There are a large variety of places in The Elder Scrolls Online spread across Tamriel and beyond. This page lists the most important places sorted by type, as well as a list of zones. See Maps for an overview of the icons used for different types of places, and for other available maps in the game.
Place ListEdit
- Battlefields — Sites of ancient and contemporary battles
- Beacons — Watchtowers, lighthouses, and other free-standing signal towers
- Bodies of Water — Lakes, rivers and seas
- Camps — Bandit camps, guard camps, and other temporary settlements
- Caves — Root hollows, lava chambers, ice caves, and all other types of natural cavern
- Cemeteries — Graveyards, necropoli and other places where the (un)dead dwell
- Cities — Major settlements in each zone
- Crypts — Tombs, barrows, and other underground burial sites
- Daedric Ruins — Ancient shrines to the Daedric Princes
- Docks — Harbors, boatyards and shipwreck sites
- Dwemer Ruins — The ruins of ancient Dwemer cities
- Elven Ruins — The ruins of ancient Ayleid and Aldmeri cities
- Estates — Countryside houses, homesteads and other estates
- Farms — Plantations and farmsteads
- Forts — Towers, forts, keeps and other fortified locations
- Gates — Milegates, passes, and other guarded thoroughfares
- Great Lifts — Dwemer mechanisms connecting the surface with Blackreach
- Groves — Glades, marshes, oases and other natural wildernesses
- Landmarks — Other miscellaneous locations
- Mines — Mining establishments and settlements
- Realms — Places which exist outside of Nirn
- Ruins — Nordic ruins, Yokudan ruins, and other ruins of contemporary civilization
- Sewers — City sewerage systems
- Ships — In-service, under construction, and scuttled ships
- Strongholds — Major locations in Coldharbour visited during the Main Quest
- Telvanni Towers — Wizard Towers of House Telvanni
- Towns — Towns, villages, and other permanent settlements
Places by GameplayEdit
- Arenas — Round-based challenges
- Delves — Minor open-world dungeons
- Dungeons — Locations with a high concentration of enemies
- Explorable Locations — Major locations that lack a quest objective
- Giant Camps — Locations which require you to eat mammoth cheese to mark as complete
- Group Bosses — Locations of overland world bosses
- Group Delves — Small, instanced dungeons designed for groups
- Group Dungeons — Large, instanced dungeons designed for groups
- Points of Interest — Locations which explore the lore and characters of a zone
- Public Dungeons — Large open-world dungeons designed for groups
- Quest Hubs — Places with an associated quest objective
- Reachman Camps — Locations which require you to pray at the shrine to mark as complete
- Striking Locales — Landmarks required for Exploration Achievements
- Trials — Large, instanced raid dungeons designed for groups of 12
- Unmarked Locations — Major overworld locations that don't have their own map marker
- Worldspaces — Locations which exist outside of the main zones and can only be accessed during certain quests
Alliance War and BattlegroundsEdit
- Artifact Gates — Gates used to restrict access to Scroll Temples
- Artifact Spawns — Altars where Volendrung can spawn
- AvA Towns — Capturable settlements in Cyrodiil
- Battlegrounds — Instanced areas for small-scale PvP
- Border Keeps — The Alliance entry areas into Cyrodiil
- Keeps — Strategic military fortifications in Cyrodiil
- Milegates — Destructible border checkpoints in Cyrodiil
- Outposts — Minor military installations in Cyrodiil
- Scroll Temples — Temples built to hold the Elder Scrolls in Cyrodiil
- Imperial Districts — The battle-torn residential and commercial areas of the Imperial City
Utility and ServicesEdit
- Ayleid Wells — Fonts of Aetherial power which grant a 10-minute health buff
- Crafting Sites — Special Crafting Stations for creating item sets with specific properties
- Event Hubs — Locations relating to special events
- Mundus Stones — Magical stones which grant special passive abilities
- Player Houses — Instanced locations that can be purchased and decorated
- Services — Banks, Stores, Guildhalls, Inns, Stables, Transport and other services
- Wayshrines — Access points to the fast-travel system
Minor LocationsEdit
- Ancestral Tombs — Unmarked locations scattered across Vvardenfell
- Border Crossings — Locations where it is possible to cross between zones on foot
- Buildings — Homes, Barracks, Houses of Worship, and other important buildings
- Museums — Places with special collection tasks
- Trophy Vaults — Loot locations found only in Imperial City
- Out-of-Bounds Locations — Unmarked locations across Tamriel that are typically inaccessible
World EventsEdit
- Abyssal Geysers — Wave-based group events found only on Summerset
- Dolmens — Summoning locations for Molag Bal's Dark Anchors
- Dragonscours — Locations where dragon hunting group events can occur
- Edifices — Points of entry for Bastion Nymic
- Harrowstorms — Wave-based group events in the Reach and Western Skyrim
- Mirrormoor Mosaics — Wave-based group events in West Weald
- Oblivion Portals — Points of entry for the Atoll of Immolation
- Volcanic Vents — Wave-based group events on High Isle and Galen
ZonesEdit
Aldmeri DominionEdit
- Auridon — The second-largest island in the Summerset Isles and the location of Firsthold, one of the largest Aldmeri cities in the world. (map)
- Grahtwood — A large region deep in the jungles of Valenwood, and the location of the Aldmeri Dominion's capital, Elden Root. (map)
- Greenshade — A large region of western Valenwood, lush with life under its canopy with rivers coursing through the land. (map)
- Khenarthi's Roost — A small island off the coast of Elsweyr inhabited by both Khajiit and Maormer, named for the Khajiiti goddess Khenarthi. (map)
- Malabal Tor — A region deep in the jungles of northwestern Valenwood, where little light reaches the forest floor. (map)
- Reaper's March — A region connecting the jungles of Valenwood and the rolling plains of Elsweyr. (map)
Daggerfall CovenantEdit
- Alik'r Desert — A region along the northern coast of Hammerfell. (map)
- Bangkorai — A region connecting the northern reaches of Hammerfell with the east of High Rock. (map)
- Betnikh — A small island off the southern tip of High Rock, with steep cliffs and a lush, fertile interior. (map)
- Glenumbra — A region in High Rock covering the entire peninsula that separates Iliac Bay from the Eltheric Ocean. (map)
- Rivenspire — The northern region of High Rock. (map)
- Stormhaven — The south-central region of High Rock. (map)
- Stros M'Kai — A desert island off the coast of Hammerfell. (map)
Ebonheart PactEdit
- Bal Foyen — A small coastal zone neighboring Stonefalls in mainland Morrowind. (map)
- Bleakrock Isle — A small, barren island in the sea northwest of Morrowind, just to the south of Solstheim. (map)
- Deshaan — A region in southern Morrowind. (map)
- Eastmarch — The easternmost hold in Skyrim. (map)
- The Rift — The southeastern hold of Skyrim. (map)
- Shadowfen — The northwestern region of Black Marsh. (map)
- Stonefalls — A zone in central Morrowind. (map)
Neutral and DisputedEdit
- Coldharbour — Molag Bal's realm of Oblivion. (map)
- Craglorn — A region situated in northeastern Hammerfell between Bangkorai and Cyrodiil. (map)
- Cyrodiil — The central province of Tamriel and home of the Imperials, who stand alone in the Alliance War. (map)
- Eyevea — An island which becomes accessible after completing the Mages Guild quest line.
- Imperial City — The central city and capital of Cyrodiil and the former Empire. (map)
Chapter ZonesEdit
- Apocrypha — Hermaeus Mora's realm of Oblivion. (map)
- Artaeum — A mystical island, home to the Psijic Order. (map)
- Blackreach: Greymoor Caverns — A cavern system located in Blackreach beneath Western Skyrim. (map)
- Blackwood — A swampy southern region located along the banks of the Lower Niben. (map)
- High Isle — The largest island of the Systres Archipelago. (map)
- Northern Elsweyr — A tropical province in southern Tamriel that is home to the Khajiit. (map)
- Summerset — A large island off the southwestern coast of mainland Tamriel. (map)
- Telvanni Peninsula — A region between the Inner Sea and Padomaic Ocean in mainland Morrowind. (map)
- Vvardenfell — A large island located in Morrowind's Inner Sea. (map)
- Western Skyrim — A Nordic kingdom in northern Tamriel. (map)
- West Weald — A region in western Cyrodiil. (map)
Story DLC ZonesEdit
- Blackreach: Arkthzand Cavern — The southwestern cavern of the Blackreach cave system, located beneath the Reach. (map)
- Clockwork City — A mechanical realm created by Sotha Sil, one of the living gods of Morrowind. (map)
- The Deadlands — Mehrunes Dagon's realm of Oblivion. (map)
- Fargrave — A demiplane of Oblivion containing a city. (map)
- Galen — The northernmost island of the Systres Archipelago. (map)
- Gold Coast — A region situated in western Colovia, between Hammerfell and Malabal Tor. (map)
- Hew's Bane — A peninsula in southern Khefrem on the south coast of Hammerfell. (map)
- Murkmire — A region situated in southernmost Black Marsh, south of Shadowfen. (map)
- The Reach — An area ruled by the Reachmen from their capital city of Markarth. (map)
- Southern Elsweyr — A tropical region in southern Tamriel that covers the Quin'rawl Peninsula. (map)
- Wrothgar — A region situated in northeastern High Rock, north of Stormhaven. (map)
OtherEdit
- Unzoned — A listing of places which are not part of any zone or their associated storylines.