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Detail
Quick Summary: not written


Walkthrough: written by Solomon1972, not checked


Quest Stages: written by Tib, not checked
Assist an estate's heir as he uncovers the truth about his family's past.
Zone: Summerset
Objective: Corgrad Wastes — The ruins of this sunken city are believed to be cursed.
Quest Giver: Ruliel or Amsha
Location(s): Corgrad Wastes
Reward: Corgrad Heirloom Belt
Average Leveled Gold
XP Gain: Standard Experience XP
ID: 6146
"The reach of Thras has been felt far beyond its own land. The Thrassian Plague, which decimated Tamriel's population in the year 2260 of the First Era, was their most egregious attack against the mainland, but other, subtler predations have also been recorded."
A group of outcasts living in the seclusion of the Corgrad Wastes has seen their number dwindle after a string of disappearances. They believe the source of the trouble lies in the old buried ruins exposed by the recent sinkholes plaguing the region.


Quick WalkthroughEdit

  1. Talk to Amsha or Ruliel outside Corgrad Wastes.
  2. Enter the ruins.
  3. Discover the secret and stop the threat.

Detailed WalkthroughEdit

Investigating the RuinsEdit

While traveling northwestern Summerset, you run into Amsha or Ruliel outside Corgrad Wastes. Ruliel, one of many outcasts living here to hide away from civilization, tells a tale of woe: people are disappearing without explanation. He blames the nearby supposedly cursed ruins and tells you to speak to Faidur for more information. Intimidating Faidur will help uncover his genuine concern to unearth what's happening and to restore the legacy of this property to his family, as well as his disdain for these nebarra squatting on his family's land, as he believes they are most likely "common criminals."

Finding a broken window, you and Faidur enter the ruins of Corgrad. You may find the Treasure Hunter personality or Almalexia's Enchanted Lantern Memento helpful, as the lighting in here is dim. After helping search for some clues as to what's happened here in the past, Faidur begins to suspect Thrassian Plague as the culprit. Descending to the watery caverns below, a figure flees from a campfire site ahead of you, where you'll find Reef Vipers to fight. A journal here spurs Faidur to a change of heart, admitting that the priority is to rescue the missing squatters.

 
"It must be fate! Corgrad opened its doors so that you could enter. Oh, I have so much to show you."

Following either of the passages to the east leads you to a large cavern filled with Salamanders and a campsite of Cavern Dwellers, led by Arillas. They reveal they are descendants of those who inhabited the city during the plague. Faidur decides to stay and build rapport with them while you continue to search for survivors. If you stay for a few moments, you'll overhear Arillas discuss the nearby statue and its resemblance to Faidur.

The Secret RevealedEdit

After splitting the party (What could possibly go wrong?) and leaving Faidur behind so you can follow the narrow passage to the north, you find a letter from the missing Karnhar, addressed to one of the outcasts at Ruliel's campfire. The letter reveals a terrible truth: those poor souls who Faidur stayed behind to talk to have deceived you all; they are feral, zombie-like creatures intent on capturing travelers to bring to their master. A pair of the Cavern Dwellers shows up to reinforce the point, attacking you with ferocity. After dispatching them, you run back to the camp site to find the remaining Cavern Dwellers have abducted Faidur.

Another passage leads to a section of ruined warrens, where a number of Cavern Dwellers and Salamanders will need to be defeated before moving on to the next ruin. There, you'll dispatch Salamanders below, plus Cavern Dwellers and Spiders upstairs. These are more than enough to keep you from catching up to Faidur's captors, who will be behind a locked door by the time you arrive. Talk to a Nord captive to discover where the keys are located, fighting more Cavern Dwellers and Spiders along the way. After freeing and reassuring the Nord and his Bosmer friend, enter the Savior's Crypt.

Confronting the Evil WithinEdit

 
"The embalming process has already begun. When the stone is finished we will be restored and he will be a Savior."

Within, you'll find Faidur bound between the desiccated husks of Kinlord Nemfarion, his wife Kinlady Taanwae, and other family members. Talking with the Kinlord and his family will reveal their lawful evil natures: kind but despotic Mer who sacrificed many in the name of saving many more, most importantly themselves. After stopping their ritual (which disintegrates the ancient family), Faidur will be freed and you'll all exit the ruins, defeating a despondent Arillas on the way out. Speak to the party at Ruliel's campfire to close out this adventure.

NotesEdit

  • The process by which Arillas and his fellow Cavern Dwellers sustained the Kinlord and his family over the centuries is strongly reminiscent of the magic used by Nordic Draugr to sustain their masters, the Dragon Priests.


Quest StagesEdit

Wasting Away
Finishes Quest Journal Entry
An escaping vagrant told me Ruliel and some others are still waiting for the missing to return and told me where I could find their camp. I should speak to Ruliel about the disappearances.
Objective: Talk to Ruliel
  Ruliel, one of the outcasts, suggested I talk to the agitated Altmer who's been harassing his group. The High Elf claims to be the heir to the estate and has been pressuring the outcasts to leave his land.
Objective: Talk to Faidur
I spoke to the heir to the lands Ruliel's people are squatting on, Faidur, and he denies any knowledge of the disappearances. He claims he only recently arrived to explore his lost family holdings. We agreed to search the ruins together.
Objective: Head to the Ruins of Corgrad
Much of Corgrad appears to have sunken into the sea, but some of the buildings still poke above the surface. Faidur and I need to find a way inside.
Objective: Find a Way Inside the Ruins
Faidur and I were able to enter a buried manor through a broken window. The place is in total ruin and there's no sign of the missing people yet. I should confer with Faidur about what we're looking for here.
Objective: Talk to Faidur
Faidur asked me to help him search the manor for anything that might tell us about the history of the place. I am not sure there will be much left untouched by the elements, but I will keep an eye out regardless.
Objective: Search the Buried Manor for Clues to Its Past
There is a badly weathered statue in the foyer that appears to be the head of the household. Faidur will want to hear about this.
Objective: Talk to Faidur
Faidur was intrigued by the possibility that his family has ties to nobility, but it only makes the mystery of their disappearance from history all the more strange. Faidur wants to continue searching for clues.
Objective: Search the Upstairs Landing
I found a journal belonging to one of Faidur's ancestors. I should show it to him.
Objective: Talk to Faidur
Faidur believes the journal I found comes from the time of the Thrassian Plague, possibly explaining why the town disappeared. He suggested we continue our search of the remaining upstairs rooms for more clues
Objective: Search the Adjacent Room
The documents we found imply that there are burial vaults beneath the manor where the family took shelter as the plague worsened. I should speak to Faidur about our next move.
Objective: Talk to Faidur
A crumbling wall has exposed a tunnel of eroded stone leading deeper under the estate. Faidur thought he heard movement coming from the passage, which might be a sign of the missing persons. We should continue our search.
Objective: Search the Underground Passages
Faidur and I spotted a figure lurking in the shadows who fled as we approached. We found no sign of the figure, but there is a recently used camp. We should look for clues there.
Objective: Search Campsite
The tunnel Ruliel's people traveled down leads to a large cavern, though there are signs of architecture as well. I need to pick up their trail again.
Objective: Search the Cavern
Objective Hint: Talk to Faidur
We stumbled across an encampment of people huddled around a fire in the cavern. They seem almost primitive, definitely not Ruliel's friends. One of the group invited us to join them.
Objective: Talk to Cavern Dwellers
Arillas told me he saw strangers from the surface head deeper into buried Corgrad, through a narrow tunnel to the north. Faidur has decided to remain with Arillas to learn more about this place. I will continue to search for the missing persons.
Objective: Find Missing Persons
Objective Hint: Talk to Faidur
Objective Hint: Talk to Arillas
The narrow passage lead to a dead end. There are bodies here that may be those of the missing squatters. I should search them for anything that would identify who they are.
Objective: Search the Bodies
The letter was a warning from Karnhar about the cave people, who ambushed me shortly after I discovered the truth. I need to find Faidur and get him out of here before he comes to harm.
Objective: Find Faidur
The cave people appear to have taken Faidur. Following the sound of his cries led me into the vaults beneath the Corgrad estate. I should search the chambers for him.
Objective: Pursue Faidur's Abductors
I found several missing persons being held captive in the estate's vaults. The [sic] appear to have been tortured. I should speak to them and find out what's going on.
Objective: Talk to Henrigg
The prisoners have been subjected to ghastly acts for some unknown purpose. They say that Faidur was taken to the Saviors, but I won't reach them without Arillas's keys. I need to find them, quickly.
Objective: Find Arilass's Keys
I found Arillas's keys in some sort of alchemical laboratory. I should be able to use them to free the prisoners from their bonds and open the door leading to Faidur and the Saviors.
Objective: Rescue the Prisoners: 0/2
I freed the captive squatters. The one named Henrigg wishes to speak to me.
Objective: Talk to Henrigg
Henrigg told me Faidur is trapped in the crypts with the Saviors. I need to find him and rescue him before it is too late.
Objective: Save Faidur
I found Faidur inside the Saviors' crypt being subjected to some sort of ritual. Though their bodies are nothing more than desiccated husks, the Saviors appear aware. At least one of them has bid me to speak to him.
Objective: Talk to Nemfarion
The Saviors intend to use Faidur to revive themselves, condemning him to their sad state. I can't let them use him like that. There is a strange stone at the center of their ritual. I need to destroy it.
Objective: Destroy the Embalming Stone
Objective: Talk to Murderil
Objective: Talk to Rultarion
Objective: Talk to Kinlady Taanwae
Destroying the stone freed Faidur from its influence and appeared to kill the Saviors. I should see if Faidur is alright.
Objective: Talk to Faidur
Now that I have freed Faidur and the other prisoners we'll need to escape the underground before the Saviors' followers attempt to capture or kill us.
Objective: Help the Prisoners Escape
Arillas is livid about me killing his Saviors. He's blocked off our escape route. We'll have to go through him to make our escape from the ruins of Corgrad.
Objective: Kill Arillas
Crazed by the death of his Saviors, Arillas attempted to stop our escape, but I was able to best him in combat. We should be close to the surface now. We just need to reach it.
Objective: Escape to the Surface
I managed to lead Faidur and the others to the surface safely. Ruliel will want to hear about what has transpired down in those ruins and the fates of those who didn't escape.
Objective: Talk to Ruliel
Finishes quest  The Saviors are truly dead and their captives released, but the cave dwellers still remain in buried Corgrad. I should speak to Faidur about what he learned about his family's past and his own future.
Objective: Talk to Faidur
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.


 
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