Mad Mortine | |||
---|---|---|---|
Location | Spindleclutch II | ||
Race | Breton | Gender | Male |
Health | 7858602077908 | Difficulty | |
Reaction | Hostile | Class | Feral |
Other Information | |||
Condition | Bloodfiend | ||
Drops | |||
Gem of Madness |
Mad Mortine is a Breton bloodfiend found within Spindleclutch II. He is the dungeon's first miniboss, and is accompanied by a number of Dunmer bloodfiends.
Related QuestsEdit
- Blood Relations: Rescue Sud-Hareem's son At'avar from a powerful vampire.
Quest-Related EventsEdit
When engaged in battle, Mad Mortine will occasionally shout.
- Mad Mortine: "Death to the living!"
Skills and AbilitiesEdit
- Slash
- A swipe from Mortine's claws that deals moderate physical damage.
- Rending Slash
- Mortine deilvers a heavy swipe that deals moderate physical damage and causes the target to bleed over 5 seconds dealing high bleed damage over time.
- Flurry
- Mortine delivers a series of quick swipes that each deal moderate physical damage in a cone in front of himself.
- Devastating Leap
- Mortine jumps up in the air and leaps at the target, knocking them down and dealing high physical damage. This attack can be blocked to reduce the damage and prevent the knockdown.
- Invisibility
- Mortine briefly turns invisible, teleports behind you and attacks, dealing moderate physical damage before reappearing.
AchievementsEdit
There are several achievements associated with this enemy:
Achievement | Points | Description | |
---|---|---|---|
Spindleclutch II Vanquisher | 10 | Defeat Mad Martine, Bloodspawn, Praxin Douare, the Flesh Atronach Trio, Urvan Veleth, and Vorenor Winterbourne in Spindleclutch II. | |
Spindleclutch II Survivor | 50 | Defeat Mad Mortine, Bloodspawn, Praxin Douare, the Flesh Atronach trio, Urvan Veleth, and Vorenor Winterbourne in Veteran Spindleclutch II, without suffering a group member death. | |
Spindleclutch II Assassin | 50 | Defeat Mad Mortine, Bloodspawn, Praxin Douare, the Flesh Atronach trio, Urvan Veleth, and Vorenor Winterbourne in Veteran Spindleclutch II within twenty minutes of starting the dungeon. Timer starts when players engage the first group of Thralled warriors. |