Tailoring | ||||
---|---|---|---|---|
Line | Clothing | |||
Skill Rank | Line Rank | |||
Rank I | | 1 | ||
Rank II | 5 | |||
Rank III | 10 | |||
Rank IV | 15 | |||
Rank V | 20 | |||
Rank VI | 25 | |||
Rank VII | 30 | |||
Rank VIII | 35 | |||
Rank IX | 40 | |||
Rank X | 50 |
- Tailoring I: Allows the use of Jute and Rawhide.
- Tailoring II: Allows the use of Flax and Hide.
- Tailoring III: Allows the use of Cotton and Leather.
- Tailoring IV: Allows the use of Spidersilk and Thick Leather.
- Tailoring V: Allows the use of Ebonthread and Fell Hide.
- Tailoring VI: Allows the use of Kresh Fiber and Topgrain Hide.
- Tailoring VII: Allows the use of Ironthread and Iron Hide.
- Tailoring VIII: Allows the use of Silverweave and Superb Hide.
- Tailoring IX: Allows the use of Void Cloth and Shadowhide.
- Tailoring X: Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring determines the quality of Clothing items you can make. This includes Light Armor (made from cloth) and Medium Armor (made from leather). You start with one free point already in this skill, allowing the crafting of Jute and Rawhide armor.
The materials used to craft Clothing items are as follows:
Light ArmorEdit
Medium ArmorEdit
Patch NotesEdit
- Monsters in scaled zones such as Cyrodiil, Wrothgar, and Hew's Bane will no longer drop a mixture of Rubedo Leather and Shadowhide if you have Rank 10 of the Tailoring passive. Instead, they will exclusively drop Rubedo Leather.
- Updated the base-rank icons for Metalworking, Tailoring, Woodworking, and Solvent Proficiency to match the facing of subsequent ranks.