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ON-icon-skill-Psijic Order-Mend Wounds.png Mend Wounds
Line Psijic Order
Line Rank 6 Cost Free
Cast Time Instant Duration
Target Self
Morphs
Morph ON-icon-skill-Psijic Order-Mend Spirit.png Mend Spirit
Increases your ally's Physical and Spell Resistance while you heal them.
ON-icon-skill-Psijic Order-Symbiosis.png Symbiosis
You heal yourself for a percentage of the healing done to the ally.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Mend Wounds
Mend Wounds: Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies. Your Light Attacks heal for [2490 / 2516 / 2544 / 2571]. Your Heavy Attacks heal for [2213 / 2237 / 2261 / 2286] every 1 second, and restore 1155 Magicka to you for successfully healing.
Mend Spirit: Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies. Your Light Attacks heal for [2572 / 2599 / 2628 / 2656]. Your Heavy Attacks heal for [2287 / 2312 / 2337 / 2362] every 1 second, and restore 1155 Magicka to you for successfully healing. After you heal an ally you grant them Major Resolve, increasing their Physical and Spell Resistance by 5948 for 5 seconds.
Symbiosis: Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attacks heal for [2572 / 2599 / 2628 / 2656]. Your Heavy Attacks heal for [2287 / 2312 / 2337 / 2362] every 1 second, and restore 1155 Magicka to you for successfully healing. You heal yourself for 50% of the amount of healing done to the ally.

Mend Wounds this is a toggle ability that replaces your Light and Heavy attacks with healing spells that can be used on an ally. After casting, your Light Attack will heal for a small amount, or by a larger amount for as long as you channel a Heavy Attack that also returns magicka. The Mend Spirit morph will also increase your target's resistances while healing, while Symbiosis heals you as well by half of the amount of your ally. Note that this spell is mostly useless for solo play, even with Symbiosis, as you do need a friendly target in order to trigger the healing, so casting it without an ally nearby will simply make your regular attacks ineffective while active. Sorcerers and Wardens with pets may still get some benefit from this in solo play, but it's still much more useful with other players around to heal.

GalleryEdit

Patch NotesEdit

  • Fixed an issue where the Light Attack heal over time from this ability could cause health desyncs.
  • Revamped this ability and its morphs.
    • The Light and Heavy Attacks no longer trigger the Global Cooldown and can be weaved with other abilities.
    • No longer cost resources to Light or Heavy Attack with this ability toggled.
    • Light Attack now heals instantly for the same amount that a Light Attack would damage an enemy.
    • Heavy Attack still channels and heals every second, but has been reduced to be the same scaling of other weapon's heavy attacks. It now restores Magicka every time it successfully heals an ally.
    • Mend Spirit (morph): This morph now applies its Major Ward and Resolve to the target healed for 5 seconds, regardless of whether it was a Light or Heavy Attack.
      • Developer Comment: Previously, this ability attempted to offer healers a new way to engage with their Light and Heavy Attacks, but it came at the cost of activating other abilities at the same frequency as their normal weapons' allowed them. With this new interaction, it will allow healers to choose between dealing damage or healing allies with their Light and Heavy Attacks, or even a mix of both. We will closely monitor this ability and see if the community would like to see more or less of these unique role-based game play elements in the future.
  • Fixed many issues with the animation of the Heavy Attack of this ability and its morphs. You can no longer attempt and fail to heal the wildlife (critters) of Tamriel with the Heavy Attack from these abilities, for their frail bodies cannot handle the power you wield. This also fixes an issue where your character would erratically convulse when attempting to channel these abilities on a target you couldn't actually target.
  • Fixed an issue where Heavy Attacks could fail to chain properly after using this ability.
  • Fixed an issue where you could still get Magicka from heavy attacking a target with this ability without actually healing them.
  • Fixed an issue where this ability and its morphs could cause you to be disconnected when attempting to target a target dummy. Who was the real target?
 
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