Path of Darkness | |||||
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Line | Shadow | ||||
Line Rank | 20 | Cost | 3510 Magicka | ||
Cast Time | Instant | Duration | 10 seconds | ||
Target | Area | ||||
Area | 17 meters | ||||
Morphs | |||||
Twisting Path Reduces the cost and the path affects a larger conal area and deals damage. |
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Refreshing Path Path also heals you and your allies and increases their Magicka and Stamina Recovery. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Path of Darkness: Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30%. Effect persists for [1 / 2 / 3 / 4] seconds after leaving the path.
- Twisting Path: Cost: 2700 Magicka, Area: 15 meters, Target: Cone.
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30% which persists for 4 seconds after leaving the path. Deals [999 / 1010 / 1021 / 1032] Magic Damage to enemies in the target area every 1 second. - Refreshing Path: Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing Movement Speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals [1153 / 1165 / 1177 / 1191] Health to you and allies in the area every 1 second.
Path of Darkness increases yours and your allies' movement speed when on the path and for 4 seconds after leaving it. The Twisting Path morph deals Magic Damage to enemies in the target area, reduces the cost and increases the area of effect, while the Refreshing Path morph also heals you and your allies while on the path and provides a boost to Stamina and Magicka Recovery when on the path and for 4 seconds after leaving it.
NotesEdit
- Refreshing Path is a recommended morph for the Nightblade Initiate, Living Shadow, and Blood Magus builds.
- Path of Darkness and Refreshing Path create a rectangular area of effect. Twisting Path creates an approximately 60 degree cone.
- Enemies will see a highlighted border along the sides of the area of effect. This is not visible to allies.
GalleryEdit
Patch NotesEdit
- Increased the damage of this ability.
- This ability can now be seen by all other player characters. Also fixed an issue where it was ticking more times than intended on a target.
- Refreshing Path: This ability will now heal your allies, and the healing done has been slightly increased.
- Shadow Cloak: This ability is no longer removed by the following ticking damage abilities.
- Agony
- Bat Swarm
- Caltrops
- Cripple
- Entropy
- Fire Rune
- Necrotic Orb
- Path of Darkness
- Soul Tether
- Trap Beast
- Volley
- Wall of Elements
- All elemental procs
- Reduced the initial cost of this ability by approximately 10%.
- Increased the damage from each tick by 50%. This ability also provides the Major Expedition buff while inside the area of effect.
- Twisting Path: Increased the damage of this ability by 33%.
- Refreshing Path: Increased the heal amount of this ability by 33%.
- This ability and its morphs now continue to grant the Major Expedition buff for up to two seconds after leaving the path.
- Increased the damage of this ability and the Refreshing Path morph by 25%.
- Refreshing Path: Reduced the time this morph continues to heal yourself and allies to 2 seconds after leaving the path, down from 3 seconds.
- Twisting Path: Increased the damage of this ability by 20%.
- Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
- Veiled Strike
- Shadow Cloak
- Path of Darkness
- Aspect of Terror
- Summon Shade
- Developer Comment: The goal of this change was to make sure early skills in the trees are simpler and more damage focused.
- Increased the damage of this ability and the Refreshing Path morph by 25%.
- Twisting Path: Increased the damage of this morph by 32%.
- Developer Comments: The goal of this change was to ensure there was an interesting choice between morphs. You can choose to either have more damage, or add a heal component.
- Twisting Path: Increased the damage of this morph by approximately 11%
- In an effort to reduce the visual effect noise in group combat situations, we've hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
- Twisting Path: Fixed an issue where this morph was not being considered a damage over time effect.
- Fixed an issue where some of the visual effects from this ability and its morphs were not aligned with the actual location of the path.
- Reduced the damage and healing done by this ability and Refreshing Path morph by approximately 5%, and reduced the damage done by the Twisting Path morph by approximately 9%.
- This ability no longer deals damage. It now grants Major Expedition to you and your allies on the path, and for up to 2 seconds after leaving it.
- Twisting Path: This morph now adds damage. The damage value is the same as what is currently on Live.
- Refreshing Path: This morph now adds healing. The healing value is equal to the damage value of Twisting Path.
- Developer Comment: This change to Path of Darkness is aimed at helping each class bring something unique to the party.
- Twisting Path: Decreased the damage per tick of this ability by approximately 14%.
- Refreshing Path:
- Fixed an issue where this ability could heal you twice per tick after the first heal applied.
- Increased the healing per tick by approximately 29%. Note the heal will be stronger than Twisting's damage potential, because Twisting also gains increased area coverage.
- Twisting Path (morph): Increased the damage per tick of this morph by approximately 50%.
- Fixed an issue where this ability would change its Area of Effect based on summoned due to inheriting ownership. It now always heals in the area it displays, regardless if you summon minions to do your bidding.
- Fixed an issue where the visual effects from this ability could persist longer than intended.
- Refreshing Path (morph): Fixed an issue where the visuals from this ability's heal could last much longer than intended.
- Twisting Path (morph): This ability's damage now scales dynamically with the highest of your offensive stats.
- Made some back-end improvements to this ability and its morphs to improve performance.
- Refreshing Path (morph): This ability now heals 1 less time over its duration as a result of the back-end adjustments mentioned above, but its total healing has been increased to ensure no changes in overall power have been made.
- Refreshing Path (morph): This morph now also grants Minor Endurance and Intellect for 4 seconds each tick.
- This ability and its morphs now apply their effects instantly, rather than after a delay.
- Twisting Path (morph):
- Reduced the damage per tick of this morph by approximately 38%.
- Reduced the cost to 2700, down from 3510.
- Refreshing Path (morph): Reduced the healing per tick by approximately 35%.
- Twisting Path (morph):
- Fixed an issue with this ability and morphs' Major Expedition where the visual effects could flicker and cause client performance issues.
- The effects from this ability and its morphs will now apply more consistently, rather than having different behaviors for line-of-sight rules across them.