There are various effects which either increase the effectiveness of Healing on you or your allies, or decrease the effectiveness of healing on your enemies.
Increase Healing ReceivedEdit
Active and Ultimate SkillsEdit
Skill | Increase | Duration | Affects | Cost |
---|---|---|---|---|
Coagulating Blood (Draconic Power) | 8% | 20-23 sec. | Self | 4320 Magicka |
Restoring Focus (Restoring Light) | 8% | 15-18 sec. | Self | 1890 Magicka |
Passive SkillsEdit
Skill | Increase | Triggered By |
---|---|---|
Burning Heart (Draconic Power) | 6%, 12% | While any Draconic Power active |
Rapid Mending (Heavy Armor) | 4%, 8% | With 5+ Heavy Armor equipped |
Quick to Mend (Argonian) | 1%, 3%, 5% | Constant |
Monarch (Emperor) | 50% | While in Home Campaign |
SetsEdit
AlchemyEdit
- Potions with the Vitality effect increase your healing received by 30%.
- Poisons with the Vitality effect increase your healing received by 8%.
ChampionEdit
- The Quick Recovery ability on The Lord increases your healing received by 1-16%.
Decrease Healing ReceivedEdit
Active and Ultimate SkillsEdit
Skill | Decrease | Duration | Target | Cost |
---|---|---|---|---|
Dragonknight Standard (Ardent Flame) | 30% | 16 sec. | All Enemies in 8m Radius | 250 Ultimate |
Death Stroke (Assassination) | 30% | 6 sec. | Single Enemy | 50 Ultimate |
Dark Flare (Dawn's Wrath) | 30% | 6 sec. | Target and Nearby Enemies | 3240 Magicka |
Lethal Arrow (Bow) | 30% | 10 sec. | Target | 3240 Stamina |
Reverberating Bash (One Hand and Shield) | 30% | 10 sec. | Target | 3510 Stamina |
SetsEdit
AlchemyEdit
- Poisons with the Defile effect will reduce enemy healing by 30%. (Potions with this effect will do the same to you.)
- Poisons with the Vitality effect will reduce enemy healing by 15%.
ChampionEdit
- The Befoul ability on The Shadow increases the effectiveness of healing reduction by 1-33%.