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Online:Psijic Order

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Banner of the Order

The Psijic Order is a mysterious and ancient order of powerful mages based on the Isle of Artaeum. It is a joinable faction in the Summerset Chapter. As the island disappeared from Tamriel over 350 years ago, around when former member Vanus Galerion formed the Mages Guild, the Order has rarely ever been seen.

The Order formerly occupied the island of Dranil Kir, and a scrying device known as an Obscuros located on it is sought by Lilatha, the master of the glazing glass. After Nocturnal's plot in the Clockwork City is thwarted, Sotha Sil tells Divayth Fyr that he will inform the Psijics so that they can prepare for a future threat.

To join the Psijic Order, you must first complete the first Summerset zone story quest in Shimmerene, The Queen's Decree. You will then gain access to Artaeum. Speak with Loremaster Celarus in the Ceporah Tower to formally join the Psijic Order. If you somehow manage to transport to Artaeum by other means (e.g. teleporting to a player or their Grand Psijic Villa) without having completed The Queen's Decree, then Loremaster Celarus will not be present, even if you can see other players talking to someone you can't see. All you will be able to do is discover the Artaeum wayshrine to provide easier access to Artaeum in the future. You may still acquire the Psijic Order skill line by spending Crowns, if another character on your account has completed it.

For historical information about the Psijic Order, see the lore article.

Related QuestsEdit

Story QuestsEdit

Your rank in the Psijic Order is directly tied to the story quests. Each quest earns you one rank.

Other Related QuestsEdit

Skill PerksEdit

Ultimate AbilitiesEdit

Name Line Rank Cast Time Target Range Radius Duration Cost
   Undo 10 Instant Self 165 Ultimate
Cost: [180 / 175 / 170 / 165] Ultimate.
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.
     Precognition You can cast the ability while crowd controlled and will automatically gain Crowd Control Immunity.
Cost: [165 / 160 / 155 / 150] Ultimate.
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. You can cast this ability while you are crowd controlled and it automatically grants you Crowd Control Immunity.
   Temporal Guard While slotted your damage taken is reduced.
Cost: [165 / 160 / 155 / 150] Ultimate.
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. While slotted you gain Minor Protection, reducing your damage taken by 5%.

Active AbilitiesEdit

Name Line Rank Cast Time Target Range Radius Duration Cost
   Time Stop 2 Instant Ground 28 meters 8 meters 7830 Magicka
Cost: [8100 / 8010 / 7920 / 7830] Magicka.
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.
     Borrowed Time Negates healing done on enemies that are stunned.
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. Enemies that are stunned gain [4700 / 4800 / 4900 / 5000] Heal Absorption for 3 seconds, negating the next [4700 / 4800 / 4900 / 5000] points of healing done.
   Time Freeze Removes the cast time, but it takes longer to stun enemies. Reduces the cost as the ability ranks up.
Channel Time: Instant, Cost: [7830 / 7740 / 7650 / 7560] Magicka, Duration: 4 seconds.
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes.
   Imbue Weapon 3 Instant Self 2 seconds 2700 Stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [5533 / 5593 / 5654 / 5714] Physical Damage. If the power is not consumed in time, you restore 1620 Stamina.
     Elemental Weapon Converts into a Magicka ability and deals Magic Damage. Applies a random status effect.
Cost: 2700 Magicka.
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [5716 / 5779 / 5842 / 5904] Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1620 Magicka.
   Crushing Weapon Applies Major Breach to the enemy, reducing their Physical and Spell Resistance.
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [5716 / 5779 / 5842 / 5904] Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by 5948 for 5 seconds. If the power is not consumed in time, you restore 1620 Stamina.
   Accelerate 5 Instant Self 3780 Magicka
Cost: [4050 / 3960 / 3870 / 3780] Magicka.
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
     Channeled Acceleration Triples the duration, but adds a cast time.
Casting Time: 1.3 seconds, Cost: [3780 / 3690 / 3600 / 3510] Magicka.
Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 1 minute, increasing your Movement Speed by 30% and Critical Damage by 10%.
   Race Against Time Grants immunity to snares and immobilizations for a short duration.
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for [2 / 2.7 / 3.3 / 4] seconds.
   Mend Wounds 6 Instant Self Free
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies. Your Light Attacks heal for [911 / 921 / 931 / 941]. Your Heavy Attacks heal for [808 / 816 / 825 / 834] every 1 second, and restore 1155 Magicka to you for successfully healing.
     Mend Spirit Increases your ally's Physical and Spell Resistance while you heal them.
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies. Your Light Attacks heal for [941 / 951 / 961 / 972]. Your Heavy Attacks heal for [836 / 845 / 854 / 863] every 1 second, and restore 1155 Magicka to you for successfully healing. After you heal an ally you grant them Major Resolve, increasing their Physical and Spell Resistance by 5948 for 5 seconds.
   Symbiosis You heal yourself for a percentage of the healing done to the ally.
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attacks heal for [941 / 951 / 961 / 972]. Your Heavy Attacks heal for [836 / 845 / 854 / 863] every 1 second, and restore 1155 Magicka to you for successfully healing. You heal yourself for 50% of the amount of healing done to the ally.
   Meditate 8 Instant Self Free
Focus your body and mind into a meditative state, healing for [1200 / 1300 / 1400 / 1500] Health and restoring [1200 / 1300 / 1400 / 1500] Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted.
     Deep Thoughts Increases the amount of Magicka and Stamina restored.
Focus your body and mind into a meditative state, healing for 1500 Health and restoring [1600 / 1700 / 1800 / 1900] Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted.
   Introspection Maintaining the channel increases the amount of Health restored.
Focus your body and mind into a meditative state, healing for [1700 / 1733 / 1766 / 1800] Health and restoring 1500 Magicka and Stamina every 1 second. Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%. You will remain in a meditative state until you toggle this ability off or are interrupted.

Passive AbilitiesEdit

Name Line Rank Skill Rank Description
   See the Unseen 1     The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
   Clairvoyance 3    Reduces the cost of your Psijic Order abilities by 8%.
5    Reduces the cost of your Psijic Order abilities by 15%.
   Spell Orb 4    When you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1536 Magic Damage. This effect scales off your highest offensive stats.
7    When you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 3073 Magic Damage. This effect scales off your highest offensive stats.
   Concentrated Barrier 6    While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs 2500 damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing.
8    While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs 5000 damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing.
   Deliberation 9    While you are casting or channeling a Psijic Order ability you reduce your damage taken by 30%.

MembersEdit

GalleryEdit

NotesEdit

See AlsoEdit

BooksEdit