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Lore:Elder Scrolls

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The opening of an Elder Scroll
"Past, present, future. The Elder Scrolls hold all of Tamriel's history. That which has transpired, and that which is yet to be. They speak of heroes and their quests, of challenges yet to be faced, and prophecies yet to be fulfilled. But they do not tell us your role, for your destiny is your own to craft. Will you fade into memory? Or will you carve your name into myth? And join those who have become... Legends."[1]

The Elder Scrolls (Kelle in the Dragon Language),[2] also called the Aedric Prophecies (though the accuracy of that term is often disputed), are scrolls of unknown origin which simultaneously archive both past and future events.[3] They are described as bits of the Divine made substance so that those within the world could know it, existing at once within, but also beyond and beneath the world, before and after. Though different observers might witness different reflections within the Scrolls, all are true, especially the falsehoods, and many who studied them have been driven to madness.[4]

Though the Scrolls are called "prophecies", to call them that is actually inaccurate. The Elder Scrolls speaking of what is to come is merely a side-effect of their intrinsic nature, they tell of the future of Mundus because they are woven into the future, present, past, and every other aspect of the reality of Mundus.[5]

The number of the Scrolls is unknown not necessarily due to their immense quantity, but because the number itself is unknowable, as the Scrolls "do not exist in countable form", and their number will change whenever one looks upon them.[6] They are fragments of creation from outside time and space,[7] and their use in divining prophecies is but a small part of their power. They simultaneously do not exist, yet always have existed.[2] The Elder Scrolls are a reflection of all possible futures and all possible pasts, and can affect all possible futures, even to bind one to specific outcomes.[8] The Scrolls can see both the past and future at once, both are one to an Elder Scroll, and sometimes they even gaze "above" the stream of time. Not even the greatest machinations of the Dwemer can hold off their "all-sight". However, the knowledge they grant is but a passing awareness when compared to the encompassing mind of divinity.[9]

From a philosophical viewpoint, the origin and purpose of the Elder Scrolls is rather obscure and indescribably abstract. As one author puts it, "Imagine living beneath the waves with a strong-sighted blessing of most excellent fabric. Holding the fabric over your gills, you would begin to breathe-drink its warp and weft. Though the plantmatter fibers imbue your soul, the wretched plankton would pollute the cloth until it stank to heavens of prophecy. This is one manner in which the Scrolls first came to pass, but are we the sea, or the breather, or the fabric? Or are we the breath itself? Can we flow through the Scrolls as knowledge flows through, being the water, or are we the stuck morass of sea-filth that gathers on the edge?"[10]

Any person gifted with prescient powers is able to interpret the contents of the Elder Scrolls with practice.[11] The information revealed about the future is never absolute, and indeed the contents of the Scrolls are prone to change, reflecting the changing nature of reality.[12][13] Once an event foretold within the Scrolls is carried out in the world it becomes fixed within them. Such insight into the inner fabric of reality comes at a price as the Divines usually take away the sight of the reader.[4] As a result each new foretelling and interpretation strikes the reader with blindness for a greater period of time, while simultaneously granting them a broader view of the Scroll's contents. Ultimately, the reader, having engaged in frequent acts of prophecy, is left bereft of their vision, forever after removed of their right to read the Scrolls. By time-honored tradition, the Empire allowed only the priests of the Cult of the Ancestor Moth to read from the Scrolls, while younger members cared for the elders as they gradually and irreparably lost their sight.[14] The Ritual of the Ancestor Moth is one method of reading an Elder Scroll.[15]

Some texts accredit Mnemo-Li with collecting "all the songs" made by mortals and the keeping of the Elder Scrolls.[UOL 1]

HistoryEdit

 
Contents of an Elder Scroll, as seen in TES IV: Oblivion

An Elder Scroll was used by Felldir the Old to cast Alduin forward in time, ending his reign in that age. This use of the Elder Scroll shattered time at the spot where Alduin was banished, creating a Time Wound on the Throat of the World.[16][2]

Long ago, the Dwemer devised a means to extract knowledge from the Scrolls without requiring someone to sacrifice their sight. Complex machinery interfaces with the Scroll and draws out information, inscribing it onto a metal Lexicon which can then be read by those with the requisite knowledge.[9] It is unknown how the quality or quantity of the information gained this way compares to that when read directly from a Scroll.

Second EraEdit

Hermaeus Mora, the Daedric Prince of Forbidden Knowledge, was known to possess a number of Elder Scrolls circa 2E 582. They can sometimes be seen floating within vats in his infinite realm of Apocrypha.[17]

Numerous Elder Scrolls were stored at the White-Gold Tower within a chamber known variously as the Imperial Library, the Hall of Records, and the Elder Library.[6][18][19] During the Three Banners War in the Second Era, the Imperial City fell to hordes of Daedra. To protect the scrolls, the Cult of the Ancestor Moth hid several of them around the grounds of the Temple of the Ancestor Moths in northeastern Cyrodiil. Eventually, troops from each alliance found the scrolls and stole them from the moth priests.[20] Across Cyrodiil, each alliance built vast holy temples to house the scrolls they had stolen. The temples were built close enough to the battlefields to bestow the scrolls' blessing onto the troops. It is theorized by Moth Priest Euclidius, that the real reason the Scrolls bestowed "blessings" on the troops possessing them was that, in holding them, the troops performed a collective osmotic absorption of the prophecies therein, and were unwittingly influenced to make the decisions that would coincide with the probability of events that would lead them to victory. Unknowingly influenced to make the choices that would help them triumph by the prophecies of the Scrolls.[21][22][5] After the war ended, many scrolls were re-housed within the Imperial Library.

During this time the Daedric minions of Molag Bal used an Elder Scroll housed within the White-Gold Tower in an attempt to enact the Planemeld Obverse, a process which would result in Coldharbour being pulled into Nirn, bringing the mortal world under the control of Molag Bal. This plan was ultimately foiled by The Vestige.[23][13][24]

Third EraEdit

During the Imperial Simulacrum in the late Third Era, many organizations across the provinces attempted to decipher an Elder Scroll with an artifact, usually a tablet that was key in the process. These included the Mages Guild of Winterhold[25] and Corinthe.[26] The Brotherhood of Seth used a code from an ancient map to locate the Crypt of Hearts on an Elder Scroll, so that the Eternal Champion could acquire a piece of the Staff of Chaos.[27]

Circa 3E 422,[28] Count Corvus Umbranox wished to retire from his position as leader of the Thieves Guild and return to his wife, Countess Millona Umbranox of Anvil. However, he had been cursed upon donning the Gray Cowl of Nocturnal: his previous identity had been erased from the minds of others, forcing him to assume the identity of the infamous Gray Fox.[29] This curse had been placed upon the Cowl by Nocturnal herself when it was stolen from her by the first Gray Fox, Emer Dareloth. Umbranox found himself unable to reveal his true identity to anyone, instead simply appearing to them as a stranger.[28] Undeterred, Umbranox spent the next eleven years planning a heist to steal a particular Elder Scroll from the Imperial Palace in order to break the curse. Circa 3E 433, he enlisted the aid of the Hero of Kvatch to plan and execute the heist. With the Elder Scroll in his possession, Umbranox invoked its powers to rewrite history as if Dareloth had never stolen the Cowl from Nocturnal, thereby breaking the curse, and allowing the Thieves Guild to benefit from an altered history where their first Guild Master was still able to operate in the normal world of business and society.[30][28]

Following the Palace break-in, rumors circulated that a Scroll had been stolen by a master thief.[31] In response to these rumors, an Imperial Librarian attempted to take a complete inventory of the Scrolls, but the effort proved fruitless as their numbers and placement seemed to fluctuate for no discernible reason.[6] Around 4E 175, the Elder Scrolls mysteriously vanished from the Library, and were scattered across Tamriel.[15]

Fourth EraEdit

Circa 4E 180, a previously undiscovered Elder Scroll was found within the statue of the founder of the town of Rivercrest, Cyrodiil. As an Elder Scroll can affect all possible futures, the Warrior used this Elder Scroll under the guidance of the dragon Shulkunaak, to bind the immortal sorcerer-king Celemaril to the one future where he failed to escape the spell that was used to imprison him anew, ensuring the end of his threat to the world despite his unkillable nature.[32][8]

The year 4E 201 saw the discovery of three Elder Scrolls. Two Elder Scrolls were discovered in Skyrim itself, one hidden in the Dwemer city Blackreach and the other in the ancient ruin of Dimhollow Crypt. The third was located in the Soul Cairn. One of these Scrolls was used by the Last Dragonborn to cast himself back to the moment of the creation of the Throat of the World Time Wound and learn the Shout Dragonrend. The three Scrolls were also used by the Dragonborn to divine the location of Auriel's Bow.[33][2][34]

Known Elder ScrollsEdit

  • Elder Scroll (Blood)
  • Elder Scroll (Celemaril Light-Bringer)
  • Elder Scroll (Dragon)
  • Elder Scroll (Nocturnal's Curse)
  • Elder Scroll (Planemeld Obverse)
  • Elder Scroll (Sun)
  • Elder Scroll of Alma Ruma
  • Elder Scroll of Altadoon
  • Elder Scroll of Chim
  • Elder Scroll of Ghartok
  • Elder Scroll of Mnem
  • Elder Scroll of Ni-Mohk
  • Elder Scroll of Rhunen

NotesEdit

  • Arngeir of the Greybeards viewed the Elder Scrolls as "blasphemies".[35]
  • Runes written on the Elder Scrolls and their covers seem to be the same kind of runes that are found on the amulets of the Elder Council, which seem to be made of a metal similar to that of the Elder Scrolls' covers and crimped with a similar purple gem.
  • The names of the Elder Scrolls that were fought over during the Three Banners War (Alma Ruma, Altadoon, Chim, Ghartok, Mnem, Ni-Mohk) are all words mentioned in Mankar Camoran's Commentaries on the Mysterium Xarxes.[36]
  • According to some legends, the Druids of Galen were in possession of an Elder Scroll, and followed its guidance to arrive to their new home on Y'ffelon.[37]
  • Paarthurnax has used the term "Rah Wahlaan", which translates to "gods-built/created" in reference to the Scrolls.[2]

GalleryEdit

See AlsoEdit

BooksEdit

ReferencesEdit

  1. ^ The Elder Scrolls: Legends - E3 2015 Teaser Trailer
  2. ^ a b c d e Paarthurnax's dialogue in Skyrim
  3. ^ Lost Histories of Tamriel
  4. ^ a b Urag gro-Shub's dialogue in Skyrim
  5. ^ a b Moth Sister Terran Arminus Answers Your Questions — Moth Sister Terran Arminus
  6. ^ a b c An Accounting of the ScrollsQuintus Nerevelus, Former Imperial Librarian
  7. ^ Description in Blades
  8. ^ a b Shulkunaak's dialogue in Blades
  9. ^ a b Septimus Signus' dialogue in Skyrim
  10. ^ Ruminations on the Elder ScrollsSeptimus Signus, College of Winterhold
  11. ^ Effects of the Elder ScrollsJustinius Poluhnius
  12. ^ Divining the Elder Scolls
  13. ^ a b Sister Terran Arminus' dialogue in ESO
  14. ^ Pension of the Ancestor Moth
  15. ^ a b Dexion Evicus' dialogue in Skyrim: Dawnguard
  16. ^ Alduin's Bane quest in Skyrim
  17. ^ The Feral Gallery, The Underweave and elsewhere in Apocrypha in ESO: Necrom
  18. ^ The Wolf Queen, v1Waughin Jarth
  19. ^ Events of Oblivion
  20. ^ Sandana Axius' dialogue in ESO
  21. ^ Protector Arfire's dialogue in ESO
  22. ^ Grand Warlord Dortene, overheard at a Daggerfall Covenant campGrand Warlord Dortene
  23. ^ Planemeld Obverse quest in ESO
  24. ^ Molag Kena's dialogue in ESO
  25. ^ Thelen Kaarn's dialogue in Arena
  26. ^ Turamane ap' Kolthis' dialogue in Arena
  27. ^ Halfas Varn's dialogue in Arena
  28. ^ a b c The Gray Fox's dialogue in Oblivion
  29. ^ Instructions: the Gray Cowl — Office of the Unseeing Eye
  30. ^ The Ultimate Heist quest in Oblivion
  31. ^ Palace Break-In?
  32. ^ Events of Blades
  33. ^ Events of Skyrim
  34. ^ Events of Skyrim: Dawnguard
  35. ^ Arngeir's dialogue in Skyrim
  36. ^ Mythic Dawn CommentariesMankar Camoran
  37. ^ Systres History: Volume 1Trilam Heladren, Associate Dean of Eltheric History, University of Gwylim

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.