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Online:Magic Damage

< Elder Scrolls Online: Effects

This article is about The effect in combat. For Scribing script, see Magic Damage (script).

Magic Damage is the most common type of Magical Damage. It is mainly used by Arcanists, Nightblades, and Templars but is available from many sources. It is usually the "default" for all magical damage effects.Can cause the Status Effect Overcharged.

SourcesEdit

WeaponsEdit

SkillsEdit

The following active skills deal Magic Damage:

Name Line Rank Cast Time Target Range Radius Duration Cost
Herald of the Tome
   The Unblinking Eye 12 Instant Ground 15 meters 5 meters 6 seconds 175 Ultimate
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds and deals [2952 / 2984 / 3016 / 3049] Magic Damage to enemies within 5 meters every 0.5 seconds. The scion's beam can be repositioned by recasting The Unblinking Eye.
     The Tide King's Gaze Beam duration is increased, automatically follows the initial target, and searches for new targets if it is slain.
Duration: 8 seconds, Target: Enemy.
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 8 seconds that deals [3048 / 3082 / 3115 / 3148] Magic Damage to enemies within 5 meters every 0.5 seconds. The scion's beam automatically follows the initial target, and hunts for a new one within 8 meters if it is slain.
   The Languid Eye Also applies a snare to enemies hit and damage increases over time.
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds that deals 3048 Magic Damage to enemies within 5 meters every 0.5 seconds and snares them by [35 / 40 / 45 / 50]% for 3 seconds. Every 0.5 seconds, the beam's damage increases by 7%. The scion's beam can be repositioned by recasting The Languid Eye.
   Runeblades 1 Instant Enemy 22 meters 2700 Magicka
Cost Determined by Highest Max Resource Craft a series of Apocryphal runes before launching them at a foe, dealing [1845 / 1865 / 1885 / 1905] Magic Damage three times and generating Crux. This ability deals 3% increased damage for each active Crux when cast.
     Writhing Runeblades Has increased Critical Chance for each active Crux.
Cost Determined by Highest Max Resource Craft a series of Apocryphal runes before launching them at a foe, dealing [1906 / 1926 / 1948 / 1969] Magic Damage three times and generating Crux. This ability gains between 1095 and 2191 Weapon Critical and Spell Critical rating and deals 3% increased damage for each active Crux when cast.
   Escalating Runeblades Deals increased damage and the last rune deals damage in an area.
Cost Determined by Highest Max Resource Craft a series of Apocryphal runes before launching them at a foe, dealing 1906 Magic Damage, 2094 Magic Damage, and [2306 / 2374 / 2443 / 2513] Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target. This ability deals 3% increased damage for each active Crux when cast.
   Fatecarver 4 Area 22 meters 450 Magicka / 1s
Cost Determined by Highest Max Resource Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing [2174 / 2197 / 2222 / 2246] Magic Damage every 0.3 seconds. Casting Fatecarver consumes all Crux and increases damage done by 33% per Crux spent.
     Exhausting Fatecarver Applies a snare to damaged enemies. Consuming Crux also increases the duration and snare strength.
Cost Determined by Highest Max Resource Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 2243 Magic Damage every 0.3 seconds and snaring enemies hit by [12 / 13 / 14 / 15]%. Casting Exhausting Fatecarver consumes all Crux and increases damage done by 33%, duration by 0.3 seconds, and snare by [12 / 13 / 14 / 15]% per Crux spent.
   Pragmatic Fatecarver Gain a damage shield while channeling and immunity to interrupts while the shield is active. Consuming Crux also reduces the cost.
Cost Determined by Highest Max Resource Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 2243 Magic Damage every 0.3 seconds. While channeling, you also gain a damage shield that absorbs up to 8574 damage and grants interrupt immunity. Casting Pragmatic Fatecarver consumes all Crux and increases damage done by 33%, and decreases cost by [13 / 14 / 15 / 16]% per Crux spent.
   Tome-Bearer's Inspiration 30 Instant Self 30 seconds 4455 Magicka
Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional [3074 / 3106 / 3140 / 3174] Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
     Inspired Scholarship Increases the frequency of damage.
Etch a series of runes onto your weapon that pulse with power once every 3 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional [2478 / 2503 / 2531 / 2559] Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
   Recuperative Treatise When dealing damage, restore Magicka and Stamina.
Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 3176 Magic Damage, restores [510 / 540 / 570 / 600] Magicka and Stamina, and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
   The Imperfect Ring 42 Instant Enemy 22 meters 5 meters 20 seconds 3510 Stamina
Cost Determined by Lowest Max Resource Summon a flawed rune under an enemy that etches foes nearby with scrawled glyphs, dealing [12303 / 12427 / 12572 / 12719] Magic Damage over 20 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 7379 Frost Damage to enemies within 7 meters.
     Rune of Displacement Places a rune under the target that deals damage and pulls nearby enemies after a delay.
Duration: 18 seconds, Radius: 10 meters.
Cost Determined by Lowest Max Resource Summon a discharging rune under an enemy. After 2 seconds the rune pulses, pulling in foes between 2 to 10 meters and etching them with scrawled glyphs that deal [12680 / 12808 / 12958 / 13104] Magic Damage over 18 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 7379 Frost Damage to enemies within 7 meters.
   Fulminating Rune Deals additional area damage after a delay. Up to 3 allies can use the Runebreak synergy.
Cost Determined by Lowest Max Resource Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing 12685 Magic Damage over 20 seconds. The rune lingers on the initial target for 6 seconds before detonating, dealing [3811 / 3853 / 3896 / 3936] Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for 6 seconds. Up to 3 allies near the initial target can activate the Runebreak synergy, dealing 7379 Frost Damage to enemies within 7 meters.
Soldier of Apocrypha
   Gibbering Shield 12 Instant Self 10 seconds 200 Ultimate
Gather the true strength of Apocrypha around you, forming protective tentacles and a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of [30719 / 31056 / 31394 / 31732] damage, scaling off your Max Health. When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds.
     Sanctum of the Abyssal Sea Damage shield gains an increase in strength.
Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of [36493 / 36894 / 37295 / 37697] damage, scaling off your Max Health. When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds.
   Gibbering Shelter No longer deals damage to enemies and grants allies a damage shield when you are hit.
Gather the true strength of Apocrypha, forming a tentacle damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 31733 damage. When the shield absorbs damage, pseudopods cascade out at up to 11 allies within 15 meters, granting them a damage shield for 4 seconds that absorbs up to [5288 / 5346 / 5404 / 5462] damage. These shields can be applied once every 4 seconds. Both shields scale off your Max Health.
   Runic Jolt 1 Instant Enemy 22 meters 15 seconds 1620 Magicka
Craft a defensive Apocryphal rune that deals [3074 / 3106 / 3140 / 3174] Magic Damage and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
     Runic Sunder Converts into a Stamina ability and deals Physical Damage. Reduce your target's Armor and gain Armor.
Cost: 1377 Stamina.
Craft a defensive Apocryphal rune that deals 3176 Physical Damage. The rune steals [1900 / 2000 / 2100 / 2200] Armor and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
   Runic Embrace Heal yourself and apply Minor Lifesteal.
Craft a rune that deals 3176 Magic Damage and heals you for [1652 / 1670 / 1688 / 1706] Health, scaling off your Max Health. You apply Minor Maim and Minor Lifesteal for 15 seconds, reducing enemy damage done by 5%, and healing you and your allies for 600 Health every 1 second when damaging them. The rune taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
   Runespite Ward 4 Instant Self 6 seconds 4320 Magicka
Like the rune knights of old, summon a shield that absorbs 4800 damage for 6 seconds, scaling off your Max Health. The first time you take direct damage, the shield retaliates and deals [1573 / 1590 / 1607 / 1625] Magic Damage to the attacker, scaling off your Armor. Consume Crux to heal yourself for 1600 Health, scaling off your Max Health, per Crux spent.
     Spiteward of the Lucid Mind Consume Crux to refund cost.
Like the rune knights of old, summon a shield that absorbs 4800 damage for 6 seconds, scaling off your Max Health. The first time you take direct damage, the shield retaliates and deals 1626 Magic Damage to the attacker, scaling off your Armor. Consume Crux to heal yourself 1600 Health, scaling off your Max Health, and refund [21 / 24 / 27 / 30]% of Spiteward of the Lucid Mind cost per Crux spent.
   Impervious Runeward Drastically increases the size of the damage shield for the first second but reduces the size of the shield after.
Like the rune knights of old, summon a shield that absorbs [9600 / 9705 / 9811 / 9916] damage for 1 second, and then [2133 / 2156 / 2179 / 2203] damage for 5 seconds if the first shield persists. Both shields scale off your Max Health. The first time you take direct damage, the shield retaliates and deals 1626 Magic Damage to the attacker, scaling off your Armor. Consume Crux to heal yourself for 1600 Health, scaling off your Max Health, per Crux spent.
Bone Tyrant
   Bone Goliath Transformation 12 Instant Self 20 seconds 250 Ultimate
Duration: [17 / 18 / 19 / 20] seconds.
CRIMINAL ACT Become a horrific Bone Goliath, increasing your Max Health by 30000 for [17 / 18 / 19 / 20] seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. This ability scales off your Max Health.
     Pummeling Goliath While transformed your Bash attack now scales off your offensive stats and deals damage in a cone in front of you.
CRIMINAL ACT Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. This ability scales off your Max Health. Your Bash attacks can hit multiple targets in front of you and deal [4766 / 4818 / 4870 / 4923] Physical Damage.
   Ravenous Goliath Adds damage in an area around you that damages enemies and heals you while transformed.
CRIMINAL ACT Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. You deal [800 / 808 / 817 / 826] Magic Damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
   Death Scythe 1 Instant Cone 7 meters 3240 Magicka
Slice into your enemy's life force, dealing [4610 / 4660 / 4711 / 4761] Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.
     Ruinous Scythe Converts to a Stamina ability and deals Bleed Damage, applying the Hemorrhaging status effect. Enemies hit are set Off Balance.
Cost: 2754 Stamina.
Slice into your enemy's life force, dealing [4765 / 4817 / 4870 / 4921] Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for 7 seconds. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
   Hungry Scythe Gain a heal over time and reduces the cost as the ability ranks up.
Cost: [3240 / 3150 / 3060 / 2970] Magicka.
Slice into your enemy's life force, dealing 4765 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. After dealing damage, you heal for 991 Health every 2 seconds over 10 seconds. The healing of this ability scales off your Max Health.
   Bone Totem 30 Instant Area 6 meters 11 seconds 4050 Magicka
Cost: [4320 / 4230 / 4140 / 4050] Magicka.
Summon an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice, reducing their Weapon and Spell Damage by 430. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
     Remote Totem The totem can be summoned up to 28 meters away, and costs less.
Cost: [3510 / 3420 / 3330 / 3240] Magicka, Range: 28 meters, Target: Ground.
Summon an effigy of bone for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice, reducing their Weapon and Spell Damage by 430. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
   Agony Totem Allies can activate a synergy to damage to enemies. Increases the duration of the totem as the ability ranks up.
Duration: [11 / 11.7 / 12.3 / 13] seconds.
Summon an effigy of bone at your feet for [11 / 11.7 / 12.3 / 13] seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate the Pure Agony synergy, dealing 6198 Magic Damage over 5 seconds to enemies.
Assassination
   Death Stroke 12 0.4 seconds Enemy 7 meters 70 Ultimate
Ravage an enemy with a swift strike, dealing [9840 / 9948 / 10057 / 10164] Magic Damage and causing them to take 20% more damage from your attacks for 8 seconds.
     Incapacitating Strike Deals Disease Damage. Improves the ability significantly if cast with more Ultimate.
Ravage an enemy with a swift strike, dealing [10164 / 10276 / 10388 / 10500] Disease Damage and causing them to take 20% more damage from your attacks for 8 seconds. If cast with 120 or more Ultimate, you instead deal [11179 / 11301 / 11424 / 11548] Disease Damage, stun the enemy for 3 seconds, and increase the duration of the damage taken effect to 12 seconds.
   Soul Harvest Also afflicts the enemy with Major Defile. While slotted on either bar, gain Ultimate whenever you kill an enemy.
Ravage an enemy with a spinning attack, dealing 10164 Magic Damage and increasing your damage against them by 20% for 8 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and damage shield strength by 12%. While slotted on either bar, any time you kill an enemy you gain [7 / 8 / 9 / 10] Ultimate.
   Veiled Strike 1 Instant Enemy 7 meters 2295 Magicka
Slash an enemy, dealing [6149 / 6215 / 6283 / 6352] Magic Damage. If you strike an enemy from their flank you set them Off Balance.
     Surprise Attack Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.
Cost: 2295 Stamina.
Slash an enemy, dealing [6352 / 6421 / 6491 / 6561] Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds.
   Concealed Weapon Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition.
Slash an enemy, dealing 6988 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for [12 / 13 / 14 / 15] seconds. While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%.
   Teleport Strike 4 0.4 seconds Enemy 22 meters 3780 Magicka
Flash through the shadows and ambush an enemy, dealing [4242 / 4289 / 4335 / 4380] Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
     Lotus Fan Now deals damage in an area around you, and deals additional damage over time to enemies hit.
Area: 6 meters.
Flash through the shadows and ambush an enemy while unleashing a fan of knives, dealing 4383 Magic Damage to them and enemies around you. Enemies hit take an additional [5438 / 5495 / 5555 / 5616] Magic Damage over 5 seconds. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
   Ambush Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.
Cost: 3213 Stamina.
Flash through the shadows and ambush an enemy, dealing [4383 / 4431 / 4479 / 4528] Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 5%.
   Assassin's Blade 20 Instant Enemy 7 meters 2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing [3073 / 3106 / 3140 / 3174] Magic Damage. Deals 300% more damage to enemies below 25% Health.
     Killer's Blade Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.
Cost: 2066 Stamina.
Thrust a caustic blade with lethal precision to stab an enemy, dealing 3176 Disease Damage. Deals up to 400% more damage to enemies with less than 50% Health. Heals you for [6351 / 6421 / 6491 / 6561] if the enemy dies within 2 seconds of being struck.
   Impale Allows you to use the ability at range and increases the execute multiplier.
Range: [25 / 26 / 27 / 28] meters.
Throw a magic blade with lethal precision to strike an enemy, dealing 3176 Magic Damage. Deals 330% more damage to enemies below 25% Health.
   Grim Focus 42 Instant Enemy 28 meters 1890 Magicka
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Grim Focus, increasing your Weapon and Spell Damage by 60 up to 5 times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal [11068 / 11189 / 11310 / 11433] Magic Damage, and heal for 33% of the damage dealt if you are within melee range.
     Relentless Focus Converts into a Stamina ability and deals Disease Damage. Increases the amount of Weapon and Spell Damage each stack grants, and reduces the cost.
Cost: 1377 Stamina.
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by [65 / 70 / 75 / 80] up to 5 times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 11434 Disease Damage, and heal for 33% of the damage dealt if you are within melee range.
   Merciless Resolve Increases the damage and healing of the spectral arrow.
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Merciless Resolve, increasing your Weapon and Spell Damage by 60 up to 5 times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal [12579 / 12716 / 12855 / 12994] Magic Damage, and heal for 50% of the damage dealt if you are within melee range.
Shadow
   Consuming Darkness 12 Instant Area 5 meters 13 seconds 200 Ultimate
Duration: [10 / 11 / 12 / 13] seconds.
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the     Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 24897 Health over 4 seconds.
     Bolstering Darkness Major Protection persists after leaving the area.
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for [7 / 8 / 9 / 10] seconds, reducing your damage taken by 10%. Allies in the area can activate the     Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 24897 Health over 4 seconds.
   Veil of Blades Enemies in the area take damage over time.
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing [3811 / 3853 / 3896 / 3936] Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the     Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 24897 Health over 4 seconds.
   Path of Darkness 20 Instant Area 17 meters 10 seconds 3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30%. Effect persists for [1 / 2 / 3 / 4] seconds after leaving the path.
     Twisting Path Reduces the cost and the path affects a larger conal area and deals damage.
Cost: 2700 Magicka, Area: 15 meters, Target: Cone.
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30% which persists for 4 seconds after leaving the path. Deals [999 / 1010 / 1021 / 1032] Magic Damage to enemies in the target area every 1 second.
   Refreshing Path Path also heals you and your allies and increases their Magicka and Stamina Recovery.
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing Movement Speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals [1153 / 1165 / 1177 / 1191] Health to you and allies in the area every 1 second.
   Summon Shade 42 Instant Self 20 seconds 2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing [1228 / 1241 / 1254 / 1268] Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.
     Dark Shade The summoned shade's attacks now hit in an area and deal increased damage.
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade attacks nearby enemies within 9 meters of it, dealing [1651 / 1668 / 1687 / 1704] Magic Damage once every 2 seconds and afflicting them with Minor Maim for 4 seconds, reducing their damage done by 5%.
   Shadow Image The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position.
Cost: 3780 Magicka.
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing [1268 / 1281 / 1296 / 1310] Magic Damage every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
Siphoning
   Soul Shred 12 0.5 seconds Area 8 meters 150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing [9224 / 9325 / 9427 / 9528] Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the     Soul Leech synergy, dealing 8533 Magic Damage to them and healing for the damage caused.
     Soul Siphon Heals you and your allies instead of damaging and stunning enemies.
Duration: 4 seconds, Radius: 28 meters.
Sanctify your soul and the souls of nearby allies with a night rune, healing for [9529 / 9634 / 9739 / 9844] Health and an additional [24830 / 25097 / 25376 / 25655] Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received and damage shield strength by 12% for 4 seconds. An ally can target a nearby enemy and activate the     Soul Leech synergy, dealing 8533 Magic Damage to them and healing for the damage caused.
   Soul Tether Heals for half the initial damage caused. Tether to enemies hit, dealing constant damage and healing for damage caused.
Duration: 8 seconds.
Ravage nearby enemies' souls with a night rune, dealing [9529 / 9634 / 9739 / 9844] Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon [1660 / 1678 / 1696 / 1714] Health from them every second. An ally can target a ravaged enemy and activate the     Soul Leech synergy, dealing 8533 Magic Damage to them and healing for the damage caused.
   Strife 1 Instant Enemy 28 meters 15 meters 10 seconds 2700 Magicka
Steal an enemy's life force, dealing [4100 / 4145 / 4190 / 4234] Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
     Funnel Health Heals two additional targets.
Steal an enemy's life force, dealing [4234 / 4281 / 4327 / 4374] Magic Damage and healing you or 3 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
   Swallow Soul Increases the damage done but reduces the healing caused. Heal only targets yourself.
Steal an enemy's life force, dealing [5716 / 5779 / 5842 / 5904] Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
   Cripple 20 Instant Enemy 28 meters 20 seconds 2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing [12303 / 12427 / 12572 / 12719] Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
     Debilitate Increases the snare potency and quintuples the chance to apply the Overcharged status effect.
Sap an enemy's agility and wrack them with pain, dealing [12685 / 12813 / 12949 / 13106] Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds. This ability has a higher chance of applying the Overcharged status effect.
   Crippling Grasp Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.
Cost: 2700 Magicka.
Sap an enemy's agility and wrack them with pain, dealing [3176 / 3212 / 3246 / 3281] Magic Damage and an additional [11532 / 11648 / 11772 / 11915] Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their Movement Speed by 30% for 4 seconds.
   Drain Power 42 Instant Area 8 meters 30 seconds 3510 Magicka
Siphon the vigor from your enemies' blood, dealing [4610 / 4660 / 4711 / 4761] Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
     Power Extraction Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.
Cost: 2983 Stamina.
Siphon the vigor from your enemies' blood, dealing 4766 Disease Damage to all nearby enemies. If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for [7 / 8 / 9 / 10] seconds, reducing their Weapon and Spell Damage by 215.
   Sap Essence Also heals you and your allies. Heal is stronger for each enemy hit.
Siphon the vigor from your enemies' blood, dealing 4766 Magic Damage to all nearby enemies and healing you and your allies for [1588 / 1606 / 1624 / 1640] plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Daedric Summoning
   Daedric Curse 4 Instant Enemy 28 meters 5 meters 6 seconds 2970 Magicka
Curse an enemy with a destructive rune, dealing [7687 / 7771 / 7856 / 7941] Magic Damage to the target and all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.
     Daedric Prey Reduces the cost and your pets deal additional damage to the cursed target.
Cost: [2430 / 2340 / 2250 / 2160] Magicka.
Curse an enemy with a destructive rune, dealing 7940 Magic Damage to the target and all other nearby enemies after 6 seconds. While the curse is active, your pets prioritize the target and deal an additional 45% damage to them. You can have only one Daedric Prey active at a time.
   Haunting Curse The curse will continue to haunt the enemy and explode a second time.
Duration: 12 seconds.
Curse an enemy with a destructive rune, dealing [7940 / 8028 / 8115 / 8202] Magic Damage to the target and all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing [7940 / 8028 / 8115 / 8202] Magic Damage to the target and all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
Dark Magic
   Negate Magic 12 Instant Ground 28 meters 8 meters 12 seconds 225 Ultimate
Duration: [9 / 10 / 11 / 12] seconds.
Create a globe of magic suppression for [9 / 10 / 11 / 12] seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
     Suppression Field The globe also damages enemies standing inside it.
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for [2749 / 2779 / 2809 / 2839] Magic Damage every 1 second.
   Absorption Field The globe also heals you and your allies standing inside it.
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for [2749 / 2779 / 2809 / 2839] Health every 1 second.
   Crystal Shard 1 0.8 seconds Enemy 28 meters 2700 Magicka
Conjure dark crystals to bombard an enemy, dealing [6365 / 6434 / 6503 / 6575] Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.
     Crystal Weapon Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.
Casting Time: Instant, Cost: 2295 Stamina, Duration: 6 seconds, Target: Self.
Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by [700 / 800 / 900 / 1000] for 5 seconds. The first hit deals 5716 Physical Damage and the second deals 2287 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
   Crystal Fragments Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.
Conjure dark crystals to bombard an enemy, dealing [6574 / 6646 / 6718 / 6791] Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a non-Ultimate ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost half as much.
   Encase 4 Instant Area 18 meters 4 seconds 3780 Magicka
Cost: [4050 / 3960 / 3870 / 3780] Magicka.
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
     Shattering Spines The ability no longer has a cap of how many targets it can affect, and now deals damage when the effect ends.
Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for 4 seconds. After the effect ends the shards shatter, dealing [5239 / 5296 / 5354 / 5412] Magic Damage to any enemy that was encased. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
   Vibrant Shroud The area now heals you and allies, rather than immobilizing enemies, but at an increased cost. Healed targets receive Minor Vitality.
Cost: 4860 Magicka.
Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you. You and allies in the area are healed for [7146 / 7225 / 7302 / 7381] Health and receive Minor Vitality, increasing your healing received and damage shield strength by 6% for 10 seconds. Enemies are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
   Rune Prison 20 Instant Enemy 28 meters 3 seconds 3510 Magicka
Cost: [3780 / 3690 / 3600 / 3510] Magicka.
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.
     Rune Cage Deals damage when effect completes.
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. Deals [4766 / 4818 / 4870 / 4923] Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
   Defensive Rune Cast spell on self, stunning the next enemy who attacks you.
Duration: [60 / 80 / 100 / 120] seconds, Target: Self.
Place a rune of protection on yourself for [1 / 1.3 / 1.7 / 2] minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
   Daedric Mines 42 Instant Self 15 seconds 5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing [6918 / 6992 / 7069 / 7145] Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
     Daedric Tomb You place the mines at a target location instead of around you. The mines arm instantly.
Range: 28 meters, Target: Ground.
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing [7146 / 7225 / 7302 / 7381] Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
   Daedric Refuge Converts the mines into protective wards that shield you or allies when they activate.
Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs [8692 / 8787 / 8883 / 8979] damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health.
Aedric Spear
   Radial Sweep 12 0.4 seconds Area 8 meters 6 seconds 75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing [6149 / 6215 / 6283 / 6352] Magic Damage to all nearby enemies and an additional [3074 / 3106 / 3140 / 3174] Magic Damage every 2 seconds for 6 seconds.
     Everlasting Sweep Deals Physical Damage and increases the duration, which further increases for each enemy hit.
Duration: 10 seconds.
Swing your Aedric spear around with holy vengeance, dealing [6352 / 6421 / 6491 / 6561] Physical Damage to all nearby enemies and an additional 3176 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.
   Crescent Sweep Deals additional damage to enemies in front of you.
Swing your Aedric spear around with holy vengeance, dealing [6352 / 6421 / 6491 / 6561] Magic Damage to all nearby enemies and an additional 3176 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.
   Puncturing Strikes 1 Area 8 meters 2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals [2358 / 2383 / 2409 / 2434] Magic Damage to the closest enemy and [1228 / 1241 / 1254 / 1268] Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
     Biting Jabs Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.
Cost: 2295 Stamina.
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals [2435 / 2461 / 2489 / 2514] Physical Damage to the closest enemy and [1588 / 1606 / 1624 / 1640] Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
   Puncturing Sweep You heal for a percentage of the damage done.
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals [2435 / 2461 / 2489 / 2514] Magic Damage to the closest enemy and [1268 / 1281 / 1296 / 1310] Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. You heal for 33% of the damage done with this ability.
   Piercing Javelin 4 Instant Enemy 22 meters 3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing [3689 / 3729 / 3771 / 3810] Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.
     Aurora Javelin Deals additional damage based on the distance the spear travels.
Hurl your spear at an enemy with godlike strength, dealing [3811 / 3853 / 3896 / 3936] Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.
   Binding Javelin Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.
Cost: 3213 Stamina.
Hurl your spear at an enemy with godlike strength, dealing 3811 Physical Damage and stunning them for [2.5 / 3 / 3.5 / 4] seconds. This ability ignores the enemy's Resistances and cannot be blocked.
   Focused Charge 20 Instant Enemy 22 meters 3780 Magicka
Charge with your divine lance to impale an enemy, dealing [3689 / 3729 / 3771 / 3810] Magic Damage while taunting them to attack you for 15 seconds. If the enemy hit was casting, they are interrupted, set Off Balance, and stunned for 3 seconds. You also gain Major Protection for 7 seconds, reducing your damage taken by 10%.
     Explosive Charge Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection.
Area: 6 meters.
Charge with your divine lance to impale all enemies in the area, dealing [4766 / 4818 / 4870 / 4923] Magic Damage while taunting the first enemy hit to attack you for 15 seconds. Any enemy hit that was casting is interrupted, set Off Balance, and stunned for 3 seconds. You also gain Major Protection for 15 seconds, reducing your damage taken by 10%.
   Toppling Charge Always stuns the enemy and sets them Off Balance, regardless if they are casting. Reduces cost as the ability ranks up.
Cost: [3780 / 3690 / 3600 / 3510] Magicka.
Charge with your divine lance to impale an enemy, dealing 3811 Magic Damage while taunting them to attack you for 15 seconds. The enemy hit is stunned for 3 seconds, set Off Balance, and if they were casting, they are interrupted. You also gain Major Protection for 7 seconds, reducing your damage taken by 10%.
   Spear Shards 30 Instant Ground 28 meters 8 meters 10 seconds 2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing [4610 / 4660 / 4711 / 4761] Magic Damage to enemies in the area and an additional [358 / 361 / 366 / 369] Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the     Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
     Luminous Shards The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.
Cost: [2970 / 2880 / 2790 / 2700] Magicka.
Send your spear into the heavens to bring down a shower of divine wrath, dealing 4766 Magic Damage to enemies in the area and an additional 371 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the     Holy Shards synergy, which restores 3960 Magicka and Stamina.
   Blazing Spear Increases damage dealt. Initial hit immobilizes enemies.
Send your spear into the heavens to bring down a shower of divine wrath, dealing [6192 / 6260 / 6328 / 6396] Magic Damage to enemies in the area and an additional [480 / 484 / 489 / 496] Magic Damage every 1 second for 10 seconds. Enemies hit by the initial hit are immobilized for 4 seconds. An ally near the spear can activate the     Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
   Sun Shield 42 Instant Area 5 meters 6 seconds 4590 Magicka
Surround yourself with solar rays, dealing [4610 / 4660 / 4711 / 4761] Magic Damage to nearby enemies and applying Minor Maim to them for 10 seconds, reducing their damage done by 5%. The rays then protect you, granting a damage shield that absorbs up to 4800 damage for 6 seconds, increasing by 10% for each enemy hit, up to 60%. This portion of the ability scales off your Max Health.
     Radiant Ward Has reduced cost and the shield is strengthened further for each enemy hit.
Cost: 4320 Magicka.
Surround yourself with solar rays, dealing 4766 Magic Damage to nearby enemies and applying Minor Maim to them for 10 seconds, reducing their damage done by 5%. The rays then protect you, granting a damage shield that absorbs up to [4800 / 4852 / 4905 / 4958] damage for 6 seconds, increasing by 20% for each enemy hit, up to 120%. This portion of the ability scales off your Max Health.
   Blazing Shield No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.
Radius: 8 meters.
Surround yourself with solar rays, applying Minor Maim to nearby enemies for 10 seconds, reducing their damage done by 5%. You gain a damage shield that absorbs up to 4800 damage for 6 seconds, increasing by 10% for each enemy hit, up to 60%. This ability scales off your Max Health. When the shield expires it explodes, dealing [30 / 31 / 32 / 33]% of damage absorbed as Magic Damage to nearby enemies.
   Burning Light 22    When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 1228 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.
36    When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 2459 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.
Dawn's Wrath
   Nova 12 Instant Ground 28 meters 8 meters 8 seconds 250 Ultimate
Call down a fragment of the sun, dealing [3074 / 3106 / 3140 / 3174] Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 7128 Magic Damage to all enemies in the area and stunning them for 3 seconds.
     Solar Prison The synergy deals more damage and stuns for longer.
Call down a fragment of the sun, dealing [3176 / 3212 / 3246 / 3281] Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the     Gravity Crush synergy, dealing 14256 Magic Damage to all enemies in the area and stunning them for 5 seconds.
   Solar Disturbance Reduces the cost and Major Maim stays on enemies after leaving the area.
Cost: 225 Ultimate.
Call down a fragment of the sun, dealing 3176 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for [7 / 8 / 9 / 10] seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 7128 Magic Damage to all enemies in the area and stunning them for 3 seconds.
   Solar Flare 4 0.8 seconds Enemy 28 meters 2700 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing [6365 / 6434 / 6503 / 6575] Magic Damage and increasing your damage done with class abilities by 5% for 10 seconds. Also grants you Empower for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.
     Dark Flare Reduces cost and applies Major Defile to the target and nearby enemies.
Cost: 2430 Magicka.
Conjure a ball of solar energy to heave at an enemy, dealing [6574 / 6646 / 6718 / 6791] Magic Damage and increasing your damage done with class abilities by 5% for 10 seconds. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and damage shield strength by 12% for 4 seconds. Also grants you Empower for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.
   Solar Barrage Deals damage in multiple blasts as damage over time around you instead of at a single enemy.
Casting Time: Instant, Duration: 20 seconds, Area: 8 meters, Target: Area.
Conjure solar energy to blast enemies around you, dealing [1153 / 1165 / 1177 / 1191] Magic Damage every 2 seconds and increasing your damage done with class abilities by 5% for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 70%.
   Backlash 20 Instant Enemy 28 meters 6 seconds 2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing [3074 / 3106 / 3140 / 3174] Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing [3402 / 3438 / 3476 / 3514] Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.
     Purifying Light When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies.
Summon an expanding beam of pure sunlight to doom an enemy, dealing 3176 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 3515 Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for [1588 / 1606 / 1624 / 1640] Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time.
   Power of the Light Converts into a Stamina ability, deals Physical Damage, and always applies the Sundered status effect.
Cost: 1337 Stamina.
Summon an expanding beam of pure sunlight to doom an enemy, dealing 3176 Physical Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 3515 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time, and each hit of the ability applies the Sundered status effect.
   Eclipse 30 Instant Enemy 28 meters 4 seconds 4320 Magicka
Cost: [4590 / 4500 / 4410 / 4320] Magicka.
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.
     Living Dark You now apply the ability to yourself, healing when you take direct damage instead. Melee attackers are snared.
Cost: 4050 Magicka, Duration: 10 seconds, Target: Self.
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their Movement Speed by 40% for 3 seconds and healing you for [2000 / 2022 / 2043 / 2066] Health. These effects can occur once every half second.
   Unstable Core Deals damage to the attacker and anyone near them when they trigger any of the effects.
Area: 5 meters.
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds and deals [1191 / 1205 / 1218 / 1230] Magic Damage, their second attack immobilizes them for 3 seconds and deals [2383 / 2410 / 2435 / 2462] Magic Damage, and their third attack stuns them for 3 seconds and deals [4766 / 4818 / 4870 / 4923] Magic Damage. The effects can activate once every 1 second.
   Radiant Destruction 42 Enemy 28 meters 2950 Magicka
Burn an enemy with a ray of holy fire, dealing [8260 / 8350 / 8439 / 8534] Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.
     Radiant Glory You heal for a percentage of the damage inflicted, and restore Magicka based on their missing Health.
Burn an enemy with a ray of holy fire, dealing [8535 / 8630 / 8722 / 8814] Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. You restore up to 480 Magicka per tick, based on the target's missing Health and heal for 17% of the damage inflicted.
   Radiant Oppression Increases the amount of bonus damage dealt to low health targets.
Burn an enemy with a ray of holy fire, dealing [8535 / 8630 / 8722 / 8814] Magic Damage over 1.8 seconds. Deals up to 500% more damage to enemies below 50% Health.
   Cleansing Ritual 30 Instant Area 12 meters 20 seconds 4860 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for [2236 / 2260 / 2284 / 2311] Health every 2 seconds for 20 seconds. Allies in the area can activate the     Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health.
     Ritual of Retribution The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration.
Cost: 4050 Magicka.
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take [1153 / 1165 / 1177 / 1191] Magic Damage every 2 seconds for 20 seconds which increases by 12% per tick. Allies in the area can activate the     Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health.
   Extended Ritual Increases the duration and the amount of harmful effects cleansed from yourself.
Duration: [24 / 26 / 28 / 30] seconds.
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 2310 Health every 2 seconds for [24 / 26 / 28 / 30] seconds. Allies in the area can activate the     Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health.
Animal Companions
   Feral Guardian 12 2.5 seconds Self Free
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing [1536 / 1552 / 1568 / 1585] Magic Damage, and sometimes swipes all enemies in front of it, dealing [6149 / 6215 / 6283 / 6352] Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for [8610 / 8704 / 8800 / 8894] Magic Damage. Deals 100% more damage to enemies below 25% Health.
     Eternal Guardian The grizzly instantly respawns when it dies. Increases the amount of bonus damage dealt to low Health targets.
Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing [1588 / 1606 / 1624 / 1640] Magic Damage, and sometimes swipes all enemies in front of it, dealing [6352 / 6421 / 6491 / 6561] Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for [8892 / 8989 / 9087 / 9185] Magic Damage. Deals 150% more damage to enemies below 25% Health. The grizzly respawns when killed, once per minute.
   Wild Guardian The bear now deals Bleed Damage, and has a quintuple chance of applying the Hemorrhaging status effect.
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing [1746 / 1765 / 1785 / 1803] Bleed Damage, and sometimes swipes all enemies in front of it, dealing [6988 / 7065 / 7141 / 7218] Bleed Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Savagery for 75 Ultimate, to maul an enemy for [9781 / 9889 / 9996 / 10104] Bleed Damage. Deals 100% more damage to enemies below 25% Health. The damage has a higher chance to apply the Hemorrhaging status effect.
   Dive 1 Instant Enemy 28 meters 2700 Magicka
Command a cliff racer to dive bomb an enemy, dealing [5533 / 5593 / 5654 / 5715] Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds.
     Cutting Dive Converts into a Stamina ability and deals Bleed Damage, and applies a damage over time to enemies hit.
Cost: 2295 Stamina.
Command a cliff racer to dive bomb an enemy, dealing 5716 Bleed Damage immediately and then causing them to bleed for [5715 / 5786 / 5829 / 5895] Bleed Damage over 10 seconds. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds.
   Screaming Cliff Racer Increases your Weapon and Spell Damage after dealing damage, which increases when hitting Off Balance targets.
Command a cliff racer to dive bomb an enemy, dealing [5716 / 5779 / 5842 / 5904] Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. After dealing damage you increase your Weapon and Spell Damage by 100 for 10 seconds, which quadruples after damaging Off Balance enemies.
   Scorch 4 Instant Area 20 meters 9 seconds 2700 Magicka
Stir a group of shalk that attack after 3 seconds, dealing [6641 / 6713 / 6786 / 6859] Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing [9224 / 9325 / 9427 / 9528] Magic Damage to enemies in front of you.
     Subterranean Assault Converts to a Stamina ability and deals Poison Damage. Reduces the cost and time it takes for the ability to deal damage, but the second hit no longer deals increased damage.
Cost: 2066 Stamina, Duration: 6 seconds.
Stir a group of shalk that attack after 3 seconds, dealing [6860 / 6936 / 7011 / 7086] Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 3 seconds and then resurface again, dealing [6860 / 6936 / 7011 / 7086] Poison Damage to enemies in front of you.
   Deep Fissure Applies Major and Minor Breach to enemies hit, reducing their Physical and Spell Resistance.
Stir a group of shalk that attack after 3 seconds, dealing [6860 / 6936 / 7011 / 7086] Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing [9529 / 9634 / 9739 / 9844] Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by 5948 and 2974 for 10 seconds.
   Swarm 20 Instant Enemy 28 meters 20 seconds 2970 Magicka
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing [12303 / 12427 / 12572 / 12719] Magic Damage over 20 seconds. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.
     Fetcher Infection Every second cast deals increased damage.
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing [12685 / 12813 / 12949 / 13106] Magic Damage over 20 seconds. Every second cast of this ability deals 60% increased damage. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.
   Growing Swarm Converts into a Stamina ability and deals Bleed Damage. Deals additional damage to nearby enemies of the affected target, but limits the cast to one at a time.
Cost: 2525 Stamina, Area: 5 meters.
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for [12685 / 12813 / 12949 / 13106] Bleed Damage over 20 seconds. The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. Enemies near the carrier take [1153 / 1165 / 1177 / 1191] Bleed Damage every 2 seconds for the duration. You can only have one Growing Swarm active at a time.
Soul Magic
   Soul Strike 6 Enemy 28 meters 5 seconds 175 Ultimate
Burn an enemy from the inside with soulfire, dealing [39210 / 39636 / 40065 / 40493] Magic Damage over 5 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
     Soul Assault Increases the duration of the channel and number of ticks.
Channel Time: 6 seconds, Duration: 6 seconds.
Burn an enemy from the inside with soulfire, dealing [53995 / 54581 / 55173 / 55771] Magic Damage over 6 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
   Shatter Soul Upon completion, deals damage to all enemies near your target.
Area: 6 meters.
Burn an enemy from the inside with soulfire, dealing 40496 Magic Damage over 5 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing [6352 / 6421 / 6491 / 6561] Magic Damage to all enemies near them. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
   Soul Trap 1 Instant Enemy 28 meters 20 seconds 2700 Magicka
Lay claim to an enemy's soul, dealing [12303 / 12427 / 12572 / 12719] Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies.
     Soul Splitting Trap Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up.
Cost: [2700 / 2610 / 2520 / 2430] Magicka, Duration: 10 seconds, Area: 8 meters.
Lay claim to enemy souls, dealing 6344 Magic Damage to your target and any other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies.
   Consuming Trap Also restore Health, Magicka, and Stamina if enemy dies while affected.
Lay claim to an enemy's soul, dealing 12685 Magic Damage over 20 seconds. If an affected enemy dies, you fill an empty Soul Gem, heal for [2720 / 2880 / 3040 / 3200] Health, and restore [5099 / 5399 / 5698 / 6002] Magicka and [(147 × Medium Armor #) / (155 × Medium Armor #) / (164 × Medium Armor #) / (172 × Medium Armor #)] Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
   Soul Shatter 2    (WHEN SOUL ABILITY IS SLOTTED) When your Health drops below 20% your soul explodes, dealing 800 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.
4    (WHEN SOUL ABILITY IS SLOTTED) When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.
Vampire
   Blood Scion 5 Instant Self 20 seconds 335 Ultimate
Cost: [350 / 345 / 340 / 335] Ultimate.
CRIMINAL ACT Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
     Swarming Scion Bats swarm around you and deal damage to enemies that come close.
CRIMINAL ACT Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing [2304 / 2328 / 2353 / 2378] Magic Damage every 1 second.
   Perfect Scion You ascend to Vampire Stage 5.
Cost: [335 / 330 / 325 / 320] Ultimate.
CRIMINAL ACT Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
   Eviscerate 1 Instant Enemy 7 meters 2295 Magicka
Rend an enemy, dealing [6149 / 6215 / 6283 / 6352] Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health.
     Blood for Blood Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
Cost: 2295 Health.
Rend an enemy, dealing 6352 Magic Damage and applying the Hemorrhaging status effect. Deals up to [60 / 65 / 70 / 75]% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.
   Arterial Burst Will always be a Critical Strike if you cast it while under half Health.
Rend an enemy, dealing [6352 / 6421 / 6491 / 6561] Magic Damage and applying the Hemorrhaging status effect. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.
   Vampiric Drain 4 Enemy 22 meters 3 seconds 4320 Magicka
CRIMINAL ACT Siphon away your enemies' vitality, dealing [2304 / 2328 / 2353 / 2378] Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds.
     Drain Vigor Restores a portion of your missing Stamina.
CRIMINAL ACT Siphon away your enemies' vitality, dealing 2383 Magic Damage, healing you for 25% of your missing Health, and restoring [7 / 8 / 9 / 10]% of your missing Stamina every 1 second for 3 seconds.
   Exhilarating Drain Generates Ultimate.
CRIMINAL ACT Siphon away your enemies' vitality, dealing 2383 Magic Damage, healing you for 25% of your missing Health, and generating [2 / 3 / 4 / 5] Ultimate every 1 second for 3 seconds.
   Mist Form 9 Instant Ground 15 meters 1 second 3780 Magicka
Cost: [4050 / 3960 / 3870 / 3780] Magicka.
CRIMINAL ACT Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka.
     Elusive Mist Grants you Major Expedition and Major Evasion after reappearing.
CRIMINAL ACT Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. You gain Major Expedition and Major Evasion for [2 / 2.7 / 3.3 / 4] seconds after reappearing, increasing your Movement Speed by 30% and reducing damage from area attacks by 20%. Casting again within 4 seconds costs 33% more Magicka.
   Blood Mist Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting.
Duration: 20 seconds, Area: 5 meters.
CRIMINAL ACT Dissolve into a bloody mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Upon activation you drain the blood of those around you for 20 seconds, dealing [1153 / 1165 / 1177 / 1191] Magic Damage every 2 seconds to enemies and healing you for 45% of the damage caused. Casting again within 4 seconds costs 33% more Magicka.
Mages Guild
   Entropy 4 Instant Enemy 28 meters 20 seconds 2700 Magicka
Bind an enemy with chaotic magic, dealing [12303 / 12427 / 12572 / 12719] Magic Damage over 20 seconds.
     Degeneration You gain Major Brutality and Sorcery for a time after casting. Reduces the cost as the ability ranks up.
Cost: [2700 / 2610 / 2520 / 2430] Magicka.
Bind an enemy with chaotic magic, dealing 12685 Magic Damage over 20 seconds. Excess magic spills out from them, granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
   Structured Entropy Adds a heal over time when the damage over time is active.
Bind an enemy with chaotic magic, dealing 12685 Magic Damage over 20 seconds, and healing you for [1153 / 1165 / 1177 / 1191] every 2 seconds.
Psijic Order
   Imbue Weapon 3 Instant Self 2 seconds 2700 Stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [5533 / 5593 / 5654 / 5715] Physical Damage. If the power is not consumed in time, you restore 1620 Stamina.
     Elemental Weapon Converts into a Magicka ability and deals Magic Damage. Applies a random status effect.
Cost: 2700 Magicka.
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [5716 / 5779 / 5842 / 5904] Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1620 Magicka.
   Crushing Weapon Applies Major Breach to the enemy, reducing their Physical and Spell Resistance.
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [5716 / 5779 / 5842 / 5904] Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by 5948 for 5 seconds. If the power is not consumed in time, you restore 1620 Stamina.
   Spell Orb 4    When you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1536 Magic Damage. This effect scales off your highest offensive stats.
7    When you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 3074 Magic Damage. This effect scales off your highest offensive stats.
Undaunted
   Necrotic Orb 5 Instant Area 8 meters 10 seconds 2970 Magicka
Project a globe of annihilation that slowly floats forward for 10 seconds, dealing [837 / 845 / 855 / 865] Magic Damage every 1 second to nearby enemies. An ally near the globe can activate the     Combustion synergy, causing the orb to explode for 6149 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.
     Mystic Orb Increases your Health, Magicka, and Stamina Recovery while active.
Project a globe of annihilation that slowly floats forward, dealing [866 / 876 / 885 / 895] Magic Damage every 1 second to nearby enemies. While the orb is active you gain [70 / 80 / 90 / 100] Health, Magicka, and Stamina Recovery. An ally near the globe can activate the     Combustion synergy, causing the orb to explode for 6149 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.
   Energy Orb The orb heals allies instead of damaging enemies and moves faster.
Cost: 3780 Magicka.
Project a globe of regeneration that slowly floats forward, healing for [1297 / 1312 / 1326 / 1340] Health every 1 second to you and nearby allies. An ally near the globe can activate the Healing     Combustion synergy, causing the orb to explode and heal for 6149 Health to nearby allies and restoring 3960 Magicka or Stamina to the activator, whichever maximum is higher.
Assault
   Magicka Detonation 7 1 second Enemy 28 meters 8 meters 4 seconds 3510 Magicka
Curse an enemy with a magical bomb that explodes after 4 seconds, dealing [1151 / 1163 / 1175 / 1188] Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target.
     Inevitable Detonation If the bomb is dispelled or removed early, the explosion is triggered immediately.
Curse an enemy with a magical bomb that explodes after 4 seconds, dealing [1191 / 1205 / 1218 / 1230] Magic Damage to all enemies in the area. If the bomb is dispelled or removed early, the explosion is triggered immediately. Each enemy within the bomb's radius increases the damage by 100%.
   Proximity Detonation You become the center of the detonation. Removes cast time, but doubles the duration it takes to detonate.
Casting Time: Instant, Duration: 8 seconds, Target: Area.
Activate a magical bomb on yourself that explodes after 8 seconds, dealing [1191 / 1205 / 1218 / 1230] Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target.

SetsEdit

The following sets either cause or synergize with Magic Damage:

Set Weight complete set bonus
Song of Lamae Any When you take damage while you are under 30% Health, you deal 1377 Magic Damage to the attacker and heal for the damage done. This effect can occur once every 3 seconds and scales off your Max Health.
Oblivion's Foe Any When you deal damage with Soul Magic, you mark the target's soul dealing 1875 Magic Damage over 10 seconds, as long as they are not already marked from you. This effect scales off the higher of your Weapon and Spell Damage.
Coldharbour's Favorite Any Healing yourself or a group member summons Coldharbour's Favorite, who after 2 seconds, begins healing you and group members near him for 4648 Health over 6 seconds based on the higher of your Max Magicka or Stamina. Dealing damage summons Coldharbour's Favorite, who after 2 seconds, explodes, damaging enemies near him for 2352 Magic damage over 6 seconds based on the higher of your Weapon and Spell Damage. Coldharbour's Favorite can only be summoned once every 10 seconds.
Silver Rose Vigil Heavy When you Block, gain a stack of Realmshaper for 15 seconds, gaining up to 1 stack every 0.5 seconds. When you reach 3 stacks, you consume them and launch necrotic energy at your attacker, dealing 3226 Magic damage and applying Major Maim for 12 seconds, reducing their damage done by 10%. Once you fire the necrotic energy, you cannot gain additional stacks of Realmshaper for 12 seconds. Damage scales off your Max Health.
Turning Tide Heavy When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 2223 Magic damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
Syrabane's Grip Light When you Block Flame, Frost, Shock, or Magic Damage, you restore 18-805 Magicka. This effect can occur once every 1 second.
Bahraha's Curse Any When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for 349 Magic damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds and the damage scales off your Max Health.
Trinimac's Valor Light When you cast a damage shield, you call down a fragment of Trinimac that heals you and group members for 1396 Health and damages enemies for 1396 Magic damage in a 5 meter radius after a 2 second delay. This effect can occur once every 5 seconds and scales with the higher of your Max Magicka or Stamina.
War Maiden Light Adds 13-600 Weapon and Spell Damage to your Magic Damage abilities
Dark Convergence Light Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 821 Magic damage to all enemies in the 10 meter area, and 1642 Magic damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon and Spell Damage.
Galerion's Revenge Light When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon and Spell Damage.
Defending Warrior Heavy When you Block, you deal 1196 Magic damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
Destructive Mage Light When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.
Aetheric Lancer Any Dealing damage with Burning Light twice within 30 seconds creates a 5 meter area for 5 seconds. This effect can occur once every 6 seconds. While in the area, dealing damage with an Aedric Spear ability launches a spear at your target, dealing 1684 Magic damage and applying Sundered and increasing your Weapon and Spell Damage by 300 for 6 seconds. The damage scales off the higher of your Weapon and Spell Damage.
Corpseburster Any Consuming a corpse causes the corpse to explode, dealing 1298 Magic Damage to enemies within 5 meters, and increasing the damage by 10% for each Grave Lord ability slotted. This effect can occur once every 0.5 seconds and scales off the higher of your Weapon and Spell Damage. Enemies damaged by the explosion gain Minor Breach for 5 seconds, reducing their Physical and Spell Resistance by 2974.
Kjalnar's Nightmare Any Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 2221 Magic damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon and Spell Damage.
Nerien'eth Any When you deal direct damage, you have a 15% chance to summon a Lich crystal that explodes after 2 seconds, dealing 1360 Magic damage to all enemies within 4 meters. This effect can occur once every 3 seconds and scales off the higher of your Weapon and Spell Damage.
Scourge Harvester Any When you take damage, you have a 10% chance to tether to your enemy for 6 seconds, as long as you remain within 8 meters of them. While tethered, you deal 311 Magic damage every second to the enemy, heal for the damage caused, and gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 6 seconds and scales off your Max Health.
Shadowrend Any When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 615 Magic damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
Baron Thirsk Any On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 362 Magic damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon and Spell Damage.

Champion PointsEdit

DefenseEdit

There are several ways of protecting yourself against Magic Damage.

  • A Glyph of Spell Resistance, created with a Makderi Essence rune and a negative Potency rune, can be applied to jewelry.
  • Elemental Aegis in the Staving Death subconstellation of Warfare reduces Magic Damage taken.