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Overview | A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Some of the different creatures of Tamriel (and beyond)

The Bestiary of Mundus, Oblivion, and other realms are filled with many diverse creatures, both dangerous and benign. Many examples of creatures such as the skittish deer or the opportunistic nix-hound, Daedric entities such as the destructive ruinach or the puny fiendroth, and the damned undead — including the accursed draugr and the powerful lich — are included in this guide; this clearly demonstrates the extent and variety of the creatures that inhabit the universe.

This overview serves to describe how these animals, Daedra, undead, and other beings affect the world, how the environments they live in have affected them, and their roles in the world in general.

Creatures in GeneralEdit

VarietyEdit

Nirn and certain other realms are home to many non-intelligent mortal creatures, known as animals or beasts. These creatures are typically believed to be the creation of a nature god, though which one depends on the culture.[1][2][3][4] Animals themselves are divided into many categories based on their traits or morphology, such as vertebrates or invertebrates,[5] with further differentiation being classes like mammals,[6][7] reptiles,[6][7] birds,[8] fish,[7] amphibians,[7] arthropods,[9] echinoids,[10] or mollusks.[11] These classifications can also be divided into further subcategories or families, for example within the classification of "mammal" there are marsupials,[4] canines,[12] felines,[13] rodents,[14] and many others. Intelligent mortal creatures are typically considered races, though races that are considered "monsters" by the "civilized" races of Tamriel are typically included on this Bestiary list. Monster is a broad term that applies to most any violent or strange creature, as such it is practically useless as an actual classification.[15]

There exists many types of creatures besides mortal animals. The Aurbis is home to many spirit creatures, such as the nature spirits of Nirn, and the Daedra of the myriad realms of Oblivion.[16] Living creatures can be unnaturally revived through necromancy to become undead creatures.[14] Non-living materials can be given life as golems, with more advanced varieties like animunculi and factotums doing this through machinery. Fabricants are artificially grown mortal creatures that combine technology with flesh. Some creatures are created through magical modifications or curses such as the lycanthropes of Hircine, or the ash creatures of Dagoth Ur. Others are created specifically through the combination of other creatures, with composite creatures such as chimeras, vvardvarks, and mantikoras being examples of this.[17][18][19]

Certain creatures are believed to only exist in myths and fiction, such as the rhinoceros.[20] Though the inhabitants of Tamriel have been mistaken on such things, as the very real unicorn is believed by many to only be a myth.[21]

UsesEdit

Creatures serve many uses to the intelligent races throughout Mundus and Oblivion. While a creature may serve one primary purpose, it does not mean its role is set in stone. Some animals can have multiple purposes, such as the horse and the guar, which can serve as beasts of burden for carrying people and cargo, or be used as mounts for war. Uses can depend on culture as well, as in a few, horses are instead used as a source of food.[22]

Daedra such as clannfear are often used as summoned familiars by mages, or as soldiers in Daedric armies.[2]:159 It is common for animals and monsters to be hunted as food or for their fur, bones, or alchemical properties. In some cases they are even used as building supplies, most notably in the case of the Redoran city of Ald'ruhn where the Redoran Council maintained a Manor District under the shell of an Emperor crab.[23] Many animals can also serve as pets, with common examples being dogs and cats, and more exotic examples including mudcrabs and salamanders. In some cases creatures are used as a work force; many intelligent creatures such as Goblins and Ogres are enslaved and made to live lives of forced labor.[24] Death doesn't always mean the end of usefulness, as creatures are sometimes raised by necromancers to serve as guards or as experimental subjects.[25][14]

ExtinctionEdit

Due to external factors many animal species on Nirn can and have been driven to extinction. This has often been the result of disasters such as the Ash Blight of Morrowind or the Great Burn of Black Marsh.[26][27][28] Occasionally extinctions are caused due to overhunting or consumption by the mortal races, whether intentionally or otherwise.[29][30][31]

Many extinctions are only regional, one example being with cliff racers, who were driven to extinction on Vvardenfell,[32] but individuals continued to live elsewhere.[33][34] These regional extinctions can sometimes be undone, such as the case with the welwa, who were hunted to extinction on Summerset but were eventually reintroduced due to the efforts of conservationists.[30]

Specific Creature ClassificationsEdit

AnimalsEdit

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

SpecialEdit

BooksEdit

TamrielEdit


Black MarshEdit

CyrodiilEdit

ElsweyrEdit

HammerfellEdit

High RockEdit

MorrowindEdit

SkyrimEdit

Summerset IslesEdit

SystresEdit

ValenwoodEdit

OblivionEdit


ApocryphaEdit

ColdharbourEdit

DeadlandsEdit

Shivering IslesEdit

Other RealmsEdit


Clockwork CityEdit

See AlsoEdit

ReferencesEdit

  1. ^ Wild Hunt Senche mount description in ESO
  2. ^ a b Kyne's Challenge: A Hunter's Companion — David S. J. Hodgson
  3. ^ Generic Dialogue of Skaal villagers in Morrowind: Bloodmoon
  4. ^ a b Ius, Animal GodBuljursoma
  5. ^ Skein Wasp pet description in ESO
  6. ^ a b On ArgoniansCirantille
  7. ^ a b c d Ecology of the OrnaugFronto Maecilius
  8. ^ Birds of WrothgarHaenelisse, Vice-Chairman of the Bird-Watchers Society of Alinor
  9. ^ Crafting Motif 52: Redoran StyleVindamea Redoran, House Procurement Sister, Vivec City
  10. ^ Solstice Shell, Fossilized Echinoid furnishing in ESO
  11. ^ Nethyn Hloran's dialogue in ESO
  12. ^ Orcrest Rathound pet description in ESO
  13. ^ Senche-Cougar mount description in ESO
  14. ^ a b c Grisly Mummy Tabby pet description in ESO
  15. ^ Master Monster Slayer achievement in ESO
  16. ^ Spirits of SkyrimIsstille the Scholar
  17. ^ It Lives!Boward, Regent of Wriggling Nightmares
  18. ^ The Beast of GalenPhrastus of Elinhir
  19. ^ Loremaster's Archive - House TelvanniDivayth Fyr
  20. ^ Lizard Rhinoceros hairstyle description in ESO
  21. ^ Lycanthropic Legends of SkyrimLentulus Inventius, Order of the Horn
  22. ^ Esqoo of Dhalmora Answers Your QuestionsEsqoo of Dhalmora
  23. ^ Neminda's dialogue in Morrowind
  24. ^ Pocket Guide to the Empire, 1st Edition: The Wild RegionsImperial Geographical Society, 2E 864
  25. ^ A Loathsome CivilizationTelenger the Artificer
  26. ^ Vvardenfell Then and Now on the official ESO website
  27. ^ Preserved Wraxu Feathers antiquity codex entries in ESO
  28. ^ Wolf-Tail Sash antiquity codex entries in ESO
  29. ^ The Feast of Saint CoelliciaArfons Jellicandante, Expert on Nibenese Cuisine
  30. ^ a b Restoring the WelwasAmbolisse, Sapiarch of Zoological Studies
  31. ^ Mounted Extinct Flightless Bird item description in ESO
  32. ^ Jiub's dialogue in Skyrim: Dawnguard
  33. ^ Mjoll the Lioness' dialogue in Skyrim
  34. ^ Bjormund's Diary

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.