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Skyrim:Main Hall

< Skyrim: Hearthfire: Construction(Redirected from Skyrim:Cellar)
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The Main Hall is the first step in expanding your home after building the basic Small House layout. It contains three separate areas: the Entryway, the general space of the Main Hall, and the Cellar.

The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbenches in the Main Hall. It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a pre-arranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary piece of furniture, and actually includes various additional containers and accessories.

ConstructionEdit

Main Hall

 
Step Parts Materials
1   Door Iron Fittings, Sawn Log, Lock, 2 Hinge, 2 Nails
2   Foundation 4 Sawn Log, 30 Quarried Stone
3   Floor 6 Quarried Stone
  Wall Framing 16 Sawn Log, 20 Nails
4   First Level Walls 4 Sawn Log, 16 Nails, 8 Clay
  Second Floor Supports 6 Sawn Log, 10 Nails
5   Roof Framing 10 Sawn Log
  Second Level Walls 12 Nails, 8 Clay, 4 Sawn Log
6   Roof 25 Nails, 2 Sawn Log
Total Materials: 16 Clay, 2 Hinges, 1 Iron Fittings, 1 Lock, 85 Nails, 36 Quarried Stone, 47 Sawn Logs
(1 Corundum Ingot, 11.5 Iron Ingots)
(Optional)   Cellar 8 Sawn Log, 50 Quarried Stone
  Remodel House into Entryway No materials needed. Available after steps 1-6 are complete (with or without cellar).
Removes some existing furnishings. Adds different furnishing options (see this page for details).

Main Hall: EntrywayEdit

A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table—specifically, usable containers. Though other common items and ingredients are added to your home, they are not listed here. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home.

Note that the End Table option will no longer be available once you've built the Main Hall, and must be added to the entryway while still using the Small House layout.

Main Hall, Entryway - Furnishings
Type Options Materials Notes
Containers   Barrels Sawn Log, Nails, Iron Ingot One southwest corner with two sacks.
One northeast corner with one sack.
  Dresser Sawn Log, 3 Nails, Iron Fittings East wall, back.
Furniture   Display Case on Low Table 2 Sawn Log, 4 Nails, Hinge, Glass East wall, center. End Table with small Display Case and Strongbox.
  Display Case on Low Table 2 Sawn Log, 4 Nails, Hinge, Glass West wall, center. End Table with large Display Case.
  Low Table Sawn Log, 2 Nails West wall, south side.
  Night Tables (2) 2 Sawn Log, 4 Nails One on each side of north wall.
Weapon Racks   Weapon Racks (2) 2 Sawn Log, 2 Iron Fittings One single rack on each side of end table on east wall.
Weapon Racks (2) 2 Sawn Log, 2 Iron Fittings One single rack on each side of end table on west wall.
Shelves   Corner Shelf Sawn Log, 3 Nails Southeast corner.
  Wall Shelves (2) Sawn Log, Nails One on each side of north wall.
Exterior   Wall Sconces (2) Iron Fittings, Goat Horns One on each side of door.
Miscellaneous   Mounted Bear Head Leather Strips, Bear Pelt Back west wall.
  Mounted Elk Head Deer Hide, Large Antlers, Leather Strips East wall middle, above End Table.
Mounted Elk Head Deer Hide, Large Antlers, Leather Strips West wall middle, above End Table.
  Mounted Sabre Cat Head Leather Strips, Sabre Cat Pelt, 2 Sabre Cat Tooth East wall, north side.
  Mounted Snowy Sabre Cat Head Leather Strips, Sabre Cat Snow Pelt, 2 Sabre Cat Tooth West wall, south side.
  Mounted Wolf Head Leather Strips, Wolf Pelt East wall, front.
  Wall Sconces (2) Iron Fittings, Goat Horns Behind night stands.
Wall Sconces (2) Iron Fittings, Goat Horns Front wall, either side of door.
Total Materials: 1 Bear Pelt, 2 Deer Hides, 2 Glass, 3 Goat Horns, 2 Hinges, 8 Iron Fittings, 1 Iron Ingot, 2 Large Antlers, 6 Leather Strips, 22 Nails, 1 Sabre Cat Pelt, 1 Sabre Cat Snow Pelt, 4 Sabre Cat Teeth, 15 Sawn Logs, 1 Wolf Pelt
(11.2 Iron Ingots in addition to the 1 already listed)
This option does not appear if you have previously created the item in the Small House Layout, as it is still in place.
The unofficial patches fix a bench which should have replaced the end table from the small house. This requires one additional sawn log and a nail. In addition, the mounted bear head becomes a mounted cave bear head, requiring the appropriate change in materials.

Main HallEdit

The general space of the Main Hall is split up into three areas, distinguished by their own individual carpenter's workbenches. The first area is the large two-level room with the staircases. The carpenter's workbench in the southwest corner of the first level controls the furnishings for both levels of this room. There is a second carpenter's workbench on the north side of the first level (which contains the door in the floor which leads to the Cellar). A third carpenter's workbench can be found on the north side of the second level, which actually contains three of its own distinct sections, notable by the walls dividing them.

Each of the three areas distinguished by their own individual carpenter's workbenches have been organized into three separate tables which include the count of total materials for furnishing options in that specific area.

Total Materials:



Main Hall: South RoomEdit

A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table. This includes usable containers, rare ingredients, any food or ingredients on hanging racks, items which can be used for crafting activities, or items which were newly added by Hearthfire. Though they are added to your home, other items and ingredients are not listed here.

Because the large south room has two levels, the "level" column notes the level on which the furnishing option is placed. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home.

Main Hall: South Room - Furnishings
Type Options Materials Level Notes
Containers   Barrels Sawn Log, Nails, Iron Ingot 1 Southwest corner. Two barrels.
  Chest Sawn Log, Nails, Iron Fittings, 2 Hinge, Lock 1 West side, beneath staircase. Adds one sack.
Chest Sawn Log, Nails, Iron Fittings, 2 Hinge, Lock 1 East side, beneath staircase. Adds one barrel.
  Tall Wardrobe Iron Fittings, 4 Nails, 2 Sawn Log, Hinge 2 Southwest corner, second level.
  Wardrobe, Small Iron Fittings, 2 Nails, Sawn Log 2 East wall, south side, second level. Adds one strong box.
Furniture   Chair Sawn Log, Nails 2 South wall, west side, second level. Adds small stand with one satchel and Argonian Bloodwine.
  Dining Table and Chairs 3 Sawn Log, 5 Nails 1 Center of room. Adds four chairs, two apple dumplings.
  Display Case 2 Nails, Sawn Log, Hinge, Glass 2 South wall, center, second level.
  Display Case on Low Table 2 Sawn Log, 4 Nails, Hinge, Glass 1 East wall, south side. Adds one satchel and one sack.
  Square Table Sawn Log, 2 Nails 1 West wall, beneath staircase. Adds one barrel.
Square Table Sawn Log, 2 Nails 1 East wall, beneath staircase. Adds two sacks.
  Washbasin on Stand Sawn Log, Nails, Iron Ingot 1 South wall, east of door. Adds one barrel, one sack, hanging rack with rabbit and dried elves ear.
Weapon Racks   Armor Mannequin Sawn Log, Nails, Quarried Stone 2 South wall, east of center, second level.
Shelves   Corner Shelf Sawn Log, 3 Nails 2 Northeast side, second level. Adds one satchel.
Corner Shelf Sawn Log, 3 Nails 2 Northwest side, second level.
  Tall Shelf 2 Sawn Logs, 4 Nails 2 East wall, south side, second level. Adds one knapsack, one mammoth tusk.
  Wall Shelves (2) Sawn Log, Nails 1 One on east wall. Adds one sack.
One on west wall. Adds one sack.
Wall Shelves (4) 2 Sawn Log, 2 Nails 2 Two on south wall, center.
One on west wall, south side. Adds one sack and a soul gem brazier.
One on north wall. Adds honey.
Second level.
Miscellaneous   Alchemy Lab Sawn Log, 2 Nails, Glass, Quicksilver Ingot, Iron Ingot 1 Southeast corner. Adds two sacks.
  Arcane Enchanter Sawn Log, Nails, Glass, Refined Moonstone, Iron Ingot, Grand Soul Gem (filled with grand soul), Gold Ingot 2 West wall, south side, second level. Adds three sacks, one soul gem.
  Chandelier, Large 2 Iron Ingot, 2 Iron Fittings 2 Center.
  Fireplace Sawn Log, 4 Quarried Stone 1 North wall. Adds cooking pot, two sacks, one barrel, one jug of milk, and one hanging rack with dried elves ear and garlic braid.
  Mounted Elk Head Deer Hide, Large Antlers, Leather Strips 2 North wall. (This is the same as the Mounted Elk Head available from the second-floor workbench.)
  Mounted Goat Head Leather Strips, Goat Hide 2 South wall, west side, second level.
  Mounted Horker Head Leather Strips, 2 Horker Tusk 2 South wall, east side, second level.
  Mounted Mudcrab Leather Strips, 2 Mudcrab Chitin 1 East wall, south side.
  Mounted Slaughterfish Leather Strips, 4 Slaughterfish Scales 1 West wall, south side.
Total Materials: 1 Deer Hide, 4 Glass, 1 Goat Hide, 1 Gold Ingot, 1 Grand Soul Gem, 7 Hinges, 2 Horker Tusks, 6 Iron Fittings, 6 Iron Ingots, 1 Large Antlers, 5 Leather Strips, 2 Locks, 2 Mudcrab Chitin, 43 Nails, 5 Quarried Stone, 1 Quicksilver Ingot, 1 Refined Moonstone, 27 Sawn Logs, 4 Slaughterfish Scales
(2 Corundum Ingots, 15.8 Iron Ingots in addition to the 6 already listed)
The workbench recipe for the Arcane Enchanter lists a Grand Soul Gem as being required, which confusingly makes it look like you need an empty one, not a filled one.

Main Hall: First Level, North RoomEdit

The furnishing options for the downstairs level of the north room in the main hall are listed here. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home.

Main Hall: First Level, North Room - Furnishings
Type Options Materials Notes
Containers   Barrels Sawn Log, Nails, Iron Ingot Northwest corner. Adds five sacks, two barrels.
  Cupboard 2 Sawn Log, 4 Nails, Iron Fittings East wall, north side. Adds one barrel and one knapsack.
  Desk Iron Fittings, 2 Nails, Sawn Log South wall, center.
This furnishing option is not usable for storage.
  Display Case and Small Wardrobe Iron Fittings, 4 Nails, 2 Sawn Log, Hinge, Glass North wall, east side.
  Safe Lock, Hinge, 3 Steel Ingot South wall, west of center. Adds two sacks.
  Wardrobe, Small Iron Fittings, 2 Nails, Sawn Log East wall, south side. Adds sack and Lamp Stand.
Furniture   Round Table and Chairs 2 Sawn Log, 4 Nails Center of room. Two chairs.
  Square Table and Chairs 2 Sawn Log, 4 Nails West wall, center. Two chairs.
Weapon Racks   Weapon Plaque Sawn Log, Iron Fittings South wall, center. Includes left and right weapon slots with a central shield slot.
Shelves   Tall Shelf 2 Sawn Log, 4 Nails West wall, south side.
  Wall Shelves (2) Sawn Log, Nails One on each side of north wall.
Miscellaneous   Blacksmith Anvil 4 Iron Ingot, Sawn Log South wall, east side.
  Mounted Elk Antlers Large Antlers, Leather Strips West wall, north side.
  Mounted Slaughterfish Leather Strips, 4 Slaughterfish Scales North wall, east side.
Total Materials: 1 Glass, 2 Hinges, 5 Iron Fittings, 5 Iron Ingots, 1 Large Antlers, 2 Leather Strips, 1 Lock, 26 Nails, 16 Sawn Logs, 4 Slaughterfish Scales, 3 Steel Ingots
(1 Corundum Ingot, 9.6 Iron Ingots in addition to the 5 already listed)

Main Hall: Second Level, North RoomsEdit

The north area of the upstairs level is effectively divided into three rooms. The east side is the main bedroom; the west side is the children's bedroom. The north side is a small walkway between them, and contains the door to the North Wing if you have constructed that addition.

Because this part of the main hall has three distinct sections, the "Room" column notes the room in which the furnishing option is placed: E for east, N for north, and W for west. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home.

Main Hall: Second Level, North Rooms - Furnishings
Type Options Materials Room Notes
Containers   Cupboard 2 Sawn Log, 4 Nails, Iron Fittings W West wall, center
Cupboard 2 Sawn Log, 4 Nails, Iron Fittings W West wall, south side.
  Display Case and Small Wardrobe Iron Fittings, 4 Nails, 2 Sawn Log, Hinge, Glass E West wall, north side.
  Dresser Sawn Log, 3 Nails, Iron Fittings W East wall, center.
  End Tables (2) 2 Sawn Log, 4 Nails E One on south wall.
One on west wall, south side. Adds one sack.
  Tall Wardrobe Iron Fittings, 4 Nails, 2 Sawn Log, Hinge E South wall, west side.
Tall Wardrobe Iron Fittings, 4 Nails, 2 Sawn Log, Hinge E North wall, west side.
  Chest, Long Sawn Log, Nails, Iron Fittings, 2 Hinge, Lock E East side, foot of Double Bed.
This option only appears after crafting the Double Bed.
Furniture   Chair Sawn Log, Nails E South of north doorway.
  Display Case on Low Table 2 Sawn Log, 4 Nails, Hinge, Glass E East wall, north of center. End Table with Display Case.
  Double Bed2 2 Sawn Log, 2 Nails, 4 Leather Strips, 2 Straw E West wall.
Adds a long chest to the Containers category.
  Single Bed Sawn Log, Nails, 2 Leather Strips, Straw W East wall, north side. Adds night stand. May be used as child's bed.
Single Bed Sawn Log, Nails, 2 Leather Strips, Straw W East wall, south side. Adds night stand. May be used as child's bed.
Weapon Racks   Weapon Plaque Sawn Log, Iron Fittings E East wall, south of center.
Shelves   Display Case and Shelf 2 Sawn Log, 4 Nails, Hinge, Glass W West wall, south of center.
  Tall Bookshelf 2 Sawn Log, 4 Nails E North wall, east side. Adds one barrel and one knapsack.
Space: 3 shelves x 18 books = 54 books
Tall Shelf 2 Sawn Log, 4 Nails N South wall. Adds one strong box and one barrel.
  Tall Shelf with Display Case2 2 Sawn Log, 4 Nails, Glass, Hinge W North wall. Adds one barrel, one sack, and Display Case on bottom shelf.1
  Wall Shelves (3)2 Sawn Log, Nails W One southeast above Single Bed.
One northeast, above Single Bed.
One on west wall, north side.
Wall Shelves (4) 2 Sawn Log, 2 Nails E One on west wall, south side. Adds strong box.
One on west wall, north side.
One on east wall, south side.
There is not a fourth shelf.
Miscellaneous   Chandelier, Small Iron Ingot, 3 Goat Horns, Iron Fittings W Center.
Chandelier, Small Iron Ingot, 3 Goat Horns, Iron Fittings E Center.
  Mounted Elk Head Deer Hide, Large Antlers, Leather Strips Downstairs above the fireplace (same as Mounted Elk Head furnishing option on the south room workbench)
  Mounted Snowy Sabre Cat Head Leather Strips, Sabre Cat Snow Pelt, 2 Sabre Cat Tooth E West wall, center (directly above Double Bed if you have built it).
  Mounted Wolf Head Leather Strips, Wolf Pelt W East wall, center.
Mounted Wolf Head3 Leather Strips, Wolf Pelt W West wall, south side.
Total Materials:3 1 Deer Hide, 4 Glass, 6 Goat Horns, 8 Hinges, 10 Iron Fittings, 2 Iron Ingots, 1 Large Antlers, 12 Leather Strips, 1 Lock, 56 Nails, 1 Sabre Cat Snow Pelt, 2 Sabre Cat Teeth, 33 Sawn Logs, 4 Straw, 2 Wolf Pelts
(1 Corundum Ingot, 20.6 Iron Ingots in addition to the 2 already listed)
1This option will appear with a chest on the bottom shelf instead of a display case at Windstad Manor and at Heljarchen Hall.
2If you built this item in the Small House Layout, it will appear here if you remodel the house into an entryway.
3The unofficial patches change one of the mounted wolf heads to a mounted ice wolf head, requiring the appropriate change in materials.

Main Hall: CellarEdit

"Cellar" redirects here. For other uses, see Cellar (disambiguation).

The Cellar is accessible via a small trapdoor in the floor of the small north room on the first level of the Main Hall. The cellar itself is effectively divided into two rooms, one on the north and one on the south. The north room contains the ladder which exits to the Main Hall.

A number of miscellaneous items are added with various furnishing options, but only notable items are specified on this table. Common items and ingredients are not listed here. Note that the icon displayed for each furnishing option does not necessarily represent what is actually built in your home.

The "Room" column in the table notes the room in which the furnishing option is placed: N for north, and S for south.

Main Hall, Cellar - Furnishings
Type Options Materials Room Notes
Containers   Barrels Sawn Log, Nails, Iron Ingot S One on east wall, north side.
Two on east wall, south side. Adds one knapsack.
  Barrels Sawn Log, Nails, Iron Ingot S One on south wall, west side.
Two in northwest corner.
  Barrels Sawn Log, Nails, Iron Ingot S Three barrels and one sack, on the middle shelf of the west set of shelves.
Barrels Sawn Log, Nails, Iron Ingot N One barrel and one sack in northwest corner. Includes one sack of flour.
One barrel and one sack in northeast corner.
  Chest Sawn Log, Nails, Iron Fittings, 2 Hinge, Lock S South shelves, top shelf. Long, narrow version.
Chest Sawn Log, Nails, Iron Fittings, 2 Hinge, Lock S West wall, north side.
Chest Sawn Log, Nails, Iron Fittings, 2 Hinge, Lock S North wall, east side.
  End Table Sawn Log, 2 Nails S South shelves. End Table on bottom shelf, five sacks on middle shelf, one barrel on west side, and one sack on east side.
  End Table Sawn Log, 2 Nails N West wall, north side. Adds two chaurus eggs.
  Safe (5) 5 Lock, 5 Hinge, 15 Steel Ingot S East shelves, side-by-side on middle shelf. Adds deer pelt and snow bear pelt on top shelf.
Safe (5) 5 Lock, 5 Hinge, 15 Steel Ingot S West shelves, side-by-side on bottom shelf.
Furniture   Display Case on Low Table 2 Sawn Log, 4 Nails, Hinge, Glass N South wall, west side. End Table, adds one knapsack and one sack.
  Low Table Sawn Log, 2 Nails N Between east wooden support beam and doorway.
  Square Table and Chairs 2 Sawn Log, 4 Nails N North wall, west side. Adds apple dumpling.
  Washbasin on Stand Sawn Log, Nails, Iron Ingot N North wall, east side.
  Coffin* 2 Nails, Sawn Log, Hinge, Vampire Dust N
  • East wall, center. It can be used to sleep.
  • With the Fishing Creation installed, the coffin's location is replaced by the entrance to a new hallway. The coffin will be constructed in a secret chamber, behind a 'Concealed Door' along the southern wall of this hallway.
  • This furnishing option only appears for vampire players. Ordinary vampirism is sufficient: one does not need to be a Vampire Lord, or to even have Dawnguard installed at all.
Weapon Racks   Armor Mannequin Sawn Log, Nails, Quarried Stone N East side of the west wooden support beam.
  Weapon Plaque Sawn Log, Iron Fittings S South wall, east side. Includes left and right weapon slots with a central shield slot.
Weapon Plaque Sawn Log, Iron Fittings N East wall, north side. Includes left and right weapon slots with a central shield slot.
  Weapon Racks (5) 4 Sawn Log, 5 Iron Fittings N North wall, center.
Shelves   Corner Shelf Sawn Log, 3 Nails N East wall, north of center.
Corner Shelf Sawn Log, 3 Nails N East wall, south of center.
  Wall Shelves (2) Sawn Log, Nails N One on north wall, center. Adds two sacks.
One on north wall, west side.
Wall Shelves (2) Sawn Log, Nails N One on east wall, center. Holds three human skulls.
One on east wall, south side.
Wall Shelves (3) Sawn Log, Nails S One on east wall, north side.
One on east wall, south side. Adds lantern which heavily lights the room.
One on north side of west wall. Adds one knapsack, one ice wolf pelt.
Miscellaneous   Archery Target Leather Strips, Sawn Log, 2 Straw S Southeast corner.
  Armorer Workbench Sawn Log, Iron Ingot, 2 Quarried Stone S North wall, west side.
  Blacksmith's Forge Iron Fittings, Iron Ingot, 2 Sawn Log, 5 Quarried Stone S Center of room.
  Child's Practice Dummy Leather Strips, Sawn Log, 2 Straw N North side of east wooden support beam.
  Grindstone Sawn Log, Iron Fittings, Quarried Stone S North wall, east side.
  Mead Barrels (2) Sawn Log, Nails, Iron Ingot, 2 Quarried Stone N South wall, east side. Each one yields 5 Nord Mead when activated.
  Mounted Bear Head Leather Strips, Bear Pelt N West wall, north side.
Mounted Bear Head Leather Strips, Bear Pelt S North wall, east side.
  Mounted Elk Antlers Large Antlers, Leather Strips S North wall, west side.
  Mounted Elk Head Deer Hide, Small Antlers, Leather Strips N West wall, south side.
  Mounted Snowy Sabre Cat Head Leather Strips, Sabre Cat Snow Pelt, 2 Sabre Cat Tooth N North wall, east side.
  Shrine Base 2 Clay, 2 Quarried Stone, Sawn Log N West wall, center.
See Shrines for crafting information related to each shrine.
  Smelter 2 Iron Fittings, 5 Iron Ingot, 6 Clay, 4 Quarried Stone S Southwest corner.
  Tanning Rack Sawn Log, Leather Strips S East wall, north side.
  Wall Sconce Iron Fittings, Goat Horns S South of west shelves.
Wall Sconces (2) Iron Fittings, Goat Horns N North side of wooden support beams.
Wall Sconces (2) Iron Fittings, Goat Horns S Either side of doorway.
Wall Sconces (2) Iron Fittings, Goat Horns N Either side of doorway.
Wall Sconces (2) Iron Fittings, Goat Horns N North wall, on center wall supports.
Total Materials:* 2 Bear Pelts, 8 Clay, 1 Deer Hide, 1 Glass, 6 Goat Horns, 17 Hinges, 21 Iron Fittings, 13 Iron Ingots, 1 Large Antlers, 8 Leather Strips, 13 Locks, 42 Nails, 17 Quarried Stone, 1 Sabre Cat Snow Pelt, 2 Sabre Cat Teeth, 41 Sawn Logs, 1 Small Antlers, 30 Steel Ingots, 4 Straw
(13 Corundum Ingots, 46.7 Iron Ingots in addition to the 13 already listed)
*Coffin and shrines are not included in the totals.
The unofficial patches change one of the mounted bear heads to a mounted cave bear head, requiring the appropriate change in materials.

ShrinesEdit

After crafting the shrine base, you will now have the option to craft shrines from the miscellaneous section of the carpenter's workbench menu. Each shrine requires a particular Amulet of the Divines. See Shrines for a description of the blessings provided by each shrine.

In Survival Mode, these crafted shrines are unique in that they do not require a donation of gold to receive their blessing.

Akatosh Arkay Dibella Julianos Kynareth Mara Stendarr Talos Zenithar
Amulet of Akatosh Amulet of Arkay Amulet of Dibella Amulet of Julianos Amulet of Kynareth Amulet of Mara Amulet of Stendarr Amulet of Talos Amulet of Zenithar
Iron Ingot Iron Ingot Iron Ingot 2 Ebony Ingots 2 Refined Moonstone 2 Refined Malachite Steel Ingot Steel Ingot Steel Ingot
Corundum Ingot Orichalcum Ingot Orichalcum Ingot Quicksilver Ingot Dragon Bone 2 Gold Ingots
Flawless Amethyst Silver Ingot Quicksilver Ingot Flawless Sapphire Silver Ingot 2 Silver Ingots Dragon Scales
Total Materials: 9 Amulets of the Divines (1 of each type), 1 Corundum Ingot, 1 Dragon Bone, 1 Dragon Scales, 2 Ebony Ingots, 1 Flawless Amethyst, 1 Flawless Sapphire, 2 Gold Ingots, 3 Iron Ingots, 2 Orichalcum Ingots, 2 Quicksilver Ingots, 2 Refined Malachite, 2 Refined Moonstone, 4 Silver Ingots, 3 Steel Ingots

Main Hall: AquariumCCEdit

With the Fishing Creation installed, an eastern hallway is added to the north room of the Cellar. Using the Cellar's Carpenter's Workbench, you will have the option to construct an Aquarium. This adds a new room at the end of the hallway with plenty of space for fish tanks and related paraphernalia.

Main Hall, Aquarium - Furnishings
Type Options Materials Notes
Containers need icon Fishing Supplies 1 Sawn Log, 1 Nails, 1 Iron Ingot East wall, north side. Adds two fish barrels containing usual items, a knapsack containing fishing clothes and hat, a satchel containing 2 pearls and 6 small pearls, a fishing rod, a pair of fishing boots, and 2 salmon roe, 4 nordic barnacles, and 5 slaughterfish eggs.
  Cupboard 2 Sawn Log, 4 Nails, Iron Fittings Hallway, south wall, east of center.
Furniture need icon Large Fish Tank 1 Quarried Stone, 1 Clay, 1 Glass need notes
need icon Large Fish Tanks (2) 1 Quarried Stone, 1 Clay, 1 Glass need notes
Large Fish Tanks (2) 1 Quarried Stone, 2 Clay, 2 Glass need notes
need icon Small Fish Tanks (2) 1 Sawn Log, 2 Nails, 2 Glass need notes
Small Fish Tanks (2) 1 Sawn Log, 2 Nails, 2 Glass need notes
Small Fish Tanks (2) 1 Sawn Log, 2 Nails, 2 Glass need notes
Shelves   Tall Shelf 2 Sawn Log, 4 Nails Hallway, south wall, east side. Adds 3 bottles of Surilie Brothers WineHF, 2 bottles of Argonian BloodwineHF, and some Wine and Alto Wine.
48px Wall Shelf Sawn Log, Nails Hallway, north wall, east side. Adds sack on floor below.
Misc need icon Fish Plaques (3) 1 Sawn Log, 1 Nails East wall, south side, above pair of Small Fish Tanks.need notes
Fish Plaques (3) 1 Sawn Log, 1 Nails West wall, south side, above pair of Small Fish Tanks.need notes
Fish Plaques (3) 1 Sawn Log, 1 Nails South wall, above pair of Small Fish Tanks. One different style.need notes
  Mounted Mudcrab 1 Leather Strips, 2 Mudcrab Chitin North wall, above Large Fish Tank.
  Wall Sconce Iron Fittings, Goat Horns Hallway, north side.
Wall Sconce (2) 1 Iron Fittings, 1 Goat Horns need notes
Wall Sconce (2) 1 Iron Fittings, 1 Goat Horns need notes
Total Materials: 5 Clay, 11 Glass, 2 Goat Horns, 2 Iron Fittings, 1 Iron Ingots, 1 Leather Strips, 2 Mudcrab Chitin, 10 Nails, 28 Quarried Stone, 11 Sawn Logs

NotesEdit

  • After building the Cellar addition, you may experience a random skeever infestation in that part of your home. This is the only type of enemy spawn which occurs indoors, as all other random enemies spawn outside (see Lakeview Manor page for a related bug). When this happens, other residents of your home may comment on the noise coming from downstairs. When you have killed all but one of the skeevers, the last skeever will not attack and simply run from you until you either kill it or sheathe your weapons. If you sheathe your weapons, it will become non-hostile.
  • Quests that flag a common item as a quest item can prevent you from building furniture that requires that item. This can include named items, such as those created by The Fishing Job and similar quests.
  • The above chart is missing a cupboard, the coffin and the "Concealed Door" hidden room (if a vampire), a Tall Shelf, a Wall Shelf and a Mounted Mudcrab.
  • There are also a total of 7 wall sconces.

BugsEdit

  • When building the Cellar, crafting the Shrine Base and some of the individual deity shrines before other furnishings can result in the workbench subsequently only listing the remaining non-built shrines. ?
    • This can be circumvented by activating (praying at) one of the shrines and then reloading the workbench interface immediately afterward. In most cases, crafting all the possible shrines will restore the normal functions of the workbench.
  • The safes in the cellar can remove the stolen tag from items. ?
  • The Skeever infestation can activate on houses that do not yet have a basement. ?
  • The pair of wall sconces on either side of the doorway in the north room will not have the sconce built on the west side of the doorway at Lakeview Manor.
  • The carpenter's workbench for the cellar at Windstad Manor will not be removed on selecting the remove workbench option at the drafting table.
  • You cannot mount fish on either of the two fish plaques added by the Fishing Creation if you have already done so in another house. See this section for details.