Britt the Bold | |||
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Home Settlement | Shor's Stand | ||
Location | Bear Hall, Glittering Cave, Hall of Feathers, Whale Splash Inn, Sunport | ||
Race | Nord | Gender | Female |
Health | 15,000 39,959 (follower) |
||
Reaction | Friendly | ||
Other Information | |||
Follower | The Stubbornness of Nords | ||
Faction(s) | Nord Cultural Exchange |
Britt the Bold is a Nord diplomat and member of the Nord Cultural Exchange. She recently joined the organization to follow in her brother Rigurt's footsteps and her first mission is to convince the warriors of Shor's Stand to ally with the Stirk Fellowship on Solstice.
Related QuestsEdit
- The Stubbornness of Nords: Recruit the Shor's Stand Nords to the Stirk Fellowship's fight against the Worm Cult.
Quest-Related EventsEdit
The Stubbornness of NordsEdit
Meeting Britt the BoldEdit
On the outskirts of Shor's Stand, you can encounter Ysmair—a fellow member of the Cultural Exchange—who asks you to help Britt as her diplomatic overtures to the Speakers are not going well at all. When you arrive in the town square, you will witness Britt being lambasted in front of a crowd of onlookers:
- Speaker Frogirde: "Stick your Stirk Fellowship where the sun sets, mainlander!"
- Britt the Bold: "But we can help each other. Rid Solstice of the Worm Cult threat!"
- Speaker Hialf: "We have a bigger problem than the Worm Cult. Help with that or go away."
- <Speakers Hialf, Frogirde and Sogrard all leave for the respective halls, leaving Britt alone among her belongings.>
Talk to the dejected Britt and see how you can help:
- "I tried gifts. I tried kindest and most flatteringest of words. I even tried logics beyond argumentation. Everything my brother said always works failed. How am I supposed to get through to these Nords?"
- Ysmair sent me to help.
- "And you agreed? You're now my most favoritist person.
Village speakers disagree with me about Worm Cult danger. They want to deal with things in their own way. No matter how far Nords go from Skyrim, we keep our cultural bullheadedness alive." - Do you have a plan for getting the village to join your cause?
- "Speaker Hialf thinks the village has a bigger problem than the cult. He wants help, so we shall help him!
But, you talk to speaker first. I used all my most convincingest words and the speakers still rejected me. I must think up new ones."
At this point, you can ask Britt some questions before you continue:
- Tell me about the village speakers.
- "Shor's Stand has three halls. Bear Hall, Hall of Feathers, and Wolf Hall. Speakers, well, they speak for their halls. And halls speak for everyone in Shor's Stand. If speakers don't trust us, then no one trusts us.
Big predicament." - Why do the hall leaders get to speak for everyone in the village?
- "I did some asking and each hall has big role. Bear Hall protects. Hall of Feathers organizes parties. And Wolf Hall keeps everyone fed and content. Very orderly.
These are very strange Nords. Some ways I recognize, others not so much." - What do you mean?
- "I did some asking and each hall has big role. Bear Hall protects. Hall of Feathers organizes parties. And Wolf Hall keeps everyone fed and content. Very orderly.
- "Shor's Stand has three halls. Bear Hall, Hall of Feathers, and Wolf Hall. Speakers, well, they speak for their halls. And halls speak for everyone in Shor's Stand. If speakers don't trust us, then no one trusts us.
- Why did the Stirk Fellowship send you here, Britt?
- "I asked very politely. My brother Rigurt arrived with secret mission from Skald-King, and Stirk Fellowship needed someone to recruit these Nords. I thought it would be easy task, but who knew these Nords would be so different?"
- Rigurt's your brother?
- "Most call him Rigurt the Brash, but yes. He's my older brother and leader of Nord Cultural Exchange. Big honor. Skald-King Jorunn sends him all over Tamriel—and now all over world!
I joined as soon as I could. Exchanging culture is my passion!" - I worked with your brother Rigurt before. [verification needed — this line should appear but didn't for character that met rigurt]
- "Wait. He always talks on and on about hero of Cultural Exchange. That's you? From his description, I thought you would be bigger than a Giant!
If you're here to help me, then our mission is as good as done. No more worry for me!"
- "Wait. He always talks on and on about hero of Cultural Exchange. That's you? From his description, I thought you would be bigger than a Giant!
- "Most call him Rigurt the Brash, but yes. He's my older brother and leader of Nord Cultural Exchange. Big honor. Skald-King Jorunn sends him all over Tamriel—and now all over world!
The Beast of Shor's StandEdit
You can then enter the Bear Hall to the west of the square, where you will find Speaker Hialf talking to Gulruna and Larth:
- Speaker Hialf: "Where is my daughter?"
- Gulruna: "She went after the beast. We couldn't stop her."
- Larth: "It destroyed a lot of trees. The beast is too powerful."
- <Britt the Bold arrives as Gulruna and Larth take their leave.>
- Britt the Bold: "A beast? We could help with that!"
She will want you to talk to Speaker Hialf, Britt will encourage you if you talk to her first:
- "Remember politeness when talking to Speaker Hialf.
But don't worry, you'll do fine. I have utmost beliefs in you."
Talking with Speaker Hialf, he will explain that their people are currently dealing with a beast that has already killed a few of their people. Even if they agreed to help the Fellowship, they currently don't have the people to spare. He says if you can deal with the beast, he will consider Britt's words and put in a good word with the other Speakers.
Once you have finished talking to Speaker Hialf:
- Britt the Bold: "Meet in eastern woods, friend. Beast awaits!"
- Speaker Hialf: "Stop the beast and I'll consider this alliance you spoke of. Just don't get yourselves killed."
Talking to Britt before leaving the Hall:
- "Speaker Hialf talked to you? No shoving? No hitting? No drawing of weapons? Then big success!
Meet in eastern woods. We have dangerous beast problem to fix!"
Before you head to the woods, you have the option of talking to a few people to learn about the beast. Once you reach the eastern woods, you will find Britt standing next to a swath of burnt ground:
- Britt the Bold: "Look! Destruction!"
Talk to her to see what she wants to do next:
- "You ready to prove our helpfulness?
Speaker Hialf was not specific on how he wants beast dealt with. But I have thoughts. A plan to really impress Bear Hall." - What's your plan?
- "We not kill beast!
I see you not get plan. If beast dies, we look impressive. If we catch beast and bring to village alive? We look most impressive! See? Capture is harder than kill. Yes, this good plan. Let's get to it!"
At this point, Britt will become your follower as you follow the path of the beast's destruction. Speaking with Britt during this:
- "No sign of beast. Yet.
But keep eyes open and knees ready. We're in its territory now."
When you come across a wrecked cart, Britt will notice something:
- Britt the Bold: "Look! In middle of burning embers. Big glint, see?"
Searching through the wreckage, you find a Curved Claw:
- Britt the Bold: "Oh. That claw is enormous. Beast must have big talons."
Following the path, you reach some trees and find a single woman lying against one:
- Britt the Bold: "A survivor! Unless she is the beast."
Talking to Britt before the survivor:
- "My brother warned me about deceptical people. Hmm. She doesn't look terribly suspicious at all, just hurt. Unless that's what she wants us thinking.
You talk to her and be most wary. I will return to watching our rears."
When you talk to the woman, you find out she is Jal, Speaker Hialf's daughter. Talking with her, she explains what happened when her group started fighting the beast. When its magical attacks got too much, she stayed behind so the others could escape to the village.
After you have spoken to Jal, Britt will assure her:
- Britt the Bold: "Don't worry. My friend here has hunted many beasts. I hope."
Talking to Britt before continuing to follow the trail of destruction:
- "What sort of beast is this? Claw marks, burnt ground, and wrecked wagons? All caused by one creature?
Must be terrible monster! Worthy of ballad by the Skald-King even! Wonder if skald-King will mention me?"
At the start of the trail leading up the hill, you will catch your first sight of the beast, to which Britt comments:
- Britt the Bold: "There! Not forest creatures. Other one. That's our beast? It is … small."
- <As you approach the beast will teleport away and scatters purple flames.>
Talking to Britt while following the flames:
- "No fireballs hurled through leaftops. No scorching pain in midsections. Just a poof!
We must push aside confusion and focus on beast catching."
Evently you will reach the entrance to the Glittering Cave:
- Britt the Bold: "Our beast is sloth? Too small to call beast. Beastlet? No, that silly. It went into cave!"
Speaking to Britt before entering the cave:
- "No time to waste. The beast will get away if we dawdle!"
Once inside the cave, Britt will look around:
- Britt the Bold: "Beast … is not here. Onward, friend. Into deep, dark cave!"
Talking to Britt here:
- "I thought I saw beast go into cave. Hurry faster. You're front-walker and I'm rear-watcher. We perform roles well, no sense in changing now."
Going down the passage, you reach a cavern with a shallow pool:
- <The Beast is startled and teleports away in purple flames, a Reef Guardian is summoned in its stead.>
- Britt the Bold: "Our beastlet just woke up bigger beast. You can fight, right friend?"
- Britt the Bold: "I'll go after our beast. Catch up when you can."
- <Britt the Bold runs ahead.>
When you have defeated the guardian, you can follow Britt and finally catch up to the Beast, which is revealed to have a hat on its head:
- Britt the Bold: "Wait! Good beastlet, stay calm. No exploding us, yes?"
- <Britt the Bold slowly approaches the sloth.>
- Britt the Bold: "Friend, take sparkly hat! I have suspicions."
- <The Beast slowly reaches out one arm to Britt.>
Speaking to Britt before taking the hat:
- "Good beast. Nice beast. Be calmed by most gentle words ….
Friend. See sparkle in that hat? That's magic! Take hat and we secure beast!"
Once you take the Magicap, the sloth will calm down:
- Britt the Bold: "And just like that, we turned beastlet into sloth!"
- <The Beast makes squeaking noises.>
You can then speak to Britt to see what she wants to do next:
- "Animals like me. The trick is patience, a soothing voice, and lots of hand waving.
Bear Hall hunters don't do any of that. They probably scared our poor little beast. It didn't know any better." - So the people of Shor's Stand were scared of sloth [sic]? A sloth with a wizard hat?
- "Silly, I agree. But silly can be dangerous, too.
Still, Speaker Hialf may have trouble believing us. That's why I'm going to get our beastlet and hat cleaned up. No one will accuse us of lying when they see both!" - How did you know that the hat was giving the sloth its magic?
- "Look at hat! It sparkles! Besides, did you hear merchant outside village? One with lost magicap. I think we found lost magicap.
Now, off you go to Speaker Hialf. I have work to do and dramatic entrance to make. That always helps."
When you return to the Bear Hall, Speaker Hialf and Jal will be talking. You can then talk to Speaker Hialf and tell him about the Beast, after which Britt will arrive with the Beast and Merchant Katul in tow:
- Merchant Katul: "My magicap! I thought it was lost forever!"
- <The Beast crawls forward, following Britt.>
- Britt the Bold: "Here you go, proof of your fearsomest beast! Now, I would like word with friend."
- Speaker Hjalf: "A sloth? We were terrorized by a sloth?"
Talk to Britt and relay what Speaker Hialf told you:
- "Hat returned and beast secured. How did you fare with Speaker Hialf? He ready to join Stirk Fellowship now?"
- Bear House [sic] is with us. And he said we should talk to Speaker Frogirde next.
- "Good progress!
Hall of Feathers is where Speaker Frogirde lives. She was mad before, but maybe she calmed down while we hunted little beast? I'll meet you there. My feet hurt after wrangling this little cutie."
Talking to Britt again before leaving:
- "Our fearsome beast would make good gift to beautiful courtly ladies. But I doubt we can keep wizard hat.
Speaker Hialf waits for you in Bear Hall. Little beast and I will join shortly."
The Feast of FriendshipEdit
When you go to the Hall of Feathers, you can speak with Speaker Frogirde who accuses Britt and you of not bothering to learn about Shor's Stand history or culture. She will then direct you to some books, and tells you to prove that you are willing to learn about and partake in their culture.
Britt will be waiting for you outside the Hall of Feathers, and you can tell her about Speaker Frogirde's task:
- "You met with Speaker Frogirde? I don't see any spit on you. What did she say?"
- Speaker Frogirde thinks that the fellowship won't respect their culture.
- "Won't respect … but this is Nord Cultural Exchange! Respect is what we do!
Well, we just have to convince her otherwise. My brother would start gifting now, but we have no gifts. I could give beautiful and moving ram horn recital?" - I found some books in the Hall of Feathers. Maybe one of them could be useful.
- "List of forenord names is too complicated. And brawling wouldn't be most convincing. Hmm. This recipe looks good. Nothing says Nord culture like feast!
But words are stranger than usual." - What's wrong with the words?
- "Look at ingredients. Words make no sense. Wait. It's puzzle. I love puzzles!
You find half and I'll do same." - Which ones should I find?
- "Hmm. Well, I saw farm outside village. It could have spuds. And try lake in west for swimmers' scales. But buzzer's treasure … Oh! Visit local mead maker for honey!
Find those and meet behind Bear Hall. Ooo, Rigurt says I am most excellent cook!"
Talking to Britt before searching for ingredients:
- "I find other ingredients, and must invite village speakers to our glorious friendship feast.
You know where to look for your ingredients, yes? Farm, lake, and mead maker. Go, assistant, and be cultural!"
You will need to speak with Kjer behind the Wolf Hall for the Jar of Honey; Barogar down at the docks to eventually get the Fish and Farmer Hrolf at the farm to the northwest for the Dried Potatoes. Once you have all the ingredients you can meet with Britt behind the Bear Hall.
Britt will have changed into cooking clothes, and calls you over to the outdoor kitchen area:
- Britt the Bold: "Look here! Not bad for cook spot, no?"
Talk to Britt to show her the ingredients you found:
- "That was adventure and a half. I went all over Shor's Stand. Even peeked into Wolf Hall. Learned not to talk to Speaker Sogrard yet. He's very shouty.
How did you fare? Find all your ingredients?" - I have the swimmer's scales, spuds from the deep, and buzzers' treasure.
- "Perfect, I'll set everything out and then we can get started.
Chefs say it's important to be organized when cooking. Otherwise you might confuse radishes with eggs." - You can't tell the difference between radishes and eggs? Maybe I should cook.
- "Oh, I am excellent cook. Hardly burn anything. Brother Rigurt loves my rabbit meatballs, too! Don't worry so much.
You tell what order to add ingredients. End of recipe is confusing. Think old Nords had trick up their boots with this one."
Britt will then walk over to the stew pot over the cooking fire:
- Britt the Bold: "Let's get this feast started!"
The selection of ingredients will laid out on tables, and you will need to use the Together Stew Recipe to figure out the order of the ingredients. If you select the wrong item, Britt will recognize that it wouldn't work with the recipe you are cooking and gets you to start again.
Talking to Britt during the cooking of the Together Stew:
- "Fresh ingredients make freshest food. I never heard of together stew, but I sampled eatstuffs from across Tamriel. Well, some. This is actually first mission. And first time away from home.
Tell me how recipe goes and we'll cook this up right."
If you get something wrong, she may say one of the following:
- Britt the Bold: "That will burn before cooking's done. Throw it out."
- Britt the Bold: "Not make stew before, hmm? Try again."
- Britt the Bold: "I know good Nord cooking smells. This not it."
- Britt the Bold: "What's that smell? Our feast food? Can't serve that."
When you place the right ingredient Britt will inform you of the progress: First Ingredient:
- Britt the Bold: "That smell will make mouths drool."
Second Ingredient:
- Britt the Bold: "Yes! Look how stew thickens!"
Third Ingredient:
- Britt the Bold: "That smells scrumptuful!"
Adding the fourth and last ingredient:
- Britt the Bold: "We did it! I need to make ready. Take stew and serve speakers in village square."
- <Britt the Bold runs off, leaving you with a pot of Together Stew.>
After taking the Together Stew you can go the tables outside the Whale Splash Inn where the three Speakers will be seated and waiting for you to serve the stew. Britt will arrive after you serve the first bowl of soup:
- Britt the Bold: "I'm not too late! Let the Feast of Friendship commence!"
Talking to Britt while serving the soup:
- "Our stew smells better than lard fried carrots!
Serve to speakers. I will watch for feasting expressions. And burps. Burps usually mean food was liked!"
Once you have served the Speakers, Speaker Frogirde will call you over to give you her judgement regarding her test. Talking to Britt first:
- "No one spat it out or vomited! Our feast is success! I hope.
What does Speaker Frogirde say? Does she hate it? Oh gods, I can't look. You do talking. I'm so nervous I could bite a snowbank!"
Talking with Speaker Frogirde, she explains that the Together Stew is meant for harvest festivals, but she can see the earnestness and willingness to learn in its creation. The Hall of Feathers now agrees to support the Fellowship, and she will hand you the book The Founding of Shor's Stand. When asked, Frogirde explains that she has an idea what Speaker Sogrard will ask and says the book's contents will help.
Afterwards, Speakers Hialf and Frogirde will talk to each other:
- Speaker Hialf: "See Frogirde? I told you this ambassador was different."
- Speaker Frogirde: "It's the wrong season for a harvest feast. But, their effort is commendable."
- Britt the Bold: "It worked? Our feast worked?"
Talking to Britt before Speaker Sogrard:
- "Bear Hall for safety. Hall of Feathers for feasting. What does Wolf Hall do? Speaker Sogrard holds many opinions and much power.
Find out assistant. He must be convinced."
Britt the Bold gives a SpeechEdit
Talking with Speaker Sogrard, he will explain his position and his observations that the Fellowship's leaders will not consider Shor's Stand's needs. He then gives his challenge, Britt must give speech that convinces him and she needs to incorporate the village's founding story into it. And you are not allowed to speak on her behalf.
You can then pass on Speaker Sogrard's challenge to Britt, the book you received from Speaker Frogirde will be useful:
- "Speaker Sogrard talked to you, without being mean and unsettling. I knew you were lucky.
What did Speaker Sogrard want? Did he change his mind about endorsing Fellowship?" - He thinks the village won't be able to make its own decisions if they join the Stirk Fellowship.
- "That is ridiculous. When have political allies ever overruled each other?
We'll have to prove him wrong. What does he want?" - He wants you to give a speech about the village's founding story and why they should join.
- "Oh no. A speech? Not some grand display of helpfulness? Speaking's not my family's strongest-most skill.
And the founding story? How will we get that?" - Speaker Frogride gave it to me. She knew what Sogrard would want.
- "All right. Here's plan. I give speech like Speaker Sogrard wants. But you need to help when my memory fails. If you gesture to the things I forget in the speech, I can add them and no one will know.
Is good plan, yes? You ready?" - I'm ready, let's start!
- [Progresses Quest]
- Not yet. Let me read the founding story again.
- "Take all time you need. Speeches are most difficult. Even now, I struggle to think of bestest words. Skald-King Jorunn makes it look so easy. But speechifying is not.
Still, if you need reading time, then I get thinking time. Unless you are ready."
- "Take all time you need. Speeches are most difficult. Even now, I struggle to think of bestest words. Skald-King Jorunn makes it look so easy. But speechifying is not.
It is now time for Britt to give her speech. When she begins to falter, you will need to find an object that matches the story from The Founding of Shor's Stand and interact with it. This causes you to discreetly cough and give a Britt a reminder of the story.
Britt the Bold steps forward and starts her speech:
- Britt the Bold: "Speaker Sogrard! You think Stirk Fellowship will not listen. But I listened."
- Britt the Bold: "I know this village was founded by Nords looking for better lives. Nords with vision. Nords who saw this island in … in…."
You can find the tankard near Ebaseh and cough next to it:
- Britt the Bold: "A tankard!"
- Britt the Bold: "Their ocean journey was most rough and full of big whales. But, when ship crashed they didn't drown. They tied themselves to … to …."
Find the barrel near the southern corner of the wooden platform and signal Britt:
- Britt the Bold: "A barrel!"
- Britt the Bold: "Yes! On barrels they floated ashore."
- Britt the Bold: "Solstice was dark and scary. But did your ancestors run? No! They dreamed of the fox, Shor. They dreamed of …."
Find the bow near the northern corner of the wooden platform and signal Britt:
- Britt the Bold: "A bow!"
- Britt the Bold: "Of course! Bows kill darkness and bring sun back to sky."
- Britt the Bold: "You are visionariers. Barrel lashers. Hunters of darkness. You with your ceremonial mead and … the food you eat for your forenords …."
Find the cheese and signal Britt, she is doing well with her speech:
- Britt the Bold: "Cheese!"
- Britt the Bold: "Yes! You are cheese eaters, too. Your traditions live as long as your village. No one can take that away."
- Britt the Bold: "You fear your voice will be silent? You fear orders? You are Shor's Stand Nords! You will not let those things happen!"
- Speaker Sogrard: "That's right!"
- Speaker Frogirde: "Not bad. Right, Sogrard?"
- Britt the Bold: "This island is your home. Defend it with friends. Defend it in fellowship!"
- Speaker Sogrard: "I will have to think on this."
- Britt the Bold: "Can you think in tavern? My throat's dry and wants to drink."
- <The Speakers and Britt the Bold begin walking into the tavern. Britt stops and turns around.>
- Britt the Bold: "One moment, friend. I have ideas!"
It turns out Britt has a plan to ensure the Speakers agree:
- "Don't tell speakers, but I have most cunningest of plans.
Remember Speaker Frogirde's books? There was one on great Nord brawling tradition." - Why are you telling me this?
- "We start a tavern brawl and bring village even closer together!
Speaker Sogrard was close to agreeing, but pride blocks progress. So, we brawl! Let him get frustrations out and see that Stirk Fellowship is not so bad." - You really think that will work?
- "He wants to agree, but with time he will talk self out of it. We won't give him time. Like I said, most cunningist of plans.
I go start brawl. Come in when you're ready."
Once inside, you can watch as Britt walks up to Breyhyld:
- Britt the Bold: "Is this how you welcome outsiders? Show me good time brawl!"
- Breyhyld: "How's this?"
- <Breyhyld punches Britt and knocks her back. Britt jumps back up and runs after her.>
- Britt the Bold: "Have fun, friend!"
Speaker Frogirde will lay down the ground rules for the brawl, and you will see various people you met around town getting in on the fun. As for you, you will need to fight the Shor's Stand Brawlers and Thundermauls who wish to fight you. Once you have defeated all of them, all three of the Speakers will decide to play as well.
When the Speakers are defeated, they will head outside. As the last leaves, Britt will notice:
- Britt the Bold: "Speaker Sogrard left? Come, friend, let's see if plan worked!"
- <Britt runs outside.>
First Assigment CompletedEdit
Following Britt outside, you can find her and the Speakers togther:
- Speaker Hialf: "Oh what excellent fighting!"
- Britt the Bold: "There you are! Speaker Sogrard wants your ear, not mine. Still smarting from my fanciest footwork, I guess!"
Talking to Britt before Speaker Sogrard:
- "Speaker Sogrard said I did my part, but he issued his challenge to you. You're only one he wants to talk to.
Not my favorite thing to hear, but hopefully brawl plan worked. We'll see."
Talking to Speaker Sogrard, he admits the Britt rose to the occasion and that she reminded him that their people have always independent and will not be ordered by anyone. So the Speakers will go to Sunport first, and send for their warriors when they are needed.
Afterwards Britt will comment:
- Britt the Bold: "Sounds like your talk went well. We have much to discuss."
You can talk to Britt to complete the quest:
- "That was incredible! Every bit of it. From beast hunt to feast making, a speech that did not go most disastrously, and a brawl!
Others in Cultural Exchange will be jealous when they hear. And Rigurt will be so proud!" - Is that all we needed to do to complete your assignment?
Leaving and returning to the conversation at this point:
- "Hear that? That is sound of Cultural Exchange at work. Laughter from mead hall. Merriment and celebration throughout village.
It wasn't easy, but I think our work here is done." - Is your assignment completed?
- "Hard work just starting for speakers, but for us? I can happily say we are done. Thanks to us, Shor's Stand joins Fellowship in friendship and with opened minds.
Cultural Exchange pays well. Since you helped, you get glorious reward, too!"
After the quest is completed, there will be conversation you can listen in on:
- Speaker Hialf: "All right. Who's ready to chase the Worm Cult from our shores?"
- Britt the Bold: "That's the spirit! The Worm Cultists don't stand a chance!"
- <Britt the Bold goes and sits on a nearby bench.>
Before you leave Shor's Stand, you can talk to her some more:
- "Oh! I can't wait to tell Rigurt what happened. He'll be so proud. Maybe even buy me a drink in Sunport.
I won't introduce him to speakers. though. They will get along with other Fellowship members better." - Do you think Shor's Stand will stay in the Stirk Fellowship?
- "Breaking words is not Nord way. Not unless there is a murder. Or better fishing elsewhere. Or if sun moves from east to west.
But I'll be in Sunport. No matter what happens, I'll keep proving Fellowship's value to them." - How long will you be in Sunport?
- "Until Cultural Exchange, my brother Rigurt, or Skald-King send me on next assignment. Isn't life exciting?
I was only slightly worried this job wasn't for me. But look! It is exactly what I hoped for."
DialogueEdit
After the events of "The Stubbornness of Nords", Britt and the Speakers can be found in Sunport, standing outside the Cathedral of the Three Queens. You can speak with her and see how she is doing:
- "Ah! You're a sight for tired eyes. How are you, my friend? Care to celebrate with us? I was just showing the honorable speakers around Sunport. They don't all see this as time well spent, but it is important way to exchange culture.
And it's fun!" - Do you think Shor's Stand will stay in the Stirk Fellowship?
- "Breaking words is not Nord way. Not unless there is a murder. Or better fishing elsewhere. Or if sun moves from east to west.
But I'll be in Sunport. No matter what happens, I'll keep proving Fellowship's value to them." - How long will you be in Sunport?
- "Until Cultural Exchange, my brother Rigurt, or Skald-King send me on next assignment. Isn't life exciting?
I was only slightly worried this job wasn't for me. But look! It is exactly what I hoped for."
- "Until Cultural Exchange, my brother Rigurt, or Skald-King send me on next assignment. Isn't life exciting?
- "Breaking words is not Nord way. Not unless there is a murder. Or better fishing elsewhere. Or if sun moves from east to west.
- What have the speakers been doing since you arrived here?
- "Meeting leaders and attending many meetings. Plannings, strategies, logistics. Every table crowded with important faces. All feels very big and important.
I wonder if Cultural Exchange will get to be in battle. I want to crush worms, too!" - How are things going with the speakers and the Fellowship?
- "Good news is that it's all very exciting. Bad news is that exciting does not mean it goes most excellently.
Speaker Sogrard in particular. He seems more concerned with being correct than making correct decisions. But still, we make progress." - What sort of progress?
- "There is plan for Shor's Stand warriors to fight alongside the Mages Guild wizards in a new attack against Worm Cult. Can't share details since we aren't in secure location. But, everyone made decision without much insulting or arguing."
- "Good news is that it's all very exciting. Bad news is that exciting does not mean it goes most excellently.
- "Meeting leaders and attending many meetings. Plannings, strategies, logistics. Every table crowded with important faces. All feels very big and important.