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Quest Hub | ||||
Discoverable | Yes | |||
Completion | Objective | |||
Occupants | ||||
Old Snapper Betty Netch, Bull Netch (During takeover): Entranced Fire Novice, Entranced Frost Novice, Entranced Healer, Entranced Storm Novice, Entranced Striker, Kagouti, Maulborn Enforcer, Nix-Hound, Scamp |
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Zone | ||||
Lagomere, Deshaan | ||||
Location | ||||
Northeast of Mournhold | ||||
Other Buildings | ||||
Loading Screen | ||||
The Shad Astula Academy was built on the foundations of much older buildings, and some of those underhalls are still in use—including the library vaults accessible through the offices of the Arch-Mage.
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Shad Astula is an academy of magic located in north-central Deshaan, just northeast of Mournhold. The school is extremely exclusive and you'll need to acquire an invitation in order to visit. Once you have obtained an invitation, you can take a boat from Mournhold's docks, which will bring you directly to the academy. The head of the academy, Arch-Mage Valeyn, will immediately recognize that the invitation is not yours, but will allow you to stay if you help him with several students.
The considerable Academy grounds have their own docks, two ponds, a testing field, administrative buildings, instruction halls and housing chambers. The eastern side of the campus is occupied by Instruction Halls and instructor housing, which consists of the northern and southern chambers. The testing field and Dormitory are located on the western side. The administrative part of the campus, situated atop the hill, includes an Instructors' Lounge, courtyard and Arch-Mage's Office.
A thieves trove can spawn on the western shore of the western pond. Another thieves trove spawns in a boat on the western end of the docks out front. Favel runs a grocer's stall at the northern end of the docks. An intermediate safebox can spawn on the west side of the stall. A simple safebox can be found next to Alvon's general goods cart, which is near the registrar's building at the northern end of the docks.
Students turned rats and Shadow Clucks, among other wacky things, will be encountered during your time here.
Related QuestsEdit
- Shad Astula Objective: Learn the secrets of the Academy of Magic. / You saved Shad Astula from the Maulborn invaders.
- By Invitation Only: Sneak into the Pact's most exclusive mage's college.
- School Daze: Help new students pass their entrance tests.
- Vision Quest: Save Shad Astula from a Maulborn takeover.
WayshrineEdit
Shad Astula PeopleEdit
* Presence of this NPC at this location is quest-dependent.
† This NPC has been removed from the game.