Mist Form | |||||
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Line | Vampire | ||||
Line Rank | 9 | Cost | 3780 Magicka | ||
Cast Time | Instant | Duration | 1 second | ||
Target | Ground | ||||
Range | 15 meters | ||||
Morphs | |||||
Elusive Mist Grants you Major Expedition and Major Evasion after reappearing. |
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Blood Mist Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Mist Form: Cost: [4050 / 3960 / 3870 / 3780] Magicka.
CRIMINAL ACT Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka. - Elusive Mist: CRIMINAL ACT Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. You gain Major Expedition and Major Evasion for [2 / 2.7 / 3.3 / 4] seconds after reappearing, increasing your Movement Speed by 30% and reducing damage from area attacks by 20%. Casting again within 4 seconds costs 33% more Magicka.
- Blood Mist: Duration: 20 seconds, Area: 5 meters.
CRIMINAL ACT Dissolve into a bloody mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Upon activation you drain the blood of those around you for 20 seconds, dealing [1153 / 1165 / 1177 / 1191] Magic Damage every 2 seconds to enemies and healing you for 45% of the damage caused. Casting again within 4 seconds costs 33% more Magicka.
Mist Form causes you to dissolve into a mist, dashing forward several meters and blocking projectiles. Elusive Mist also increases your Movement Speed and reduces damage from area attacks, allowing you to make a clean escape, while Blood Mist deals Magic Damage to all nearby enemies and heals based on damage dealt.
NotesEdit
- Blood Mist was added in Update 26, replacing Baleful Mist. Baleful Mist was added in Update 10, replacing Poison Mist, which dealt Poison Damage instead of Magic Damage.
GalleryEdit
Patch NotesEdit
- The Elder Scroll beacon effect will no longer vanish when the carrier uses the vampire ability Mist Form.
- Reduced the movement speed bonus of the ability Mist Form.
- This ability can no longer be interrupted.
- Fixed an issue where the arrow would still be visible when you activate Mist Form with a bow equipped.
- Fixed an issue where this ability was reducing combat magicka regeneration, but not idle regeneration.
- This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.
- Increased the cost of this ability and its morphs by approximately 5%.
- Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
- Poison Mist:
- Renamed this morph to Baleful Mist.
- In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.
- This morph now deals Magic Damage instead of Poison Damage.
- Eye of the Storm (Elemental Storm morph):
- Fixed an issue where this morph's visual effects would not be displayed if the caster used Mist Form.
- Fixed an issue where this ability and its morphs were not granting you immunity to the immobilize from poisons.
- Reduced the base cost of this ability and its morphs to 5130 from 5940.
- This ability now lasts 4 seconds at base.
- This ability now ranks up in cost reduction, taking the base cost to 4860 at Rank IV.
- Elusive Mist: Fixed an issue where the Major Expedition from this ability would persist even after casting the channeled effect.
- Baleful Mist:
- This ability no longer ranks up in cost reduction, but instead gains 1.1% damage per rank.
- Increased the frequency of damage to 0.5 seconds from 1 second, but decreased the damage of the DoT by approximately 30% per tick.
- Fixed numerous issues relating to persistent visuals disappearing when using this ability or its morphs.
- This ability has been moved to the 5th Skill in the Skill Line.
- All experience earned in Mist Form has been preserved.
- This ability is now a toggle ability, draining your Magicka every second while it is toggled on. It still requires you to channel it while it is toggled on, so you cannot use other abilities while in Mist Form.
- Elusive Mist (Morph 1) – This morph remains unchanged, and grants you Major Expedition while in the form.
- Blood Mist (Morph 2) – This new morph deals damage to enemies around you and heals for the damage caused.
- Fixed an issue where speed ribbons would appear while channeling this ability, which applied to an invisible husk of your old form before you twisted it to gain unholy powers.
- Fixed an issue where this ability and its morphs would cancel themselves while falling.
- Fixed an issue where these abilities could fail to grant proper CC immunity in some cases.
- Fixed an issue where attempting to use this ability after using a cast time ability would cause you to enter and immediately leave the form.
- Fixed an issue where you could unintentionally gain the benefit of certain sets while channeling this ability or its morphs. This ability and its morphs now also disable your Health, Magicka, and Stamina Recovery while channeling, rather than just Magicka.
- Developer Comment: Currently, Mist Form and its morphs are proving to be far too powerful at helping players reset fights in their favor, gaining tremendous damage mitigation while also recovering their resources to get back in the fight, making Vampires incredibly frustrating to fight against. While we want to give the playstyle another tool to disengage from a fight until they have a better opportunity to attack, the current ability is just too strong at doing that. We've targeted the ability to regenerate Health and Stamina while in this state to make it harder to stay in the form perpetually, and to make sure that pressure applied to a player beforehand is less easily recuperated.
- This ability and morphs' damage reduction now only works against player attacks, rather than any attack, to prevent it from invalidating many threats in PvE encounters.
- This ability has been growing in popularity as a one-size-fits-all problem solver to many challenges in PvE areas that attempt to push the player to adjust their strategies, leading to many situations that trivialize difficulty or enforce the idea that players must be a vampire to do content. Mist Form is meant to be used as a disengagement tool, and the current iteration is currently enabling it to be used as a stand-your-ground ability in PvE. Moving forward, we are restricting the damage reduction to PvP to help stave off damage as you retreat, while removing it as an outright defensive tool in PvE.
- Fixed an issue where this ability's damage reduction did not work against all incoming player attacks.
- This ability and its morphs are no longer a toggled ability that reduce your damage taken from players or grant crowd control immunity while active. Instead, they now teleport you to the position of your cursor, up to a maximum of 15 meters away, and reduce your damage taken from the next 3 projectiles by 100% while teleporting. Casting any of these abilities will increase the cost of the ability by 33% for 4 seconds. The base cost is now 4050 per cast, which reduces to 3780 at rank IV of the base ability.
- Elusive Mist (morph): This morph now grants Major Expedition and Major Evasion for 4 seconds after reappearing, rather than just Major Expedition.
- Blood Mist (morph):
- This morph now causes you to deal damage around you and heal for 45% of the damage caused once every 2 seconds over 20 seconds after activating the ability, rather than once every second while active.
- Increased the damage per tick by approximately 9%.
- Developer Comment: This skill has been a wild ride for the past 8 years and while we tried to preserve the original skill as much as we could with the rework, we've run into far too many issues with how the skill was used and how it operated, and its current iteration doesn't have enough use between all gameplay types. While it was a widely used skill and could be a lot of fun to play with, it was creating many unhealthy gameplay implications in both PvE and PvP and was being used in ways that didn't feel very Vampiric in nature. We've decided to go back to the drawing board to hit on what the original skill was trying to evoke in terms of feel and use. To try and retain the element of slipping into mist and evading attacks, we've shifted the skill into more of a movement-oriented ability, rather than a pure utility and defensive one, causing you to slip into mist temporarily to evade projectiles and make a hasty retreat or engage. The morphs still focus on the same options as well, where Elusive Mist doubles down on the slippery nature of the skill with bonuses and mitigation, while Blood Mist continues to reward those blood thirsty play styles with life steal. Also be wary of those pesky Fighters Guild attackers! They know how to get around all of these nasty new tricks.