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Ebonheart Pact
Zone Story Quests 19
Wayshrines 11
Delves 6
Points of Interest 16
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 2
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Notable Treasure
Eastmarch Antiquities
Giant's Run, Frostwater Tundra, Icewind Peaks
Eastern Skyrim
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One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself.

Eastmarch is the easternmost hold in Skyrim. Its capital is Windhelm, the home of Jorunn the Skald-King, High King of Skyrim, and leader of the Ebonheart Pact. Eastmarch stretches from the frozen wastes in northeastern Skyrim, to the volcanic tundras east of the Throat of the World.

Despite its size and importance, Eastmarch has only one sizable city, Windhelm. Windhelm sits at the mouth of the White River, which drains into the Sea of Ghosts. The port at Windhelm provides a vital link to other cities for trade, and there is also a small fishing fleet in operation. The Velothi Mountains to the east and southeast provide a physical border with Morrowind. The mountains are virtually impassable, and so the Dunmeth Pass at their northern tip provides a valuable land-link between the provinces.

Visitors to the region should take precaution when venturing towards the hot springs or into the wilderness. Many wild creatures can be encountered, notably among them frost trolls, the hardier cousin of the troll, and mammoths. Though mammoths appear docile, take care when approaching them as they are usually accompanied by giants, who may perceive you as a threat and attempt to scare you off.



Points of InterestEdit

Striking LocalesEdit

Set StationsEdit

Mundus StonesEdit

Public DungeonsEdit

Group DungeonsEdit

World BossesEdit

World EventsEdit

Player HousesEdit


Unmarked LocationsEdit

Event HubsEdit


Quest MapEdit

Swamp to Snow
Shadows Over Windhelm
The Konunleikar
Windhelm's Champion
One Victor, One King
Sounds of Alarm
Sleep for the Dead
Victory at Morvunskar
Strange Allies
Sleeping on the Job
The Pride of a Prince
The War Council
The Siege of Cradlecrush
Our Poor Town
A Right to Live
The Better of Two Evils
Eternal Slumber
Gods Save the King
Of Councils and Kings
Making Amends
A Council of Thanes
Sneak Peak
Snow and Flame
Songs of Sovngarde


Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
Denotes a quest which is part of the main story chain.
Denotes a story quest which is required for Cadwell's Almanac.
Denotes a missable pointer quest which is part of the main chain.
Denotes a missable pointer quest which is on an alternate path.
Denotes a side quest which is required for Cadwell's Almanac.
Denotes a quest which rewards a Skill Point.

Ebonheart Pact Story QuestsEdit

Giant's Run
Frostwater Tundra
Icewind Peaks

Giant's Run Side QuestsEdit

Frostwater Tundra Side QuestsEdit

Icewind Peaks Side QuestsEdit

Dungeon QuestsEdit


Clue Location Notes
Nestled beside Morvunskar's royal tomb. Beside exit to the Fort Morvunskar tomb. (map)
Giants despoil the village below. South of Giant's Heart, Southeast of Lower Yorgrim. (map)
Leave the hollow to cure the chill. North of Lower Yorgrim, northwest of The Chill Hollow, side of rocks. (map)
Strewn between tusks near the barrow. Bonestrewn Crest, Southwest of the Barrow entrance. (map)
Beside a bridge to Amol. Below the bridge to Fort Amol. (map)
Lost in ruins beyond the grotto. West of Lost Knife Cave outside of building. (map)
Mzulft's secrets are not all underground. Above Mzulft's entrance, can be reached via the hills to the right. (map)
Attempting to spy on Aelif. Behind rocks at Jorunn's Stand. (map) The meaning of this clue is unknown, as Aelif is never found anywhere near this location.
Stashed near a farm in icy winds. Behind Seeks-White-Bird's House. (map)
An illegitimate child's reading material. The Bastard's Tomb, room left of entrance bottom floor. (map)
Search the slipperiest places in the hollow. The Chill Hollow, bottom ice room in the corner with Wispmother & Wisps. (map)
Three eyes gleam, a frigid prize. The Frigid Grotto, room right of entrance with Bears & Skeevers. (map)
Crashed from the sky to open the vault. Icehammer's Vault, small room on top left in water with Wolves. (map)
Old Sord excelled at hide-and-seek. Old Sord's Cave, big room on bottom. (map)
Among the dead, sheltered from storms. Stormcrag Crypt, Square room to the left, bottom floor. (map)
Near a throne in the Hall of the Dead. Hall of the Dead, middle chamber atop rocks. (map)



A map of Eastmarch


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