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Online:Wright of Passage

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This article is about the quest. For the skill, see Rite of Passage.

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Detail
Quick Summary: written by Talyyn, not checked


Walkthrough: not written


Quest Stages: written by Talyyn, not checked
Help Za'ji retrieve plans to upgrade his ship from a haunted shipyard.
Zone: Rivenspire
Objective: Dungeon: Shipwright's Regret — Investigate Shipwright's Regret
Quest Giver: Captain Za'ji
Location(s): Shipwright's Regret
Reward: 1 Skill Point
Unidentified Shipwright's Regret Armaments
Very High Leveled Gold
XP Gain: Very High Experience
ID: 6742
Valuable schematics can be found at this abandoned Breton shipyard
I encountered Za'ji, a Khajiiti sea captain, who claims to be searching Shipwright's Regret for a treasure of some kind. He's requested my help with his search.


Quick WalkthroughEdit

  1. Find the Shipwright's Village and explore.
  2. Defeat Foreman Bradiggan
  3. Search for Caska in the Reclaimed Logging Camp
  4. Fight Nazaray.
  5. Search the Derelict Shipyard for the Shipwright's Designs.
  6. Chase after the Maormer pirates.
  7. Kill Captain Numirril.
  8. Speak with Captain Za'ji.

Detailed WalkthroughEdit

 
Help Za'ji reunite with Caska

Quest StagesEdit

Wright of Passage
Finishes Quest Journal Entry
The shipwrights' ruined village lies ahead. Za'ji wishes to give it another look for signs of his treasure.
Objective: Search the Shipwrights' Village
We encountered a hostile wraith blocking the path out of the shipwrights' village. I need to destroy it to get by.
Objective: Kill Foreman Bradiggan
Za'ji said he was separated from his first mate [sic] at the old mill deeper in the woods. We should try to find out what happened to her.
Objective: Enter the Reclaimed Logging Camp
We found Za'ji's first mate [sic], Caska, safe and sound, if a bit irritated with her captain. We'll need to fight through the wild beings growing throughout the logging camp to reach the shipyards that Za'ji hopes contain his treasured plans.
Objective: Explore the Reclaimed Logging Camp
We were ambushed by a massive spriggan inhabiting the old mill and Za'ji was dragged inside. I need to destroy the creature while Caska holds off its spawn.
Objective: Kill Nazaray
We cleared a path to the derelict shipyard. Now to continue the search for the plans Za'ji is after.
Objective: Search the Derelict Shipyard
The Sea Elves appear to have ransacked the master shipbuilder's office and taken everything of value. Za'ji believes that includes the plans he's after. We need to recover them from the Maomer [sic] before they escape.
Objective: Find the Master Shipwright's Designs
The Sea Elves are escaping with their plunder, but one of their leaders is staying to hold us off. I need to defeat him.
Objective: Kill Captain Numirril
Finishes quest  I defeated the Sea Elves' leader and he seems to have had the plans Za'ji sought. I should speak to him about it.
Objective: Talk to Captain Za'ji
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
 
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