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Tamriel divided into regions colored by alliance

There are a large variety of places in The Elder Scrolls Online spread across Tamriel and beyond. This page lists the most important places sorted by type, as well as a list of zones. See Maps for an overview of the icons used for different types of places, and for other available maps in the game.

Place ListEdit

  • Battlefields — Sites of ancient and contemporary battles
  • Beacons — Watchtowers, lighthouses, and other free-standing signal towers
  • Bodies of Water — Lakes, rivers and seas
  • Camps — Bandit camps, guard camps, and other temporary settlements
  • Caves — Root hollows, lava chambers, ice caves, and all other types of natural cavern
  • Cemeteries — Graveyards, necropoli and other places where the (un)dead dwell
  • Cities — Major settlements in each zone
  • Crypts — Tombs, barrows, and other underground burial sites
  • Daedric Ruins — Ancient shrines to the Daedric Princes
  • Docks — Harbors, boatyards and shipwreck sites
  • Dwemer Ruins — The ruins of ancient Dwemer cities
  • Elven Ruins — The ruins of ancient Ayleid and Aldmeri cities
  • Estates — Countryside houses, homesteads and other estates
  • Farms — Plantations and farmsteads
  • Forts — Towers, forts, keeps and other fortified locations
  • Gates — Milegates, passes, and other guarded thoroughfares
  • Great Lifts — Dwemer mechanisms connecting the surface with Blackreach
  • Groves — Glades, marshes, oases and other natural wildernesses
  • Landmarks — Other miscellaneous locations
  • Mines — Mining establishments and settlements
  • Realms — Places which exist outside of Nirn
  • Ruins — Nordic ruins, Yokudan ruins, and other ruins of contemporary civilization
  • Sewers — City sewerage systems
  • Ships — In-service, under construction, and scuttled ships
  • Strongholds — Major locations in Coldharbour visited during the Main Quest
  • Telvanni Towers — Wizard Towers of House Telvanni
  • Towns — Towns, villages, and other permanent settlements

Places by GameplayEdit

  • Arenas — Round-based challenges
  • Delves — Minor open-world dungeons
  • Dungeons — Locations with a high concentration of enemies
  • Explorable Locations — Major locations that lack a quest objective
  • Giant Camps — Locations which require you to eat mammoth cheese to mark as complete
  • Group Bosses — Locations of overland world bosses
  • Group Delves — Small, instanced dungeons designed for groups
  • Group Dungeons — Large, instanced dungeons designed for groups
  • Points of Interest — Locations which explore the lore and characters of a zone
  • Public Dungeons — Large open-world dungeons designed for groups
  • Quest Hubs — Places with an associated quest objective
  • Reachman Camps — Locations which require you to pray at the shrine to mark as complete
  • Striking Locales — Landmarks required for Exploration Achievements
  • Trials — Large, instanced raid dungeons designed for groups of 12
  • Unmarked Locations — Major overworld locations that don't have their own map marker
  • Worldspaces — Locations which exist outside of the main zones and can only be accessed during certain quests

Alliance War and BattlegroundsEdit

Utility and ServicesEdit

Minor LocationsEdit

World EventsEdit


Aldmeri DominionEdit

Daggerfall CovenantEdit

Ebonheart PactEdit

Neutral and DisputedEdit

Chapter ZonesEdit

Story DLC ZonesEdit


  • Unzoned — A listing of places which are not part of any zone or their associated storylines.