Dark Anchors and Fissures
Maelstrom Arena, Unfinished Dolmen
60370 (Stonefire Scamps at Dark Anchors)
60418 (Shivering Shrine)
57541 (Bitterroot Cave)
13167 (Nobles District, 31364 (Imperial City Sewers)
11644(?) (Maelstrom Arena, Vale of the Surreal)
37638 (Unfinished Dolmen), 90628 (Unfinished Dolmen; Daedric Arch)
33399123034 (Banished Cells I, City of Ash I)
78586225562 (Elden Hollow II)
Scamps are a common Daedric creature, known for their simple-mindedness and cowardliness. Though smaller and weaker than most other Daedra, they can still be a dangerous opponent, especially when found in numbers. Do not let their lack of intellect lull you into thinking they can be easily overcome though. They are mischievous and cruel, taking delight in torturing adventurers with their agile movements in avoiding attacks. Their lack of intellect also means they are often used by conjurers to perform mundane tasks and act as messengers. Scamps have their own language, which is incomprehensible to others, and they can often be heard gibbering away.
Skills and AbilitiesEdit
Scamps use fire-based spells in combat, and will often stay at range to shoot at enemies. Getting hit by their attacks may apply the "Burning" effect, which does minor flame damage over time on top of the damage done by the spell. As they are Daedric creatures, Fighters Guild skills are particularly effective.
- Scamps will shoot fireballs at a player as a basic ranged attack.
- Heat Wave
- The scamp will charge up and release a wall of flames that travels towards the player. This attack deals moderate flame damage to all players hit by it. This spell can be interrupted to set the scamp off-balance, or simply avoided.
- Rain of Fire
- Scamps may channel a fiery rune on the ground that does moderate flame damage over time to all players standing within the red circle. This spell may be interrupted to set the scamp off-balance, or simply avoided.