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Online:Restoring Light

< Elder Scrolls Online: Skill Lines: Class

Restoring Light is one of three class skill lines available to Templar characters. Skills in this line focus on magical defense, support, and healing.

Skill PerksEdit

The Restoring Light skill line is immediately available to all Templars, and is leveled up by earning experience while Restoring Light skills are slotted. Skills include:

Ultimate AbilitiesEdit

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
   Rite of Passage 12 Area 20 meters 4 seconds 125 Ultimate
Channel the grace of the gods, healing you and nearby allies for [7379 / 7460 / 7541 / 7621] Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
     Remembrance Gain Major Protection after casting, reducing your damage taken.
Channel the grace of the gods, healing you and nearby allies for 7623 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 10% for [7 / 8 / 9 / 10] seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
   Practiced Incantation Increases the duration of the channel and allows you move at a reduced rate while channeling.
Channel Time: [5 / 6 / 7 / 8] seconds, Duration: [5 / 6 / 7 / 8] seconds.
Channel the grace of the gods, healing you and nearby allies for 7623 Health every 1 second for [5 / 6 / 7 / 8] seconds. While channeling this ability, you gain immunity to all disabling effects.

Active AbilitiesEdit

Name Line Rank Cast Time Target Range Radius Duration Cost
   Rushed Ceremony 1 Instant Cone 28 meters 4590 Magicka
Beacon your inner light, healing yourself or a wounded ally in front of you for [9224 / 9325 / 9427 / 9528] Health.
     Honor The Dead Refunds part of the ability's cost when used to heal an injured target.
Beacon your inner light, healing yourself or a wounded ally in front of you for 9529 Health. Healing anyone who is below 75% Health restores [15 / 16 / 17 / 18]% of the ability's cost every 2 seconds over 6 seconds as Magicka.
   Breath of Life Heals a second target for one third the amount.
Beacon your inner light, healing yourself or a wounded ally in front of you for 9529 Health. Also heals one other injured target for [3176 / 3212 / 3246 / 3281] Health.
   Healing Ritual 4 Instant Area 10 meters 5265 Magicka
Focus your spiritual devotion, healing you and nearby allies for [6918 / 6992 / 7069 / 7145] Health.
     Ritual of Rebirth You heal a single ally outside the ability's radius.
Focus your spiritual devotion, healing you and nearby allies for 7146 Health. You heal a single ally outside this ability's radius for an additional [7146 / 7225 / 7302 / 7381] Health.
   Hasty Prayer Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up.
Cost: [5265 / 5175 / 5085 / 4995] Magicka.
Focus your spiritual devotion, healing you and nearby allies for 7146 Health. Affected targets gain Minor Expedition, increasing their Movement Speed by 15% for 10 seconds.
   Restoring Aura 20 Instant Area 12 meters 20 seconds Free
Duration: [17 / 18 / 19 / 20] seconds.
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for [17 / 18 / 19 / 20] seconds, increasing Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.
     Radiant Aura Increases the radius and duration.
Duration: 60 seconds, Radius: [25 / 26 / 27 / 28] meters.
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to you and nearby group members for 1 minute, increasing your Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.
   Repentance No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina.
Consecrate the souls of the fallen, healing you and your allies for [2700 / 2800 / 2900 / 3000] Health and restoring [2700 / 2800 / 2900 / 3000] Stamina to you for each corpse nearby. While slotted on either bar, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.
   Cleansing Ritual 30 Instant Area 12 meters 20 seconds 4860 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for [2236 / 2260 / 2284 / 2311] Health every 2 seconds for 20 seconds. Allies in the area can activate the     Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health.
     Ritual of Retribution The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration.
Cost: 4050 Magicka.
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take [1153 / 1165 / 1177 / 1191] Magic Damage every 2 seconds for 20 seconds which increases by 12% per tick. Allies in the area can activate the     Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health.
   Extended Ritual Increases the duration and the amount of harmful effects cleansed from yourself.
Duration: [24 / 26 / 28 / 30] seconds.
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 2310 Health every 2 seconds for [24 / 26 / 28 / 30] seconds. Allies in the area can activate the     Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health.
   Rune Focus 42 Instant Area 3 meters 20 seconds 1080 Magicka
Duration: [17 / 18 / 19 / 20] seconds.
Create a rune of celestial protection and gain Major Resolve for [17 / 18 / 19 / 20] seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
     Channeled Focus Increases the duration and causes you to restore Magicka over the duration.
Duration: [22 / 23 / 24 / 25] seconds.
Create a rune of celestial protection and gain Major Resolve for [22 / 23 / 24 / 25] seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
   Restoring Focus Increases the healing done and causes you to restore Stamina over the duration.
Cost: 918 Stamina.
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration. While the rune is active you heal for [400 / 404 / 408 / 413] Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50  160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Passive AbilitiesEdit

Name Line Rank Skill Rank Description
   Mending 8    Increases the healing effects from your Restoring Light abilities by up to 6%, in proportion to the severity of the target's wounds.
18    Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.
   Sacred Ground 14    While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 2 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.
27    While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.
   Light Weaver 22    When you heal an ally under 50% Health with a Restoring Light ability, you grant them 1 Ultimate. While you are channeling Rite of Passage, you gain 16500 Physical and Spell Resistance.
36    When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance.
   Master Ritualist 39    Increases resurrection speed by 10%. Resurrected allies return with 50% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.
50    Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.