Volley | |||||
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Line | Bow | ||||
Line Rank | 4 | Cost | 2700 Stamina | ||
Cast Time | Instant | Duration | 10 seconds | ||
Target | Ground | ||||
Range | 28 meters | Area | 5 meters | ||
Morphs | |||||
Endless Hail Increases the duration. |
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Arrow Barrage Increases the radius and damage done. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Volley: Launch a multitude of arrows into the sky to rain down, dealing [909 / 920 / 930 / 940] Physical Damage to enemies in the target area every 1 second for 8 seconds, after a 2 second delay.
- Endless Hail: Duration: [12 / 13 / 14 / 15] seconds.
Launch a multitude of arrows into the sky to rain down, dealing 940 Physical Damage to enemies in the target area every 1 second for [10 / 11 / 12 / 13] seconds, after a 2 second delay. - Arrow Barrage: Radius: 7 meters.
Launch a multitude of arrows into the sky to rain down, dealing [1223 / 1237 / 1249 / 1262] Physical Damage to enemies in the target area every 1 second for 8 seconds, after a 2 second delay.
Volley deals damage to the target area. This is mostly effective against stationary opponents, or ones who have been stunned, rooted, knocked down, or otherwise immobilized. The Endless Hail morph increases the duration of the effect. Or you can benefit from the increased radius and damage from Arrow Barrage.
NotesEdit
- The area of effect for this ability (especially without Arrow Barrage morph) is somewhat small compared to other similar skills. As such it can be difficult to keep enemies in the radius long enough to do the full potential damage. Definitely best used with immobilizing skills, or in a group where other players will keep them in the affected area.
- Only one Volley per player can be active at a time. Firing a second one will negate the first. Unless your first is very badly placed, it's best to wait until it expires to fire a second Volley to conserve Stamina.
- The Endless Hail morph was added in Update 10, replacing Scorched Earth, which dealt Flame Damage to enemies in the target area.
- Endless Hail is a recommended morph for the Venomous Dragon, Umbral Assassin, Arcane Warrior and Luminous Warrior builds.
- The Thunderous Volley set from Maelstrom Arena will cause this ability to do more damage the longer it lasts.
- Each tick of Volley can trigger the enchantment of the bow used to cast it, even if the player switches to the other bar.
GalleryEdit
Patch NotesEdit
- Scorched Earth: Changed this ability's visual FX to help it stand out better from enemy fire area-effects.
- Reduced the cost of this ability by approximately 30%, and removed the minimum range on this ability.
- Scorched Earth: Fixed an issue with this ability where the red telegraph ring was bigger than the size of the effect.
- Fixed an issue with the bow ability Volley where the effects would stack and potentially cause performance issues.
- This ability now deals damage for 5 seconds instead of 3. We also increased the damage per tick by 20%.
- Fixed an issue where Spear Shards and Volley would not hit an enemy using Shadow Cloak.
- This ability and its respective morphs will now consistently hit targets that are using Shadow Cloak.
- Fixed an issue where the visual effects from this ability and its morphs were not displaying when you cast it while silenced.
- Scorched Earth:
- Renamed this morph to Endless Hail.
- Redesigned this morph so it now increases the duration of the arrow volley to 10 seconds, reduces the cost, and deals Physical Damage instead of Flame Damage.
- Fixed an issue where this ability and its morphs were erroneously triggering the Nightblade Shadow Barrier passive ability.
- Fixed an issue where some weapon abilities (Blade Cloak, Volley, and Wall of Elements) could not proc Weapon Enchantments.
- Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
- Snipe
- Volley
- Magnum Shot
- Arrow Spray
- Poison Arrow
- Increased the cost of this ability and its morphs by approximately 30%.
- Fixed an issue where this ability and its morphs were not lasting for their full duration, causing you to miss out on 2 ticks of damage.
- Fixed an issue where Maelstrom's Bow would lose an enchantment charge every time Volley and its morphs dealt damage. It should now only lose one charge for each cast of Volley and its morphs.
- Fixed an issue where alchemical poisons were causing certain persistent area of effect abilities (such as Volley or Wall of Elements) to terminate early.
- In an effort to reduce the visual effect noise in group combat situations, we've hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
- Fixed an issue where the abilities from Volley or its morphs were unintentionally blockable. Since this ability is a ground-based, area of effect, damage over time ability, it is intended to follow the same rulesets of others in which it cannot be blocked or dodged. #Facts
- This ability and its morphs now deal damage every second, rather than every half second, and increased the damage per tick by approximately 11%. This will result in an overall damage loss.
- Reduced the base cost to 2808 from 3510.
- The range on all morphs is now 28 meters.
- Arrow Barrage: This morph no longer extends the duration, but increased the damage per tick by approximately 20%.
- Endless Hail: This morph no longer grants cost reduction, but now lasts 9 seconds and ranks to 12 seconds at Rank IV, rather than gaining 1.1% damage per tank.
- Increased the base cost of this ability and its morphs to 4500, up from 2808.
- The tooltips now properly mention their true duration.
- Reduced the cost of this ability and its morphs to 3510, down from 4500.
- Reduced the damage per tick by 12%.
- Reduced the cost to 2700, down from 3510.
- Endless Hail (morph): This morph now increases the duration of the effect by 5 seconds, up from 4.
- Fixed an issue where this ability and its morphs only used your Weapon Critical, rather than dynamically scaling with whatever was higher.