial texts,[UOL 2][UOL 3][UOL 4] and defined as female Dragons responsible for repairing linear Time after a Dragon Break.[UOL 5]
- There is a variant of Dragon called the Fairy Dragon, but the nature of these creatures is unknown, or how they relate to the Faeries. Their scales were in circulation across the Iliac Bay in 3E 405.
- While the common Dragonlings of the Iliac Bay are unrelated to true Dragons of legend, they do seem quite intelligent in their own right. They are capable of casting spells, speak Dragonish, and have otherwise shown to be very wise.
- The use of "Dragon" in the nomenclature of northern Hammerfell is very common. From the smallest to the largest scale, there is the village of Dragon Gate, the cities of Dragonstar and Dragontail, the region known as Dragon Fields, and the mountain ranges known as Dragontail and Dragon's Teeth.
- In the Fourth Era, there was some form of dance known as "Baby Drake".
- For game-specific information, see the Redguard, Skyrim, Online, Legends, and Blades articles.
- Dragon Language
- Dragon Alphabet
- For a list of notable Dragons, see here.
- Atlas of Dragons by Brother Mathnan — A glossary of Skyrim's dragons
- The Dragon War by Torhal Bjorik — A religious text describing the primordial war between men and dragons
- King Edward — The story of the life of a long-ago king
- Meet the Character - Mulaamnir by Centurion Jagus — Extracts from an Imperial's journal detailing his interactions with a group of dragons
- There Be Dragons by Torhal Bjorik — A report on the nature of dragons
- Olaf and the Dragon — Adonato Leotelli
- The Story of Lyrisius — Bresne Smythe
- Mysterious Akavir
- Artorius Ponticus Answers Your Questions — Bishop Artorius Ponticus
- The Dragon War — Torhal Bjorik
- There Be Dragons — Torhal Bjorik
- Pocket Guide to the Empire, 3rd Edition: Other Lands — Imperial Geographical Society, 3E 432
- Events of Skyrim
- Dragon Language: Myth no More — Hela Thrice-Versed
- King Edward, Part XII
- Paarthurnax's dialogue in Skyrim.
- Loadings screens in Skyrim.
- Arngeir's dialogue in Skyrim.
- Nahfahlaar's dialogue in ESO: Dragonhold
- A Blade in the Dark quest in Skyrim
- Loremaster's Archive - Dragons in the Second Era — Camilla Calsivius
- Balgruuf the Greater's dialogue
- Esbern's dialogue in Skyrim
- The Book of the Dragonborn — Prior Emelene Madrine
- Casting the Bones quest in ESO
- Durnehviir's dialogue in Skyrim
- Vampiric Dragon Imp in ESO
- Daedra Dossier: The Titans — Denogorath the Dread Archivist
- Dread Their Return and Prepare
- A Matter of Voice and Brass: Dragon Bones Interview
- Shalidor's Insights — Shalidor
- The Etched Tablets of High Hrothgar.
- Odahviing's dialogue in Skyrim
- Nahviintaas' dialogue in ESO
- Dialogue with Yisareh in Fang Lair
- Famed Artifacts of Tamriel — Yagrum Bagarn
- King Edward
- Events during the Oblivion Crisis.
- Varieties of Faith... — Brother Mikhael Karkuxor of the Imperial College
- Amongst the Draugr — Bernadette Bantien, College of Winterhold
- A Minor Maze
- The Alduin/Akatosh Dichotomy — Alexandre Simon, High Priest of the Akatosh Chantry, Wayrest
- Atlas of Dragons — Brother Mathnan
- Abnur Tharn's dialogue in ESO
- Khunzar-ri and the Demons
- Cadwell's dialogue in ESO: Elsweyr
- Khamira's dialogue in ESO: Elsweyr
- Tharayya's dialogue in ESO: Wrathstone
- Ja'darri's dialogue during The Dragonguard in ESO
- Moon-Priest Nuziwa's dialogue in ESO: Dragonhold
- Dragon Sightings during the ESO: Dragon Rise Event
- Events of ESO: Elsweyr
- Events of ESO: Scalebreaker
- Annals of the Dragonguard — Brother Annulus
- Daggerfall User's Guide
- Pocket Guide to the Empire, 1st Edition: Cyrodiil — Imperial Geographical Society, 2E 864
- Events of Daggerfall
- Twin Secrets — Brarilu Theran
- Daggerfall's Glory Road - The Complete Walkthrough, The Daggerfall Chronicles — Ronald Wartow
- Dragonborn guard dialogue
- Alduin is Real — Thromgar Iron-Head
- King Edward, Part XII
- The Knights of the Nine — Karoline of Solitude
- The Prophet's dialogue
- French translation of A Child's Tamriel Bestiary — Shane gro-Orath (Clever, no? Ha, ha!)
- Fairy Dragon's scales ingredient in Daggerfall
- Dragon Gate in Arena
- Map of High Rock, Hammerfell, Skyrim Border – The Elder Scrolls Travels: Shadowkey
- Dragontail Mountains in Daggerfall
- Arkngthamz-Phng — Neramo
- Baby Drake emote in Blades
Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.