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Online:The Princess Detective

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ON-qico-Companion.png Return to Rivenspire to assist Aurelia's investigation.
Zone: High Isle
Location(s): Gonfalon Bay, Fell's Run, Obsidian Scar, Rivenspire
Previous Quest: A Mother's Request
Reward: (?) Leveled Gold
ID: 6791
 
Isobel received another letter from Knight Commander Jourvel, wanting to chat. My companion believes it has to do with Aurelia and her pursuit of that mysterious conspiracy in Rivenspire.


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Quest StagesEdit

The Princess Detective
Finishes Quest Journal Entry
To find out what this is all about, we have to speak to Knight Commander Jourvel at the Ancient Anchor Inn, in Gonfalon Bay.
Objective: Go to the Ancient Anchor Inn
Hidden Objective: Isobel Comment
Hidden Objective: Marso Exit
Hidden Objective: Found Aurelia
Hidden Objective: Kill Vetitia
Hidden Objective: Untie Aurelia
Hidden Objective: Reunion Scene
We found Knight Commander Jourvel at the Ancient Anchor. I should speak to her.
Objective: Talk to Knight Commander Jourvel
Dame Jourvel has a letter she recently received from Aurelia. I should read it.
Objective: Read Aurelia's Letter
I should see how Isobel feels about the Commander's request.
Objective: Talk to Isobel
Her last letter to her mother said that Aurelia was in Fell's Run. Back to Rivenspire we go.
Objective: Look for Aurelia in Fell's Run
I found Aurelia, alive and well, having an urgent conversation with a friend in the Fell's Run Inn. I should speak with her.
Objective: Talk to Aurelia Jourvel
Aurelia received a threat telling her to stop her investigation or Marso would be killed. He's being held in Obsidian Scar, a dungeon filled with fearsome brigands. We'll need to head in if we're going to free him.
Objective: Go to Obisidian Scar
To free Captain Marso, we must brave the dangers of Obsidian Scar. He should be within the dungeon somewhere, held by brigands.
Objective: Find Captain Marso in Obisidian Scar
We found Captain Marso in a cage within Obsidian Scar. We need to get him out of here.
Objective: Free Marso
Captain Marso is a little worse for wear, but alive. We need to get him out of here.
Objective: Escort Marso Out of Obsidian Scar
We made our escape from Obsidian Scar. I should talk to Captain Marso.
Objective: Talk to Captain Marso
Isobel and I must return to Fell's Run and let Aurelia know we found Marso. The captain should be close behind.
Objective: Return to the Fell's Run Inn
Aurelia's mage friend, Ennic, seems very upset. We should find out why.
Objective: Talk to Ennic Fenvale
Aurelia was dragged off at knifepoint by Vetitia Marcott, the one who received the funds stolen from Veloise Mercantile. They apparently headed north, toward the Orc's Finger ruins.
Objective: Find Aurelia
We found Aurelia. She appears to be unharmed. Time to get her free.
Objective: Free Aurelia
Aurelia and Marso are safe. I should speak with Isobel about all of this.
Objective: Talk to Isobel
Both Isobel and Aurelia seemed to feel better about their friendship. Aurelia wanted to return to High Isle and suggested we stop by if we are back in the area. She will be at the Ancient Anchor with Marso.
Objective: Visit the Couple at the Ancient Anchor Inn
Aurelia hoped that Isobel would come to see her and Marso in Gonfalon Bay. I should ask how she's doing now that things have settled down.
Objective: Talk to Aurelia
Looks like the princess detective is well and truly safe. I should speak to Isobel to see how she feels.
Objective: Talk to Isobel
It seems everything has turned out for the best. I should speak to Isobel one more time.
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
 
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