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Online:Shadow Knight (Dragonstar Arena)

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This article is about The boss in Dragonstar Arena. For the enemy found at the Gold Coast, see Shadow Knight (Gold Coast).

Shadow Knight
Location Dragonstar Arena, Round 7: The Circle of Rituals
Race Dremora Gender Male
Health Normal1,007,234Veteran4,930,549 Difficulty ON-misc-Boss 2.png
Reaction Hostile
Other Information
Faction(s) Bloodwraith
The Shadow Knight

The Shadow Knight is the leader of the Bloodwraiths, alongside the Dark Mage. He is fought at the end of Round 7: The Circle of Rituals in the Dragonstar Arena.

Skills and AbilitiesEdit

Shadow Knight uses all of the tank class abilities, as well as Templar class and additional unique abilities:

Quick Strike
A basic melee attack that does minor physical damage.
Power Bash
A heavy shield bash that does moderate damage and stuns if it hits the player. This attack can be blocked to knock the enemy off balance.
Block
Shadow Knight may also briefly block with its shield, reducing damage taken greatly. Players who attempt heavy attacks on the enemy while it is blocking will be set off balance.
Vampire Bane
Shadow Knight launches a yellow orb at a player, dealing instant damage then damage over time while snaring.
Dark Flare
Shadow Knight casts a Dark Flare-like ability to a player, dealing magic damage, reducing your healing and increasing your damage taken for a duration.
Searing Light
Shadow Knight casts Searing Light on itself, making nearby players have 50% chance to miss their attacks, which are dealt damage and put Off Balance if they miss.
Purifying Light
Shadow Knight casts a Purifying Light-like ability to a player, making you store damage taken that reapply after a few seconds. You can Break Free to purge yourself from this effect.
Unstable Core
Shadow Knight envelops a player in a lightless sphere for 4 seconds, that harms them anytime they use a Direct Damage attack. The effects can activate once every 1 second.
Solar Disturbance
Shadow Knight channels the spell for a short duration before casting a Solar Disturbance-like skill from the sky at your location, dealing very high magical damage, followed by high continuous magical damage and reducing targets' damage done. This can be interrupted.