Open main menu

UESPWiki β

Online:Loading Screens/Eastmarch

< Elder Scrolls Online: Loading Screens

This page contains loading screens from Eastmarch.

Location MessagesEdit

  • Eastmarch - One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself.
  • Lost Knife Cave - When precious metals were discovered in Lost Knife Cave, the Windhelm Consortium Trading Company established the Lost Knife mining camp and secured mining rights to the area. The mine turned a profit in record time and continues to supply ore to all of Eastmarch.
  • Bonestrewn Barrow - There are two types of draugr: corpses animated by a necromancer, who has imbued them with summoned spirits, and those restless dead who rise and walk for some inscrutable purpose of their own.
  • Wittestadr Crypts - The definition of the Atmoran term "Wittestadr" is a matter of scholarly debate. Phrastus of Elinhir translates it as "Whit's Daughter," but Lady Cinnabar of Taneth believes it has a meaning of darker import: "Wit Shatter."
  • Mistwatch Crevasse - The ice caverns of Skyrim do not melt, even in Mid Year. Some say the cold that keeps them frozen wells up out of the depths of Nirn itself.
  • Fort Morvunskar - Located on strategic high ground overlooking the main roads to Windhelm, Morvunskar has been the site of a series of fortifications, and a larger, stone fort is currently planned. Fittingly, many great Nord warriors have been buried in the vaults beneath the walls.
  • Mzulft - Scholars of the ancient Dwemer believe the buried city of Mzulft was built as some sort of vast dedicated manufacturing site—but dedicated to what, no one is quite sure. Based on the number of traps and constructs defending it, the Dwarves clearly considered it vital.
  • Cragwallow - Most locals who've dared to venture into Cragwallow's tunnels say it's just a skeever-infested cave, but some, who've gone deeper, swear that parts of it seem to have been worked and excavated.
  • Hall of the Dead - Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for.
  • Skuldafn - The superstitious Nords revere the ancient Dragon Temples whose arches jut from the peaks like stony ribs. They associate these places with events of the distant past. Skuldafn is one of the greatest of these temples, and thus one of the most sacred.
  • Hall of Trials - The Hall of Trials is Windhelm's arena, where champions from all over Tamriel come to compete to win victory in Nord games. Being Nords, their games chiefly involve lethal weapons and near-death experiences while the audience cheers and drinks mead.
  • Cradlecrush Arena - An Orc clan in the pay of the Covenant has converted an old Orc stronghold near Cradlecrush into an arena for blood sports. The amphitheater reeks of blood, Orc sweat, and bog-iron ale.
  • The Chill Hollow - The long-lost Snow Elves that once inhabited Skyrim were reputedly immune to cold and could live comfortably in ice caverns. They are said to have bred a species of snow-cedar so hardy it can live even within the heart of a glacier.
  • Icehammer's Vault - The Icehammers were a famous clan of warriors who fought long and well during the reign of Hoag Merkiller—so well that King Hoag made the head of the clan one of his thanes. But the clan fell on evil times thereafter, and the Icehammer name died out in the last quarter of the First Era.
  • Old Sord's Cave - Sord Pot-Helm was a prospector who is said to have singlehandedly dug out the cave that bears his name, working until he died at the age of 103, still convinced that just a bit more digging would reveal a fabulous ebony lode.
  • The Frigid Grotto - Morachellis Hag-Husband speculated that a troll's third eye was used to view, not the mundane world, but the overworld of spirits coterminous with our own. However, Morachellis also believed that horkers grew into mammoths, and that fire could be classed as a beverage.
  • Stormcrag Crypt - Grunilda Stormcrag was one of the original Five Hundred Companions who landed on the shores of Skyrim with Ysgramor. After the Snow Elves were defeated, she established her clan holdings on the northern slopes of the Icewind Peaks.
  • The Bastard's Tomb - This worn-out old copper and turquoise mine has an evil reputation among the locals of southern Eastmarch, though no one will explain exactly why they feel they must avoid it. Perhaps the true reason has been lost, leaving only a general dread.
  • Direfrost Keep - Ancestral home of the Direfrost clan, this frozen castle has long been sealed to the outside world, its owners neither seen nor heard from in generations. Mountain storms rage above the castle walls, conjured up by some unknown malignant power.
  • Windhelm Outlaws Refuge - Nord nautical entrepreneurs—"sea raiders" to those they "do business" with—find a place in every northern port where they can exchange their ill-gotten cargo for gold. Local back-alley footpads also find the outlaws refuge convenient.
  • Enchanted Snow Globe Home - This miniature Snow Globe Home, built with experimental diminution magic borrowed from the Tribunal, is tiny on the outside but expansive on the inside. Its eternally-festive gentle snowfall makes it feel even more magical.
  • Frostvault Chasm - This side entrance to Frostvault leads down to a deep and spacious side grotto that was cut off from the main caverns long ago, though power still flows into it through conduits from the central source. Careful, those platforms have no handrails!
  • Frostvault - "Mhuvnak was known as one of the most gifted builders of architecture in Dwemereth, greatly expanding their underground kingdom with ingenious constructs until his disappearance on an expedition deep into Nord lands." —Guylaine Marilie

Loading ScreensEdit