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Shivering:Amber Armor

< Shivering Isles: Items / Armor(Redirected from Shivering:Grand Amber Boots)
A complete suit of Amber Armor

Amber Armor is light armor obtained through The Antipodean Hammer quest. Bring Amber to Dumag gro-Bonk at The Missing Pauldron to have leveled weapons and armor made; also providing the appropriate Amber Matrix allows enchanted items to be made. Amber Matrices are only found in random containers.

For statistics on related items, see their respective articles:

LevelsEdit

The grade of armor you receive is based on your level:

Level Quality Prefix
1-3 Impure
4-7 Lesser
8-11 <None>
12-16 Fine
17-22 Grand
23+ Perfect

StatisticsEdit

Prefix         Enchantment FormID FormID
(Magic)
Full Set - 16 Amber
Impure 16.2 70 22.75
Lesser 22.5 185 27.75
<None> 27.0 455 32.75
Fine 32.4 1170 37.75
Grand 37.8 3405 45.00
Perfect 41.9 6250 52.75
  Boots - 2 Amber
Impure 1.9 5 130 2.25 Fortify Acrobatics 2 pts 0009207B 000923CF
Lesser 2.5 20 110 2.75 Fortify Acrobatics 4 pts 00092136 000923D0
<None> 3.0 45 190 3.25 Fortify Acrobatics 6 pts 0001657C 00016CAC
Fine 3.6 115 340 3.75 Fortify Acrobatics 8 pts 00016C17 00016CAD
Grand 4.2 335 560 4.50 Fortify Acrobatics 10 pts 00016C18 00016CAE
Perfect 4.7 590 735 5.25 Fortify Acrobatics 12 pts 00016C19 00016CB0
  Cuirass - 5 Amber
Impure 6.3 25 130 5.75 Fortify Agility 2 pts 0009207D 00092461
Lesser 8.3 65 215 7.00 Fortify Agility 4 pts 00092137 00092462
<None> 10.0 160 375 8.25 Fortify Agility 6 pts 0001657B 00016CB8
Fine 12.0 415 680 9.50 Fortify Agility 8 pts 00016C1C 00016CB3
Grand 14.0 1200 1115 11.25 Fortify Agility 10 pts 00016C1D 00016CB4
Perfect 15.5 2100 1470 13.25 Fortify Agility 12 pts 00016C1E 00016CB5
  Gauntlets - 2 Amber
Impure 1.3 5 65 2.25 Fortify Hand-to-Hand & Marksman 1pt 00092093 00092486
Lesser 1.7 20 110 2.75 Fortify Hand-to-Hand & Marksman 2 pts 00092138 00092490
<None> 2.0 45 190 3.25 Fortify Hand-to-Hand & Marksman 4 pts 0001657A 00016CB9
Fine 2.4 115 340 3.75 Fortify Hand-to-Hand & Marksman 6 pts 00016C21 00016CBA
Grand 2.8 335 560 4.50 Fortify Hand-to-Hand & Marksman 8 pts 00016C22 00016CBB
Perfect 3.1 580 735 5.25 Fortify Hand-to-Hand & Marksman 10 pts 00016C23 00016CBC
  Greaves - 3 Amber
Impure 3.8 15 100 3.50 Fortify Speed 2 pts 000920F9 000924BA
Lesser 5.0 30 160 4.25 Fortify Speed 4 pts 00092139 000924BB
<None> 6.0 80 280 5.00 Fortify Speed 6 pts 00016579 00016CBF
Fine 7.2 205 510 5.75 Fortify Speed 8 pts 00016C35 00016CC0
Grand 8.4 600 835 6.75 Fortify Speed 10 pts 00016C42 00016CC1
Perfect 9.3 1200 1080 8.00 Fortify Speed 12 pts 00016C49 00016CC2
  Helmet - 2 Amber
Impure 1.3 5 65 2.25 Fortify Intelligence 2 pts 000920FA 000924BD
Lesser 1.7 20 110 2.75 Fortify Intelligence 4 pts 0009213A 00092515
<None> 2.0 45 190 3.25 Fortify Intelligence 6 pts 00016578 00016CC5
Fine 2.4 115 340 3.75 Fortify Intelligence 8 pts 00016C69 00016CC6
Grand 2.8 335 560 4.50 Fortify Intelligence 10 pts 00016C6A 00016CC7
Perfect 3.1 580 735 5.25 Fortify Intelligence 12 pts 00016C6B 00016CC8
  Shield - 2 Amber
Impure 2.5 15 100 6.75 Reflect Spell 5% 000920FC 00092519
Lesser 3.3 30 160 8.25 Reflect Spell 6% 0009213B 0009254E
<None> 4.0 80 280 9.75 Reflect Spell 7% 00016577 00016CCB
Fine 4.8 205 510 11.25 Reflect Spell 8% 00016C6F 00016CCC
Grand 5.6 600 835 13.50 Reflect Spell 9% 00016C70 00016CCD
Perfect 6.2 1200 1080 15.75 Reflect Spell 10% 00016C71 00016CCE

NotesEdit

  • Other than the enchantment, stats are identical for the Regular and Magic versions.
  • There is a little hollow in the cuirass, presumably to allow a necklace or amulet to be visible. However, since amulets vary in size and position, most are only partially visible in the hollow. The Dreamworld Amulet, the Draconian Madstone, the Necromancer's Amulet, Arnora's Amulet and Arnora's True Amulet are among the exceptions.
  • Matrices are not unique, making it possible to have multiple copies of a given matrix. This means as players level-up they can purchase new, higher-quality versions of weapons and armor they may already own, provided they have the matrices.
  • The Perfect versions of Madness and Amber provide better protection than Daedric and Glass, respectively.
  • Amber armor has a slightly lower armor rating than Madness armor at the Master level of the Light Armor skill: Amber provides a 79.125 rating, whereas Madness provides a 79.25 rating.
  • Because the armor rating is rounded off for each piece, it can provide a higher rating to wear a piece of light armor that covers multiple body parts, such as the Dark Seducer Armor.