Belrand (RefID: 000B9988) |
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Home City | Solitude | ||
Location | The Winking Skeever | ||
Race | Nord | Gender | Male |
Level | PC×1 (range=10-40) | Class | Spellsword |
RefID | 000B9988 | BaseID | 000B9981 |
Other Information | |||
Health | 100+(PC-1)×8.3 | ||
Magicka | 100+(PC-1)×3.3 | ||
Stamina | 100+(PC-1)×3.3 | ||
Primary Skills | Destruction, Light Armor, One-handed, Restoration | ||
Perks | Augmented Frost (rank 1); Custom Fit; Fighting Stance; Hack and Slash (rank 1); Recovery (rank 1); Regeneration | ||
Class Details | NPCclassBelrand | ||
Morality | Any Crime | Aggression | Aggressive |
Protected | Yes | ||
Marry | Yes | Follower | Yes |
StewardHF | Yes | ||
Voice Type | MaleNord | ||
Faction(s) | CurrentHireling; HirelingBelrandCrimeFaction; Hireling; PotentialFollowerFaction; PotentialMarriageFaction; TownSolitudeFaction |
Belrand is a Nord spellsword and blade-for-hire who can be found in the Winking Skeever in Solitude. He charges a fee of 500 gold.
He wears a set of iron armor, a pair of hide bracers, and a pair of hide boots. He is equipped with an iron sword. He knows the Alteration spell Oakflesh, the Conjuration spell Conjure Familiar, and the Restoration spells Fast Healing and Lesser Ward.
Belrand can join the Blades, and can also be a potential marriage partner.
Related QuestsEdit
- The Bonds of Matrimony: Find someone in Skyrim to marry.
- Rebuilding the Blades: Recruit new members for the Blades.
DialogueEdit
He will glowingly advertise his services with:
- "Versatility is the key to survival. Hire me, and you'll be well prepared to face threats both magical and mundane."
- "I fight with both blade and spell. You might say I'm equipped to handle nearly any threat. So, shall we talk price?"
- "Sure, you can hire a swordsman or a spellcaster to fight at your side, but why not get both for the price of one?"
- "By blade or by spell, if you want it dead, I'll make it dead. All you need to do is pay my fee."
- "The blade can be as lethal as the spell, but deadlier still is the one who wields both!"
If you heed his endorsement and hire him, he will gleefully say, "What dangers and wonders shall we discover in the frozen wastes? I can hardly wait to find out!"
After being hired, Belrand will occasionally greet you with, "You're looking hale and healthy. It's good to see you again." or "Didn't think I'd be seeing you again so soon." Like other hirelings, he may offer his services free of charge after being dismissed, saying, "Back for more? Since we had so much fun the last time, I'll join you free of charge." If you accept, he will tell you, "Lead the way."
Follower DialogueEdit
Your Line | Belrand's Response |
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Follow me. | "Onward to our next adventure!" |
Wait here. | "Very well. Just be careful!" |
I need you to do something. | "All right. What is it?" |
I need to trade some things with you. | "Do I get to keep it? Nah... Just kidding." |
It's time for us to part ways. | "If that's what you want. Watch your back out there, and if you need me again, you know where I'll be." |
Location | Dialogue |
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Cave | "If a man can't feel at home in a freezing cave, then he isn't truly a Nord." |
"When I was a boy, my friends and I used to play 'seek the wumpus' in caves much like this." | |
"I have to admit, I admire your courage. Most folk in Skyrim wouldn't go near a place like this." | |
"There are strange echos in these caves. Keep your eyes open." | |
Mine | "There's an old maid's tale that says that our ancestors carved out these mines with their bare hands." |
"I've half a mind to pick up a pickaxe and start digging. Never know what you might find." | |
"I wonder what they were mining down here." | |
"Seems warmer down here than outside." | |
Nordic Ruin | "It's strange to think that some of my own ancestors might be buried in here." |
"We're bound to find some gold in these ruins, but out of respect, let's leave a few coins for the dead." | |
"I hope that when I die, I don't end up as a shambling corpse." | |
Dwarven Ruin | "I've heard that you can sell Dwemer artifacts on the black market down in Cyrodiil. They fetch a handsome price, too." |
"Don't get too far ahead." | |
"Scholars say the Dwemer were an advanced culture. Ha! The Nords outlasted their entire race. So much for being advanced." | |
"I wonder why the Dwemer came to Skyrim. Why did they build this place? I suppose we'll never know." | |
"Do these steel walls and strange Dwemer devices make you uneasy? Perhaps its just me." | |
Military Fort | "Just look at this place. I have seen better craftsmanship from Nord children only ten winters old." |
"What is that stench? Rotting wood perhaps? That can't be good." | |
"So this is what passes for Imperial craftsmanship? Try not to sneeze, or you might bring the whole fort down." | |
"You'd have to be pretty desperate to make a home out of this dark hole." | |
Bandit Camp | "Outlaws and brigands are the lowest of the low. They prey on their own countrymen for profit." |
Warlock Lair | "Wizards. Why is it always wizards." |
Forsworn Camp | "The Forsworn are as wild as wolves. Practice those old magics, so some folk say." |
Vampire Lair | "Vampires don't just want your blood, they want your mortal soul." |
NotesEdit
- He wears a heavy cuirass, despite being proficient in light armor instead. In addition, despite having a high Destruction skill and a perk for Destruction, he knows no Destruction spells.
- The Unofficial Skyrim Legendary Edition Patch, version 3.0.8, addresses this issue. He is now fully clad in hide armor, and has the ability to cast Ice Spike.
- In the Creation Kit data, there's an outfit named 'BelrandOutfit', which consists of a leveled piece of light armor boots, cuirass, and gauntlets of the best quality. However, it isn't in use.
BugsEdit
- He exhibits the mercenary followers bug as a stewardHF.
- The Unofficial Hearthfire Patch, version 2.0.3, fixes this bug.