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This article is about the Tales of Tribute Patron and Deck. For the person it is named after, see Lore:Pelin.

"You have the strength to do what's needed. We can all be as strong as a humble man like Pelin."
—Priestess Adie Rodeau
Saint Pelin Patron

The Saint Pelin Deck is a Tales of Tribute Patron and Deck themed after the story of Pelin's Blood Benediction. The deck consists of 1 starter card, 8 standard cards (20 total), and 4 upgrades.

This Patron is available by default.

GameplayEdit

This deck focuses on Power gain and Agents with the Taunt effect, which prevent your opponent from gaining Prestige via Power conversion by instead automatically attacking these Agents at the end of their turn.

The Patron's effect allows you to automatically start your next turn with either an Agent you have just bought, or an Agent who was removed from the field during your opponents turn, to immediately get them back onto the field. This can especially be powerful with the Agents from this Patron's Deck, as you can repeatedly deny your opponent from gaining Prestige.

PatronEdit

FAVORED
Pay 2 Power, Have 1 agent card in your cooldown pile:   Refresh—Return up to 1 agent card from your cooldown pile to the top of your play deck.

NEUTRAL
Pay 2 Power, Have 1 agent card in your cooldown pile:   Refresh—Return up to 1 agent card from your cooldown pile to the top of your play deck. This Patron now FAVORS you.

UNFAVORED
Pay 2 Power, Have 1 agent card in your cooldown pile:   Refresh—Return up to 1 agent card from your cooldown pile to the top of your play deck. This Patron is now NEUTRAL.

DeckEdit

StarterEdit

1 copy of the starter card Fortify is added to each player's decks at the start of the game.

Art Name Type Effect
  Fortify Action   Gain 1 Power.

CardsEdit

There are 8 unique cards, with all copies totalling to 20 cards.

Art Name Type Cost Health Effect Copies
  Archer's Volley Action 4   Gain 3 Power.

Combo 2
  Gain 1 Coin.

4 (2)
  Bangkorai Sentries Agent 7 4   Gain 1 Coin.

Taunt
This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.

2 (1)
  Banneret Agent 9 5   Gain 3 Power.

Taunt
This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.

2 (1)
  Rally Action 8   Gain 6 Power.

Combo 2
  Draw 1 card.

2
  Reinforcements Action 3   Gain 2 Coin.

Combo 2
  Gain 2 Power.

Combo 3
  Gain 1 Power.

3 (1)
  Shield Bearer Contract Agent 6 5   Gain 1 Power.

Taunt
This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.

2
  The Armory Action 6   Gain 5 Power.

Combo 2
  Gain 1 Coin.

2
  The Portcullis Action 2   Gain 2 Power.

Combo 2
  Gain 1 Coin.

3

UpgradesEdit

There are 4 upgrades, obtainable from completing achievements or opening hidden chests with a clue.

Art Name Type Cost Health Effect Copies Replaces Obtained from
  Knight Commander Agent 9 5   Gain 3 Power.

Combo 2
  Heal this agent for 2 health.

Taunt
This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.

1 Banneret (1) Found in High Isle after obtaining the Knight Commander Clue
  Knights of Saint Pelin Agent 7 4   Gain 1 Coin.

Combo 2
  Gain 1 Power.

Taunt
This agent must be attacked first. Prevents opponent’s end of turn power to prestige conversion.

1 Bangkorai Sentries (1) Found in Bangkorai after obtaining the Knights of Saint Pelin Clue
  Legion's Arrival Action 3   Gain 2 Coin.

Combo 2
  Gain 3 Power.

2 Reinforcements (2) Found in Bangkorai after obtaining the Legion's Arrival Clue
  Siege Weapon Volley Action 4   Gain 4 Power.

Combo 2
  Gain 1 Coin.

2 Archer's Volley (2) Achievement: Blood Benediction