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Quick Summary: written by FolkPunkDruid, not checked
Quest Stages: written by The Rim of the Sky, not checked |
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Quick WalkthroughEdit
- (Optional) Talk to Fenrar
- Enter and explore Bleakridge Barrow
- Talk to Hafskjar
- Find the People of Karthwatch
- Follow the Caverns
- Search For the Civilians and talk to Helsi
- Find the Tower Key and enter the tower
- Search for and talk to Bjora
- Talk to Hafskjar
- Disrupt the Witches' Spell
- Return and talk to Bjora
- Return to Karthald Camp and talk to Hafskjar
Detailed WalkthroughEdit
On the road to Karthwatch, a Nord named Adelrine is warning travelers of the monsters in the town. She will direct you to one of the town guards, Fenrar, who she last saw setting up camp near town, if you offer assistance. If you manage to miss Adelrine, Fenrar will still ask your assistance.
Fenrar bemoans the fate of Karthwatch, explaining when questioned that a storm rose over the town and changed most of the citizens into monsters. He also mentions his brother Hafskjar and his friend Bjora took people to the barrow west of town, but has no idea what happened to them. He cannot check on them himself, because someone has to keep people away from Karthwatch, and as the last of the guard it's his duty. Fenrar is desperate though, and promises you any gold he has if you can find out if they are safe or not.
After you promise to help, he thanks you, explaining that Hafskjar is the only family he has. Upon questioning, he will also describe the storm he saw and explain what happened to him and his neighbors.
NotesEdit
- At the conclusion of the quest, the survivors will relocate to Solitude, where they can be found just outside the bank.
BugsEdit
Quest StagesEdit
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) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.