Covenant Quartermaster Alliance Quartermaster |
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Location | Covenant-controlled resources and keeps in Cyrodiil | ||
Race | Breton, Orc, or Redguard | Gender | Varies |
Health | 31,364 (no-CP), 34,501 (no-CP Heartier Guards) 42,677 (CP) 46,944 (CP Heartier Guards) |
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Reaction | Friendly![]() Hostile ![]() ![]() |
Class | Foot Soldier |
Vendor | |||
Store Type | Alliance Quartermaster | ||
Other Information | |||
Faction(s) | Daggerfall Covenant |
Covenant Quartermasters act as both a Guild Trader for the Guild in control of the keep or resource in which the quartermaster is located, as well as Siege Merchants. They can be Breton, Orc, or Redguard. They have generic dialogue.
Skills and AbilitiesEdit
As alliance guards, the Quartermasters benefit from Keep upgrades.
- Quick Strike
- A basic melee attack that does minor physical damage.
- Heavy Attack
- A heavy melee attack that does moderate physical damage. It can be blocked to set Covenant Quartermaster off balance.
- Throw Dagger
- Covenant Quartermaster backs away from their target and throws a dagger at them. This attack snares, deals minor physical damage then very minor bleed damage over time. This attack can be interrupted to set Covenant Quartermaster off balance. The dagger can be blocked to prevent the snare and the bleed.
- Ignite
- A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. Covenant Quartermaster throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Covenant Quartermaster will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.
- War Horn
- Covenant Quartermaster blows a war horn, increasing the health of their nearby allies.